‘vTime’ Becomes First Social VR App on Google Cardboard

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Starship Group, the makers of the social app vTime, today announced early access release of their Google Cardboard app, which allows anyone—provided you own one of the supported Android phone models—to enter the space and chat with Gear VR users.

Inside ‘Realities’ Jaw-droppingly Detailed Photogrammetric VR Environments

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Realities wants to transport viewers to exciting places across the globe in ways that are much more immersive than the single, flat vantage point of a 360 degree photo or video. The company is creating an efficient photogrammetry pipeline to build sometimes frighteningly realistic virtual environments that users can actually walk through.

BigScreen is Making Virtual LAN Parties Real, Beta Signups Now Open

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BigScreen is a new VR application which brings you and your computer into a shared virtual space with your friends. The company is today leaving stealth to announce the closing of a seed round and that former Convrge creator Hayden Lee is joining the team as a co-founder.

PresenZ Upgrades CGI-Quality VR Rendering Tech with More Realistic Reflections

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PresenZ, a software solution that creates pre-rendered CGI VR scenes, is now able to render realistic reflections that have accurate depth and parallax just like those in the real world.

‘Elite Dangerous’ Support Coming to Oculus Rift at Launch

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Frontier Developments, makers of Elite Dangerous, today announced that the open-Universe space sim will be supporting Oculus Rift on day one of its March 28th launch. The good news: if you already own the game, you’ll be getting Oculus support for free.

Oculus Sample Framework Provides Valuable Guidance in VR Design

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Oculus has recently released an intuitive learning tool for developers and designers looking to get into the medium. While it can be useful in wrapping your head around the do’s and don’ts of VR design, Oculus maintains that the info presented in the Sample Framework for Unity is more of a helping hand in exploring your options.

3rd Annual VR Mixer GDC Afterparty Tickets on Sale Now, Hosted by SFVR and SVVR

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It’s that time of year once again. The Bay Area’s leading VR communities, SFVR and SVVR, are co-hosting the third-annual VR Mixer, the GDC after-party for the VR industry. Tickets are available now.

8 Minutes of the HTC Vive’s Front-facing Camera in Action

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Take a wander into SteamVR’s neon-infused window on the real world whilst in VR, utilising the HTC Vive Pre’s front-facing camera in this video which takes a thorough look at the feature.

Zombie Runner ‘Into the Dead’ Coming to Oculus Rift in Late March

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New Zealand-based games studio PikPok today announced that their multi-platform title Into the Dead will be available on the soon-to-release Oculus Rift later this month.

Bringing VR Content Creation to the Masses with Unity’s ‘Carte Blanche’

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Dioselin-Gonzalez2Dioselin Gonzalez is a senior VR engineer at Unity Labs who is working on bringing VR creation tools to the masses. Project “Carte Blanche” will be launching sometime in 2017 and will be targeting desktop VR consumers with an Oculus Touch or HTC Vive who are not programmers. I had a chance to catch up with Dioselin at Unity’s VR/AR Vision Summit where she talked about these next-generation VR authoring tools.

Oculus Bringing New Multiplayer Games and Social Features to Gear VR

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Oculus today announced a number of new social features and two multiplayer games coming to Samsung’s Gear VR headset this week. Among the new features is Facebook 360 video integration and private rooms in Oculus Social.

Oculus Showing First Look at ‘Minecraft’ on Gear VR at GDC Next Week

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Photo courtesy C418

Announced initially back in September, Oculus is bringing the ever-popular Minecraft to both the Rift and Gear VR. Next week at GDC 2016 we’ll get our first glimpse of the game’s mobile version.

‘Raw Data’ Gets New Trailer, Early-access Coming Soon to Vive

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Raw Data is heading to the HTC Vive, launching soon as an Early-access title. A new trailer shows the game’s sci-fi action combat.

‘XLR’ is an Evolution of Tower Defence With Room-scale VR on HTC Vive

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Developers Metaware Limited are working to utilise virtual reality and HTC Vive’s room-scale talents to evolve the familiar genre of Tower Defence with some unique gameplay innovations that only really work in VR. It’s called XLR.

‘Job Simulator’ and the Magic of Hand Presence

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http://voicesofvr.com/315-job-simulator-and-the-magic-of-hand-presence/

alex-devinOwlchemy LabsJob Simulator was recently announced to be one of the bundled games to be included with the HTC Vive, and it’s also going to be a launch title for the Sony PlayStation VR as well as for Oculus Touch. I had a chance to catch up with Alex Schwartz and Devin Reimer at the Unity VR/AR Vision Summit to talk about developing across all of the major VR platforms, the magic of hand presence, and the range of behaviors they’ve seen when given an open world physics sandbox.

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