Stepping Inside ‘Ghostbusters: Dimension’, the VOID-powered Mixed Reality ‘Ride’

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Image courtesy The VOID

Standing in the lobby for thirty minutes, watching the crowd lumber by in the distinctive mode of Times Square tourists, overlain with the Ghostbusters theme (endlessly looped), I thought, without any special vigor, about where I was, and why I was there. I wondered: what justification does The VOID have for coining the term ‘hyper-reality’, and why has their platform been deployed in Madame Tussaud’s, a venue known for it’s life-like wax replicas of celebrities?

Combining Game & Story with ‘The London Heist’ + Reflections on Exclusive VR Content

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Photo courtesy Sony PlayStation / SCE London Studio

george-andreasSony’s The London Heist is one of the best fusions of narrative VR storytelling with interactive game components. It’s structured as a flashback sequence starting with you being confronted within an interrogation room, and there are branching narratives that flavor the timing of the plot points and can be triggered by whether or not you’re paying attention to the main character. The flashback action sequences serve to transport you into having an embodied presence, and it’s the closest experience I’ve felt to suddenly living within an action film.

Catching Up with nDreams’ ‘The Assembly’, Coming to Rift and Vive July 19th

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The Assembly from nDreams is coming soon, and with an official release date of July 19th now announced, we thought we’d take some time to catch up on this intriguing story-driven thriller built from the ground up for VR.

Nintendo May Skip VR for its Forthcoming NX Console, Report Suggests

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Nintendo’s recently delayed follow up to its Wii U console, code-named NX, now seems unlikely to feature any core VR technology, according to indication from top executive Shigeru Miyamoto at an annual shareholder meeting this week.

HTC-led Venture Capital Consortium Represents $10 Billion Earmarked for VR

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This week at MWC Shanghai, HTC announced the Virtual Reality Venture Capital Alliance (VRVCA), a consortium of 28 venture capital firms focusing their funds on virtual reality. Collectively, the group represents more than $10 billion in capital aimed at growing the VR industry.

Starbreeze Bolsters VR & AR Team with $1.65M Acquisition of ePawn

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Starbreeze continues to make strategic VR/AR partnerships as today it has announced a $1.65M acquisition of augmented reality and “toys to life” company ePawn, who bring them some intriguing technologies with potential applications for the immersive space.

Social Dynamics Within Sony’s PlayStation VR Social VR Experiments

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At GDC this year, Sony revealed some of their first experiments into social VR with a four-person demo that was showing at their press event. The avatars looked like South Park characters, and the thumbs up or down gestures using the move controllers would trigger similar emoji-like expressions that were shown to the other avatars in the experience.

I had a chance to catch up with Ellie of Sony’s Online Technology Group to learn more about their iterative design process around discovering a locomotion technique that was comfortable, some of the most surprising and joy-induced social interactions that they discovered, cultivating the sense of shared spectacle, and creating objects that optimize communication between players. I also share some of my own memories and reflections of the experience as well, and it’s some positive signs that Sony is both exploring and innovating in the social VR space.

LISTEN TO THE VOICES OF VR PODCAST

Here’s an audience member’s recording of the same social VR demo that I experience at GDC. This was presented during a VRDC session:


Support Voices of VR

Music: Fatality & Summer Trip

‘Pokémon Go’ is Where I Draw the Line on “Augmented Reality”

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The announcement video for Pokémon Go, an “augmented reality” game for smartphones, opens by asking us to “imagine Pokémon in the real world.” And imagination is exactly what you’ll need to consider the game as landing anywhere within the realm of augmented reality.

Google is Adding a VR Shell to Chrome to Let You Browse the Entire Web in VR

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Google is working to add fully immersive browsing capability to Chrome, allowing users to browse any part of the web in VR, not just those sites that are specially built for VR.

First Look Inside ‘The Void’ Ghostbusters: Dimension, Opens July 1st

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The Void are one of the first mixed reality experience specialists and their first big experience opens to the public July 1st at Madame Tussauds New York. It’s called Ghostbusters: Dimension and here’s a sneak peak.

AMD Launches RX 480, the $199 VR-Ready GPU

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AMD today launched the Radeon RX 480, the company’s budget-friendly GPU that promises to lower the barrier of entry into virtual reality. And while VR still isn’t exactly what you’d call cheap, budget-conscious consumers looking to upgrade their old gaming rigs or build new, VR-ready rigs should definitely take notice.

Watch Rick and Morty Creator Justin Roiland Sketching and Riffing in VR

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Social platform AltspaceVR welcomed voice actor and creator of cult show Rick and Morty, Justin Roiland who joined a virtual audience inside the social VR platform where he drew, riffed and generally entertained everyone.

Latest ‘Revive’ Update Lets You Play 35 Oculus Home Games on HTC Vive

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Oculus Home circa 2016
Revive, the mod which lets HTC Vive owners play games released only on Oculus Home, has just got a new release and is now compatible with 35 titles in the Oculus Store.

Hands-on: ‘New Retro Arcade’ Tech Demo HTC Vive Gameplay

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New Retro Arcade has finally got the roomscale treatment with newly released support for the HTC Vive (and Oculus Rift CV1) through Steam.

IBM’s Interactive Media CTO on Using Watson for Game Design, Interactive Narratives, & Conversational Interfaces

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george-dolbierMachine Learning has the potential to revolutionize so many different aspects of our lives, and it’s starting to enter into game development with IBM’s Watson.

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