Today is the Last Day to Order Gear VR in Time for Christmas
Don’t put it off another minute, because today is the last day to order a Samsung Gear VR to get it in time for Christmas.
Don’t put it off another minute, because today is the last day to order a Samsung Gear VR to get it in time for Christmas.
The Manus VR team demonstrate their latest experiment, utilising Valve’s laser-based Lighthouse system to track their in-development VR glove.
Oculus has announced via their official blog that “early builds of final Rift hardware” are shipping this week to developers alongside the Oculus SDK 1.0.
Today NVIDIA announced a new driver release bringing compatibility with its latest Gameworks VR 1.1, which in turn brings with it multicast GPU acceleration for OpenGL applications.
Futuremark, one of the biggest names in PC benchmarking software, has added VR rendering to their 3DMark program.
Survios, one of the earliest companies to spin up in this new era of VR, is today debuting gameplay from a new VR title that’s coming to the Oculus Rift and HTC Vive. Inside, players battle robots in an “environment rich with interactive and destructible objects.”
Tim Sweeney is the founder of Epic Games, which has been collaborating with Oculus over the last two years creating a number of different tech demos with their Unreal Engine 4. I had a chance to catch up with Tim at the VRX Conference and ask him about the evolution of virtual reality at Epic, cinematic VR, whether Epic is working on a full VR game, and where he sees the biggest potential of VR.
That pinball-playing street gang you joined for protection as a kid (‘The Pinball Wizards’, duh) have laughed at you your whole life. Why? You never owned your very own pinball machine! Ok. The premise is bad, but the pinball machine creation tool that Pinball Labs wants to provide pinball enthusiasts is good. Oh so good.
HTC’s CEO Cher Wang has gone on record stating that one of the reasons for the recently announced delay to the release of the Steam VR powered HTC Vive VR headset was to incorporate the latest “very, very big technological breakthrough”.
Psytec Games, the developers behind grid-based VR dungeon crawler Crystal Rift, have announced a big update to their Early Access release of the game, stating that all content planned for release is now present.
NVIDIA recently announced the first steps towards supporting foveated rendering with Multi-Res Shading as well as VR SLI integration in Unreal Engine 4. I talked with Nvidia’s Tony Tamasi, the senior vice president of content and technology, at the VRX Conference about the company’s GamesWorks VR and VR specific features like Direct to Rift support, Nvidia’s research into advanced lightfield display technologies, and some of the unique graphics challenges that virtual reality has posed to GPU manufacturers.