Technolust, likemany others in the cyberpunk genre, stands on the shoulders of giants. Taking cues from neo-noir staples like Blade Runner (1982) and William Gibson’s Neuromancer (1984), the adventure game makes good on its promise to deliver the lovably gritty ‘high-tech, low-life’ atmosphere that cyberpunk fans are after, but in a package that you can digest in a single sitting. The only problem: I need more. A lot more.
At GDC this year, Epic Games had a VR Lounge where they were showing off 10 different VR experiences that used the Unreal Engine. One of those experiences was Create VR’sThe Walk VR Experience, where you can walk across a tightrope between the two World Trade Center towers just as Philippe Petit did in 1974. This was created as Sony Pictures’ first VR experience to promote their film The Walk, which was released last September. I had a chance to talk with Jake Black, the Head of VR at Create Advertising, about The Walk VR experience, how it triggers the primal parts of fear in our brain, and how he reacted to it considering his fear of heights.
The secretive augmented reality project Magic Leap enjoy their fantastical teaser videos, but their latest takes a more sober tone by demonstrating the potential for the technology as a user interface to your life.
The Unspoken from Insomniac Games wants to use the immediacy of motion controls to give you magical powers and then watch you fight to the death using them. At a special event, Frank He got a chance to go hands on with the Oculus Touch exclusive title and this is what he thought.
At NVIDIA’s GTC event earlier this month, NASA gave a talk which revealed just how important virtual reality has become to the organisation’s Astronaut training program. This talk includes video demonstrations of NASA’s advanced experiments designed to give workers in space realistic training simulations to prepare them for the difficulties of zero gravity working and space walks.
Nick DiCarlo is the Vice President of Immersive Products & Virtual Reality at Samsung, and I caught up with him at SXSW to hear more about the VR Coaster technology syncs their VR experience to each roller coaster, how they’re managing the logistics of Gear VR headsets, and the future of using Gear VR headsets in theme park attractions.
LISTEN TO THE VOICES OF VR PODCAST
I was going to go try out one of the Six Flags VR roller coasters before GDC as part of a Samsung media event, but it was postponed due to bad weather in Dallas that week. I’m fairly sensitive to motion sickness caused by visual and vestibular disconnects, and so the jury is still out for me as to whether or not these VR coasters have good enough tracking and synchronization to not cause sim sickness for those who are already particularly sensitive. Leave a comment down below if you have a chance to try out any of these roller coasters and how sensitive you are to motion sickness from VR locomotion.
Here’s some game play footage from Theme Park Review of a roller coaster on the New Revolution Virtual Reality Coasters
Here’s a 30-second promo for the New Revolution Virtual Reality Coasters at Six Flags
And here’s a 7 and a half minute documentary about bringing these VR Roller Coasters to Six Flags
If you’re tired of futzing around with 3rd-party screen recorders to capture your Gear VR play sessions, your long wait is over. Oculus has finally pushed an update to all Gear VR-compatible phones on Android 5.0 that will allow you to record video and capture screenshots natively. The new function isn’t without its issues however, so there’s a few things you need to know before you get started.
Marty O’Donnell, a composer most famous for his beloved work on Bungie’s Halo Series, talks to Ben Lang about his new developer start-up Highwire Games – whose first title Golem is coming this year for PlayStation VR.
Insomniac Games today revealed Feral Rights, a single-player VR adventure-brawler set on a mystical island that promises to let you explore your wild side.
Insomniac Games, the studio known for series such as Ratchet & Clank and Spyro the Dragon, today announced an Oculus Touch exclusive that promises to have you throwing fire balls and wielding magic of all sorts. It’s called The Unspoken.
I was invited to cover the VR Intelligence Conference that debuted in San Francisco in November last year. It was a smaller but very focused gathering of decision-makers from a wide range of different industries where I had a chance to catch up with conference organizer Pete Carkeek to hear about some of the industry analysis highlights from the panel discussions, how the VR Intelligence conference came about, and where they’re going in the future.
Voice calling and messaging comes to the HTC Vive VR system with HTC’s Voice Services. We show you how to set it up and tell you if it’s any good or not.
It’s been clear for some time that Google’s virtual reality ambitions extend beyond Cardboard and now we’re seeing the first hints that the company will be integrating VR functionality into Android N, the next major release of the company’s mobile operating system.
Want to see your favorite classic arcade game realized in virtual reality? The makers of a VR prototype of Duck Hunt for HTC Vive are taking suggestions from the community to do just that.