AltSpaceVR is the first cross-platform social VR application that supports both the Gear VR, Oculus Rift, and HTC Vive. Now that all of these VR headsets have had their consumer launch, then AltSpace VR has been one of the top places in VR to have social interactions.
I had chance to catch up with Bruce Wooden (aka “Cymatic Bruce”) at SVVR 2016 to talk about what types of events they’ve been holding, what types of emergent social behaviors he’s seeing, and how they’ve been teaching VR etiquette within their welcome spaces for new users. We also talk about some of the social dynamics that occur when they mix together the full range of interaction fidelity between hand-tracked Vive, Leap Motion hands in the Rift, and just the head rotation of the Gear VR. There is a bit of a power dynamic that emerges where people with tracked hands can be more expressive and have more attention and power in a conversation, and so we talk a bit about the implications of that including whether or not it makes Gear VR users feel more like consumers than creatives, producers, or equal participants.