Sony Takes PlayStation VR on Tour to a US Town Near You
Sony is taking it’s soon-to-arrive virtual reality headset, PlayStation VR, on tour across the USA for a brand offensive called “The Road to Greatness”.
Sony is taking it’s soon-to-arrive virtual reality headset, PlayStation VR, on tour across the USA for a brand offensive called “The Road to Greatness”.
New Retro Arcade is easily the best virtual reality arcade experience we’ve seen yet, but it was released prior to the introduction of motion controls from HTC and Oculus and before room-scale gameplay. Somehow the game seems like it was designed for both from the beginning, and now the developer is teasing a new version in the works for the Vive and SteamVR.
One of the most immersive and memorable experiences that I tried at the Silicon Valley Virtual Reality Conference yesterday was TheWave. Just as TiltBrush is able to unlock your creative expression through 3D drawing, TheWave has the potential to lower the barrier to composing music with their 3D sequencer tools. TheWave development team is made up of a collection of VR developers who are also musicians wanting to use VR to unlock their musical creativity, but also eventually help to revitalize the music industry by providing working musicians another outlet for doing live virtual performances.
One of the developers is Unello Design’s Aaron Lemke, who originally got into VR with because he wanted to have an outlet for his ambient music with experiences like Eden River. I had a chance to catch up with Aaron at SVVR where he talks about TheWave’s musical composition create mode as well as a DJ performance mode, their cross-platform networked experience that they premiered at the VR Mixer at GDC, and how he sees VR playing into the future of music composition and performance.
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Here’s a video demo of the DJ performance mode for TheWave
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Theme music: “Fatality” by Tigoolio
I try not to let my emotions get the better of me, but in Fated: The Silent Oath, a first-person action-adventure game recently released for Oculus Rift and HTC Vive, there’s really nothing I could do to ward off the strange feeling that I, the least dad-like person on the planet, had to protect a human child. And you know what? I kind of liked it.
The Climb is a first-person rock climbing game from Crytek that offers charmingly realistic scenery alongside an interesting set of game mechanics that you may or may not fully appreciate. And as one person’s experience may vastly differ from another’s—a necessary preface to what I’ll say next—sufferers of vertigo and/or chronic neck pain will undoubtedly want to pass on Oculus’ newest exclusive.
Every time I’ve ever been shown a piece of 360 video content with an improperly aligned horizon, I’ve wondered to myself why it seems like no one is using hardware-stabilization. Then I saw Spherica’s custom-built 360 camera rig which is designed to do exactly that.
DJs looking to hone their musical craft in front of a live audience – or perhaps those looking for a more stimulating way to mix music – can rejoice. TheWave from developer WaveVR is looking to provide DJs with a psychedelic immersive interface to allow them to express themselves creatively and show it off to a virtual audience. Here’s a look at it in action.
Oculus’ long fought partnership with Microsoft, to bring the enormously successful social, creative Minecraft franchise to VR, begins with a release to Samsung Gear VR today as the title hits the Oculus Store.
Redirected walking is a concept within VR that tricks a user into walking into circles, but gives them visual feedback that they’re walking in a straight line. We tend to trust our visual input over our other senses, and so redirected touch using that same principle of visual dominance in order to trick our minds into thinking it’s touching different objects while only using a single passive haptic object. It can also fool us into thinking that straight surfaces feel like curved surfaces.
Luv Kohli is one of the pioneers of redirected touch, and he wrote his Ph.D. thesis on the topic at the University of North Carolina at Chapel Hill in 2013. I had a chance to catch up with Luv at the IEEE VR conference to learn more about the extent that we can warp VR spaces without our minds being able to consciously perceive it beyond having it temporarily feel weird.
Today VREAL is taking the shroud off of their VR livestreaming platform that puts viewers inside the game, right next to their favorite streamers. The unique mashup of virtual reality, game streaming, and social interaction feels like something we’ve simply not seen before.
Today is the 30th anniversary of the Chernobyl disaster, and in commemoration a group of Ukrainian documentary filmmakers have set out to capture the wreckage that was once the city of Pripyat and its surrounding countryside. The 360 film aims to take you deep into the Chernobyl Exclusion Zone, through spaces only accessible by employees.
Looking to get your VR project off the ground? HTC might be able to help. The company has just announced a $100 million fund attached to the ‘Vive X’ accelerator program.