New Oculus Touch Documentation Reveals Capacitive Buttons and Recognizable Gestures

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While the Oculus Touch controller is largely designed to tell the computer where a user’s hands are, the controller also has an idea of what a user’s fingers are doing. New documentation adds to our understanding of the controller’s hand-tracking capabilities, and reinforces the device’s deliberate name.

‘Call of the Starseed’ Gameplay on the HTC Vive at PAX Prime 2015

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Cloudhead Interactive were at PAX Prime in Seattle this weekend, showing off their latest (and newly titled) first installment in their ‘The Gallery’ saga, Call of the Starseed, featuring their recently announced ‘Blink’ VR locomotion system. The game was available to try on the HTC Vive, and this gameplay video from BoredatWork.com gives you a glimpse of what to expect.

Hands On: Otherworld Interactive’s ‘Nimbus Knights’ HTC Vive Demo at VRLA

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The VRLA Summer Expo was held this weekend at the LA Convention Center, and it was bigger than ever. Otherworld Interactive was there, showing off their brand new HTC Vive game Nimbus Knights, a cutesy RTS where your aim is to capture floating islands by guiding Knights with your malevolent virtual hands. Guest writer Frank He had some brief hands-on time with the demo and reports back on his experience.

Open-world Building and Minimalist Game Design with Fantastic Contraption

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northway-gamesSarah Northway & Colin Northway talk about the process of converting an open world building game of Fantastic Contraption to a room-scale VR experience with the HTC Vive.

Apple Has a Team “Exploring the AR Space” Analyst Speculates after ex-HoloLens Engineer Hire

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Rumours surrounding Apple’s entry into the immersive technology sector have been circulating for years. But as both AR and VR retail products begin to ship this year, Apple’s latest hire has lead an analyst at Piper Jaffray to suggest that “…we believe Apple has a team exploring the AR space.”

PAX Report: Vive Hands-on With ‘Final Approach’, ‘Fantastic Contraption’, and Cloudhead’s Blink System

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This weekend’s PAX Prime convention in Seattle was home to a number of exciting new experiences for the HTC Vive. This audio report from Voices of VR host Kent Bye gives us his impressions with the latest room-scale experiences.

Hands-on: Creating Magical Machines in ‘Fantastic Contraption’ on HTC Vive

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Greetings from delightfully temperate Seattle! At this weekend’s PAX Prime, I had my first experience in the HTC Vive and got to see the brand new Fantastic Contraption demo.

Control VR Halts Kickstarter Pending “Significant” Restructuring and “Additional Financial Investment”

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Control VR, a motion input solution for VR that raised nearly $450,000 on Kickstarter, appears to be in critical condition, unable to deliver on its promises without significant help.

3D Mapped HTC Vive Demo Brings Archaeology to Life

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Realities.IO is a company specialising in the scanning and visualisation of archeological sites of interest. The company is using their detailed scanning data to recreate those sites in room-scale VR, courtesy of the HTC Vive.

The Collaboration Between Valve and HTC to Create the Vive & Room-scale VR

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daniel-obrienDaniel O’Brien is the Vice President of Business Planning and Management for Virtual Reality at HTC. I had a chance to catch up with him at PAX Prime in the HTV Vive private demo area. Daniel talks about the first time that he tried Valve’s room-scale VR, and some of the story for how the collaboration between Valve and HTC began.

How to Win an Oculus Touch Demo at PAX Prime

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While Oculus has a booth full of their Rift CV1 headsets for PAX attendees to try out, the company’s new ‘Touch’ motion input controller is behind closed doors. But that doesn’t mean they’re off-limits entirely. A few lucky PAX-goers will win a chance to try the new device for themselves.

‘Papo and Yo’ Creators Launch ‘Time Machine VR’ via Steam, Try it at PAX Prime

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Time Machine VR is an action adventure title from Papo and Yo developers Minority Media, which puts you in the shows of a time-travelling scientist searching for an ancient cure for a modern day plague. It’s a native VR game for the Oculus Rift and it looks stunning.

New NVIDIA and AMD Drivers Unlock ‘Direct Driver Mode’ for Oculus Rift Users

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Oculus’ recently released 0.7 SDK and Runtime Drivers were a significant step forward in technology for the company, offering up major enhancements for Rift users. AMD and NVIDIA have now both launched drivers which allow Rift developers and users alike to unlock ‘Direct Driver Mode’, a high performance, low latency way to render to the Oculus Rift headset.

Latest Dexmo Input Glove Features Positional Tracking with Full Finger Input, Claims 5ms Latency

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Dexta Robotics, a technology company with presence in the US, China and the UK, has announced the latest iteration of its Dexmo input glove. A new video released demonstrates some of the glove’s capabilities, as a user is shown manipulating blocks in a virtual environment powered by an Oculus Rift headset.

‘Distance’ is a Dazzling Neon Survival Driving Game, Try it at PAX in VR

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Distance and its developer, Seattle based Refract Studios, are at PAX 2015 to demonstrate their unique futuristic survival racer in VR at a booth that you will not be able to miss.

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