New Oculus Touch Documentation Reveals Capacitive Buttons and Recognizable Gestures
While the Oculus Touch controller is largely designed to tell the computer where a user’s hands are, the controller also has an idea of what a user’s fingers are doing. New documentation adds to our understanding of the controller’s hand-tracking capabilities, and reinforces the device’s deliberate name.









Daniel O’Brien is the Vice President of Business Planning and Management for Virtual Reality at HTC. I had a chance to catch up with him at PAX Prime in the 







