Leap Motion’s ‘Interaction Engine’ Unlocks More Natural Human Input for VR

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Image courtesy Leap Motion

Leap Motion has announced it’s to early access to the beta of its Interaction Engine, a set of systems designed to help developers implement compelling, realistic and hopefully frustration-free input with just their hands.

Confronting the End – ‘The Last Moments’ Gives You the Choice to Live or Die

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The Last Moments immerses users in the discussion about euthanasia with a VR film that reveals the process of an assisted death.

‘Pool Nation VR’ Gets NVIDIA Multi-Res Shading Support and More in Latest Patch

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Good news for NVIDIA GPU owners today as Pool Nation VR was updated to include support for Multi Res Shading alongside other feature additions and improvements.

HTC Invests $5 Million in VR Game Developer Steel Wool Studios

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Steel Wool Studios has picked up a $5 million investment from HTC. The studio was formed in 2011 by Pixar and LucasArts alumni.

Google Says Global VR Search Volume Grew 400% in 12 Months

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Photo courtesy Google

Google, who has now has several major VR initiatives underway, notes major gains in interest in virtual reality and 360 degree video capture and sharing. The company is now prompting brands to consider what role VR will play in their marketing strategies.

SMI Talks Eye Tracking VR Applications & Foveated Rendering

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Image courtesy SMI

Sensomotoric Instruments (SMI) is a German-based eye tracking company who has released an eye tracking kit for the Oculus DK2 & Gear VR, and most recently for the HTC Vive. At SIGGRAPH this year, Nvidia was showing a foveated rendering demo where it only renders high resolution to the sections of the scene that you are actually looking at. It’s really an imperceptible difference that would allow mobile technologies to render higher resolution scenes, or potentially help make it more feasible to wirelessly transfer data to a desktop VR HMD.

‘Damaged Core’ Review

Damaged Core is a first-person shooter set in the dingy near-future of a robot uprising. The Core, an artificial intelligence recently gone rogue, is destroying the Earth, and you, an AI program fighting on behalf of the humans, must hack your way closer to the Core by jumping from robot to robot.

Lytro Shows First Light Field Footage Captured with Immerge VR Camera

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Back toward the end of 2015, light field camera company Lytro announced a major turn toward the VR market with the introduction of ‘Immerge’, a light field camera made for capturing data which can be played back as VR video with positional tracking. Now the company is showing the first footage shot with the camera.

‘TheWaveVR’ Co-founder on His Rave & Interactive Concert Platform

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image courtesy TheWaveVR

Adam-ArrigoTheWave VR coordinated two days worth of DJs playing musical sets in the world’s first VR Rave at VRLA. It was TheWave’s first event since announcing that they raised a round of $2.5 million to build out an interactive, VR music concert platform. I previously had a conversation with TheWave co-founder Aaron Lemke at the Silicon Valley Virtual Reality conference where they were showing off their musical content creation tools, but they’ve since shifted their focus on building out the social experience for watching live performances of electronic DJs.

‘Jesus VR’ Claims First Ever Feature-length VR Film, to Preview at Venice Film Festival

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Photo courtesy Venice Film Festival

Jesus VR: The Story of Christ, an upcoming feature-length 360 film, is getting its first public preview at this year’s Venice Film Festival. Hailed as the world’s first ever feature length VR film production, the 90-minute movie depicts the life, works, and death of Jesus of Nazareth.

Viacom VR Summer Fellowship Fosters Fresh Talent in NYC

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The park is green, the mother behind me. She pushes my stroller perfectly straight; we glide across the pavement, green at either side. I face forward and listen to her voice, the only one audible in the park. On her cell she’s speaking about herself and me in the way one speaks about preverbal children in their presence: as though their presence and awareness flicker on and then off when the speaker addresses and then ceases addressing them.

Hands-on with the VR Ready Asus GL502VS Laptop with Nvidia GTX 1070

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With the latest generation of NVIDIA GPUs, the company opted to stick what they say are desktop-equivalent cards into the next generation of gaming laptops, putting VR Ready performance into highly portable systems. How do they handle? Ritchie Djamhur takes the Asus GL502VS with GTX 1070 for a spin.

Oculus Explains Why They Didn’t Launch Touch with the Rift (Even Though They “Could Have”)

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Founder reveals the Oculus Touch 'Half Moon' Prototype in 2015 | Photo courtesy Oculus

Oculus says they could have shipped Touch alongside the launch of the Rift back in April, but explains why they’ve been biding their time.

‘Mythica VR’: VR LARP With D&D-style World Building Hits Kickstarter

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Arrowstorm Entertainment is what you might call ‘serial Kickstarters’, as they’ve successfully completed 13 different campaigns on the crowdfunding site—mostly focusing on small budget sword and sorcery flicks starring the likes of Kevin Sorbo from Hercules (1995) and Kristian Nairn (aka Hodor) from Game of Thrones (2011). Now looking to VR for their next project, Arrowstorm is putting together a live-action role playing game with the level-building capabilities of Dungeons and Dragons. The game is called Mythica VR.

Sketchfab: Largest Social Media Site for 3D Objects Adds VR Navigation

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Alban-DenoyelOriginally launched in 2012, Sketchfab has grown to be the largest social media website for sharing 3D objects and scenes with over 500,000 members and close to 1 million experiences. At SIGGRAPH, Sketchfab launched their VR browser to be able to navigate between many different 3D objects without having to leave virtual reality. Once inside an Sketchfab experience, then you can teleport around and change the scale. Sketchfab can import over 30 different types of 3D file formats, and is currently working with the Tiltbrush team to be able to have direct support for exporting and sharing your 3D creations on the web.

I had a chance to catch up with Sketchfab co-founder Alban Denoyel at SIGGRAPH to talk about the evolution of Sketchfab over the years, and their two big bets that there are going to be more and more 3D content creators and consumers as virtual and augmented reality technologies become more mainstream.

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