Preview: ‘Alice VR’ is a Reality Bending Sci-Fi Puzzler for Rift and Vive

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Alice VR is a sci-fi exploration puzzle game from Carbon Studio coming out soon for Oculus Rift, HTC Vive and OSVR. I was taken through three levels of the game, which studio co-founder and Art Director Aleksander Caban says is more or less in its final form now, barring professional voice overs and some bug fixes, that is.

PowerClaw is a Haptic Glove Ready To Freeze, Burn, and Shock You (Virtually)

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PowerClaw is a haptic glove that lets you feel heat, cold, and a number of sensations on the tips of your fingers. Coming to Gamescom 2016 right after the recent launch of their IndieGogo campaign, the team is now showing off a near finished version of their hardware in hopes that the burgeoning virtual reality industry will make way for a glove that effectively lets you feel VR.

Hands-on: Crytek’s ‘The Climb’ with Oculus Touch Feels Like an Entirely New Experience

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The Climb is a climbing simulator game from Crytek designed for the Oculus Rift. Originally premiering in April using the Xbox controller, The Climb is getting an update to work with Oculus Touch, the company’s yet released hand controller.

Khronos Group President Neil Trevett on glTF: The ‘JPEG for 3D Objects’

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Neil_TrevettThe Khronos Group announced that the open standard of glTF was gaining momentum by some of the key players within the graphics industry before SIGGRAPH this year. glTF provides a standardized baseline and interchange format to deliver 3D content to different tools and services; it’s been described as being analogous to the flexible and widely used JPEG format for images. The traction for a glTF open standard means that one of the fundamental building blocks for the metaverse is coming into place.

This VR Experiment Generates Beautiful Worlds From Your Biometrics

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STRATA is a new virtual reality experiment from The Mill that taps into biometric data—heart rate, breathing etc.—and produces beautiful procedurally generated worlds to match.

Telling Stories in VR with Improv Acting and ‘Mindshow’

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Cosmo-ScharfAt VRLA Summer Expo 2016, Visionary VR premiered Mindshow, an interactive storytelling platform which allows users to animate and voice characters by inhabiting those character’s bodies.

I had a chance to catch up with Visionary VR and VRLA co-founder Cosmo Scharf, where we talked about some of the inspiration behind Minshow including the Buddhist philosophy of Alan Watts and the post-symbolic, direct experience ideas from Terence McKenna.

Oculus Rift to Hit Stores in Europe and Canada from September 20th

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Soon you’ll be able to walk into a regular store in Europe and Canada and pick up an Oculus Rift headset, according to a tweet from the company’s CEO Brendan Iribe.

Ubisoft Sets Dates for VR Titles ‘Star Trek: Bridge Crew’, ‘Eagle Flight’ and ‘Werewolves Within’

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Image courtesy Ubisoft

Ubisoft have announced the release dates for it’s first three dedicated VR games, ‘Star Trek: Bridge Crew‘, ‘Eagle Flight‘ and ‘Werewolves Within‘.

Latest Version of Touch has Better Tracking & Longer Range, Says Oculus

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Progression of Oculus Touch development kits

Oculus revealed Touch, their VR motion controllers, all the way back in June of 2015, but didn’t commit to shipping the controllers until the second half of 2016. Since the announcement, the controller has seen several design permutations, but Oculus says the controller is nearly complete, and better than ever.

Understanding Binocular Overlap and Why It’s Important for VR Headsets

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Photo by Road to VR

Binocular overlap refers to the visible overlapping portion between the two eyes of a stereoscopic vision system. In other words, it describes how much of the viewed scene can be seen by both eyes as opposed to by just one of the eyes.

Microsoft ‘Holographic Shell’ Aims to Immerse You in Windows by 2017

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At Intel’s Developer Forum this week, Microsoft has announced that it’s to bring its ‘Holographic Shell’ to Windows operating systems everywhere by 2017 with an aim to provide “one platform for VR, AR and MR.”

Overcoming Fears of Public Speaking with ‘Speech Center VR’

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Cerevrum is building an ambitious educational platform starting with training people to become better public speakers with Speech Center VR. The basic mechanic is that you stand in a variety of different virtual rooms in front of an animated crowd of virtual listeners as you give a presentation. The app is designed to help people get over their fears of public speaking, but there are many other educational learning opportunities from a number of upcoming courses featuring public speaking coaches.

Digital Domain’s New 360 Camera to Capture 250 Hours of Major Sports Footage

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Digital Domain is to capture some 250 hours of immersive 360 video at a major sporting event in Rio this year using a new bespoke camera of their own design.

Introducing Exemplar 2, Save $100 on Our Second-generation VR Test Bench

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Today we’re are pleased to announce Exemplar 2, the second generation of our high-end VR gaming PC designed for those who want to push the limits of immersion. Exemplar 2 Ultimate is Road to VR’s internal test bench for VR reviews and benchmarking.

Preview: ‘Racket: Nx’ for HTC Vive

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Matthew Magee gets active and takes a swing at the new futuristic VR sports featuring heavy classic arcade influences for the HTC Vive, Racket: Nx.

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