XEODesign’s Nicole Lazzaro on Design Leadership in VR

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Nicole-LazzaroXEODesign‘s Nicole Lazarro has been researching emotional reactions of gamers in VR to discover the unique properties of the medium. You can’t just port a 2D game into VR and expect it to work, and so she’s calling for design leadership in the field in order to create experiences that use the strengths of the medium. She’s come up with 36 different VR design benchmarks across 12 different categories, and she presented some of these at Unite Boston and the VR Intelligence Conference. In this interview, she tells me about some of her findings in audio design in VR, experiments with low-frequency haptics with a Subpac, VR controls, emotion in VR, as well as revisiting her theory on the four keys to fun.

WEARVR Weekly Top Ten VR Downloads – February #3

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Looking for something fun to play in VR? We’ve got the top 10 downloads from the last week on the WEARVR app marketplace, a cross-platform repository of virtual reality experiences.

Creating Vivid Memories and Synchronizing VR with Two-Bit Circus

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nancy_bennettNancy Bennett is the chief content officer at Two-Bit Circus, which is a start-up specializing in creating immersive digital out of home entertainment experiences for the Indianapolis 500, NFL, NBA, and the Olympics. Nancy talks about some of the innovations they’ve engineered including technology to synchronize up to 200 people watching a VR experience at the same time on the Gear VR, which was used at Sundance as well as the World Economic Forum. She has some keen insights about the future of shared VR experiences as well as emerging narrative techniques. In the end, Nancy’s goal is to create vivid memories similar to the joy this girl felt in returning an NFL punt for a touchdown.

$30,000 in Cash and Prizes for Winner of Nvidia VR Showcase

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NVIDIA’s forthcoming GTC Conference runs April 4-7 and is going to be dominated by the topic of virtual reality – with a dedicated session track and VR Village with the latest and greatest demos. What’s more, if you’re an entrepreneur or developer, trying to get into the VR business, NVIDIA opened registrations for its ‘ECS VR Showcase’. With the winning entry receiving $30,000 in cash and prizes, the event is designed to highlight and reward the brightest up and coming talents in the VR industry.

Top 10 ‘Voices of VR Podcast’ Episodes to Get You Started on VR

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The field of Virtual Reality, which is so rapidly growing and changing, is almost impossible for professionals to keep abreast of, let alone someone new to the scene. However, a number of listeners have told me that the Voices of VR podcast was their introduction and prime source of learning material for getting into VR. Inspired by this, I’ve created a top ten list of the episodes I think would be most helpful for someone getting into the field.

Sorry, Internet. The ‘Sword Art Online’ VR MMO Isn’t Real

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As much as I want to get swept away into a VR MMO based on Sword Art Online with the rest of you, the recently announced Sword Art Online: The Beginning (involving IBM’s Watson) is not going to be the game to do it. In fact, it isn’t a game at all.

Steam Expands VR Game Listings With Supported Headsets, Play Area, and More

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In preparation for the launch of the Oculus Rift and HTC Vive, Valve has enhanced the categorization of VR games listed on Steam.

New Vox Machinae Trailer Shows Off Multi-player VR Mech Mayhem

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Space Bullet have been quiet for a while, busy polishing their virtual reality mech combat game Vox Machinae. The studio have now released a trailer showing the world what they’ve been up to, featuring multi-player mechs blasting the hell out of of each other. What’s not to like?

Jesse Schell on the Art of Game Design in VR

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Jesse_SchellJesse Schell wrote the book “The Art of Game Design: A book of lenses,” and his company Schell Games produced I Expect You to Die. It’s one of the top-ranked VR games on Oculus Share, and it also won the Vision Inspire Award at Unity’s Vision Summit. Jesse says designing VR games in the 90s really informed a lot of what’s already in his game design book, and so the only additional design lens that he might add is the Lens of Presence. I caught up with Jesse at the Unity AR/VR Summit to hear more about the specific game design lenses that Schell Games used in the design of their three VR games including the escape room puzzler I Expect You to Die, room-scale 3D water pipes puzzler Water bears, and the comedy, choose-your-own-space adventure Orion Trail. I also talk to Jesse about storytelling in VR, maintaining presence, and predicting the future of VR.

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Rev VR Podcast (Ep. 115): Creating Amazing 360 VR Videos in Hollywood with Sam Macaroni

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In this episode of the Rev VR Podcast, I am joined by actor, YouTuber, and VR enthusiast, Sam Macaroni. We discuss his experiences in producing and directing films using 360 rigs. Sam is aiming to solve some of the common challenges of this new filming method with clever rigging, and strategic post-production.

HordeZ Brings Doom-style Multi-player Coop Carnage to HTC Vive

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Developer Niklas Persson is working on bringing the visceral, gore-soaked carnage of the Doom series to virtual reality with HordeZ, a multi-player coop shooter for the HTC Vive.

vTime to Get Shareable Video and Google Cardboard Support Soon

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vTime, a social VR platform for Gear VR, currently features rich and surprisingly well-optimized environments, but in a bid to capitalize on the boom of users soon to come to VR, vTime will soon be filling out their services to include shared video and support for Google Cardboard.

Hands On: SMI’s Gear VR Eye Tracking is Accurate, Fast and Lightweight

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SensoMotoric Instruments (SMI) is a Berlin based company involved in creating eye tracking solutions across several industries, and has been doing so for the past 25 years. At MWC I sat down with Christian Villwock, director of OEM sales, to learn more about the company’s eye tracking technology and to see for myself how it works with mobile VR.

Preview: Explode Hordes of Sweet Little Kittens in ‘Kittypocalypse’

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Kittypocalypse is a tower defense game from Bolvërk Games that gives you a single mission: stop the kitties at all costs.

Sony Send Out Invites to PlayStation VR GDC Press Event

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Sony's Morpheus VR headset being revealed at GDC 2014

Sony have sent out invites to an “exclusive PlayStation VR press event”, due to take place during the Game Developer Conference in San Francisco on March 15th.

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