‘Pool Nation VR’ Gets NVIDIA Multi-Res Shading Support and More in Latest Patch
Good news for NVIDIA GPU owners today as Pool Nation VR was updated to include support for Multi Res Shading alongside other feature additions and improvements.
Good news for NVIDIA GPU owners today as Pool Nation VR was updated to include support for Multi Res Shading alongside other feature additions and improvements.
Steel Wool Studios has picked up a $5 million investment from HTC. The studio was formed in 2011 by Pixar and LucasArts alumni.
Google, who has now has several major VR initiatives underway, notes major gains in interest in virtual reality and 360 degree video capture and sharing. The company is now prompting brands to consider what role VR will play in their marketing strategies.
Sensomotoric Instruments (SMI) is a German-based eye tracking company who has released an eye tracking kit for the Oculus DK2 & Gear VR, and most recently for the HTC Vive. At SIGGRAPH this year, Nvidia was showing a foveated rendering demo where it only renders high resolution to the sections of the scene that you are actually looking at. It’s really an imperceptible difference that would allow mobile technologies to render higher resolution scenes, or potentially help make it more feasible to wirelessly transfer data to a desktop VR HMD.
Damaged Core is a first-person shooter set in the dingy near-future of a robot uprising. The Core, an artificial intelligence recently gone rogue, is destroying the Earth, and you, an AI program fighting on behalf of the humans, must hack your way closer to the Core by jumping from robot to robot.
Back toward the end of 2015, light field camera company Lytro announced a major turn toward the VR market with the introduction of ‘Immerge’, a light field camera made for capturing data which can be played back as VR video with positional tracking. Now the company is showing the first footage shot with the camera.
TheWave VR coordinated two days worth of DJs playing musical sets in the world’s first VR Rave at VRLA. It was TheWave’s first event since announcing that they raised a round of $2.5 million to build out an interactive, VR music concert platform. I previously had a conversation with TheWave co-founder Aaron Lemke at the Silicon Valley Virtual Reality conference where they were showing off their musical content creation tools, but they’ve since shifted their focus on building out the social experience for watching live performances of electronic DJs.
Jesus VR: The Story of Christ, an upcoming feature-length 360 film, is getting its first public preview at this year’s Venice Film Festival. Hailed as the world’s first ever feature length VR film production, the 90-minute movie depicts the life, works, and death of Jesus of Nazareth.
The park is green, the mother behind me. She pushes my stroller perfectly straight; we glide across the pavement, green at either side. I face forward and listen to her voice, the only one audible in the park. On her cell she’s speaking about herself and me in the way one speaks about preverbal children in their presence: as though their presence and awareness flicker on and then off when the speaker addresses and then ceases addressing them.
With the latest generation of NVIDIA GPUs, the company opted to stick what they say are desktop-equivalent cards into the next generation of gaming laptops, putting VR Ready performance into highly portable systems. How do they handle? Ritchie Djamhur takes the Asus GL502VS with GTX 1070 for a spin.
Oculus says they could have shipped Touch alongside the launch of the Rift back in April, but explains why they’ve been biding their time.
In a survey published by VRDC, AR and VR developers are largely leaning toward platform agnostic development for their next projects.
GameStop executives have revealed that the last pre-order event for the soon-to-be-released PlayStation VR was the “Quickest Sellout” in the company’s history.