Early ‘Fallout 4 VR’ Build Shown at E3 2016 Leaves Mixed Impressions
Bethesda surprised everyone at this year’s pre-E3 press conference when they announced to the crowd that VR demos of Fallout 4 (coming to HTC Vive in 2017), and what’s shaping up to be a VR tech demo of Doom, would be available afterwards for press to try out. While we weren’t in attendance at Bethesda’s event, some of our journo compadres were, and first impressions of Bethesda’s VR offerings are decidedly mixed.
Fallout 4 VR Coming to Xbox ‘Project Scorpio’
Microsoft tonight dropped the bomb that it was indeed joining the VR race and it was developing the console hardware to power it’s offering, Xbox Scorpio. So what’s heading to Scorpio in terms of content? Fallout 4 VR according to Bethesda Director and Executive Producer Todd Howard.
Oculus Releases ‘Superhot VR’ Trailer, Exclusive to Touch “for now”
Oculus today released a first peak into the world of Superhot VR, the VR version of the smash hit first-person shooter that came to PC earlier this year. The fast-paced shooter is heading to Oculus Home in the coming months thanks to game’s integration of Touch.
Oculus Reveals Multiplayer VR Shooter ‘Killing Floor: Incursion’ Designed for Touch
Oculus today announced Killing Floor: Incursion, a Touch-enabled cooperative VR shooter from the makers of the Killing Floor franchise, Tripwire Interactive. The announcement of the Killing Floor: Incursion comes hot on the heels of Oculus’ pre-E3 game announcement of Wilson’s Heart, another title designed for Touch controllers.
Oculus Announces ‘Wilson’s Heart’, a Twilight Zone-style Psychological Thriller for Touch
Oculus today announced a new exclusive, Wilson’s Heart, a first-person psychological thriller slated to arrive on Oculus Home in 2017. The game uses Oculus Touch controller so you can examine clues and manipulate in-game objects naturally.
VR Comes to Xbox with ‘Project Scorpio’ Console, Launching in 2017
Microsoft today announced ‘Project Scorpio’ a new Xbox console launching in 2017 which promises to bring “high fidelity VR” and 4K gaming to the console world.
‘Fallout 4 VR’ Will Be “the whole game,” Launching June 2017 or Sooner
Bethesda has confirmed that Fallout 4 VR for the HTC Vive will be the entire game and not just a demo or vertical slice. Further, the company says the Fallout 4 VR release date will come within 12 months.
Minecraft Gets Cross-Platform Online Play, Including VR Platforms
At Microsoft’s Pre-E3 event, the Minecraft announced that the title will soon support players playing the game on any platform, including virtual reality devices like Samsung’s Gear VR.
What Broadway Theater Can Teach 360 VR Video
KonceptVR has produced a couple of 360 videos for Broadway Theater productions that includes a promo with the cast of Hamilton as well as a music video with the cast of School of Rock. I had a chance to catch up with KonceptVR’s Max Bolotov at SVVR 2016 where he shared a lot of his lessons learned from working on broadway, some history of 360 video rigs with Freedom 360, and one of the very first 360 music videos produced by yellowBird in 2010 that inspired him to get into spherical video.
Microsoft E3 2016 Xbox Event Live Stream at 9:30am PST
Microsoft’s Xbox One console has been at the centre of some persistent rumours in the run up to this year’s E3 Expo, will MS respond to Sony’s PlayStation VR head start by announcing a partnership with another headset manufacturer? Or will they choose to focus on core gaming exclusively and continue to bide their time? Find out by watching the event live stream, due to kick off at 9:30am PST.
New EVE: Valkyrie Mode ‘Carrier Assault’ Arrives June 20th for Free
CCP Games have announced that the first free update for their multiplayer online space shooter EVE:Valkyrie will arrive on June 20th, along with a handful of other tweaks and features.
HoloLens Autodesk MotionBuilder App Lets SFX Artists Build Fantasy in Reality
As HoloLens filters its way into more developers’ hands, we’re beginning to see some of the true potential in Microsoft’s ‘Holographic’ augmented reality headset. This early new project from Jasper Brekelmans shows the potential, practical applications for SFX artists to build digital visual effects against reality in real time.














