‘Adventure Time’ Creator Pendleton Ward on Stretching the Boundaries of Identity in VR
Adventure Time creator Pendleton Ward has been fascinated by the idea of virtual reality since he first read Snow Crash as a teenager. He backed the Oculus Kickstarter, and has been exploring many of the early VR prototypes over the last three years and started to create interactive stories. Little Pink Best Buds has some VR components and was created as a part of Double Fine’s 2-week Amnesia Fortnight game jam in 2014. Pen is currently exploring the bounds of identity in VR through a new adventure game and story that he’s working on, and he’s been taking inspiration from many different early VR prototypes but especially the out-of-body experiences he had in Robin Arnott’s Sound Self VR experience.
I had a chance to catch up with Pen at SIGGRAPH where he talked about Sound Self, contrasting his ability to express identity in real versus virtual spaces, how VR allows him to get out of his head, recreating a scene at the Black Sun virtual nightclub from Snow Crash, his explorations in social VR, and where he sees the metaverse is heading.


‘Wizard of Oz’ VR experiences use improv actors to drive either a single or multiple virtual characters. This technique is commonly used within VR training applications where it’s cheaper to have a single actor puppeting multiple virtual characters rather than hiring multiple actors in order to create a sense of social presence. The ‘interactors’ driving the content of the experience are able to use a set of keyboard commands in order to drive pre-rendered gestures and animations, or they can also do more sophisticated motion capture and virtual embodiment.














