Apollo 11 Educational Experience Nears Kickstarter Goal With 3 Days Remaining

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Apollo 11

The clock is ticking for Immersive VR Education’s Apollo 11 Virtual Reality Experience. With only 3 days left in the Kickstarter campaign, the team is more than 75% of the way to reaching their crowdfunding goal.

SteamVR Gameplay from ‘The Gallery: Six Elements’ Demo Shows Intuitive Interaction

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SteamVR made a powerful debut at last week’s GDC 2015. Valve collaborated with a diverse group of indie VR developers to create demos for the system. Now SteamVR gameplay footage has emerged from The Gallery: Six Elements demo.

‘NUREN’ Passes 50% Crowdfunding Mark, Classic Console Musician Chris Hülsbeck Signs On

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NUREN: The New Renaissance has now obtained more than half of its crowdfunding goal, and with only a few days left until the close of their campaign they’ve also announced that they’ll be tacking on another big name in video game music composition to the project.

Rev VR Podcast: GDC 2015 Recap – Final Days

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While we left off with a Day 2 recap, this episode actually wraps up the last several days of GDC and actually takes place several days after the event ended. Why? Because our friends at Road To VR took a much needed break, recouped, and now Ben Lang is back to give us the final piece to our podcast puzzle.

My First Paid Experience with the Gear VR Store

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I’ve got everything I need to kill time at the airport: Samsung Galaxy Note 4, Gear VR headset, my last bag of American Cheetos before I leave the homeland for who knows how long. I’ve even managed to work up the self confidence to wear the thing while sitting in the International Concourse in front of a pack of Italian teenage girls. Barring any repressed memories that still haunt me to this day (locker room incident: I don’t want to talk about it), I have a few hours until my flight departs, and free demos just aren’t going to cut it.

‘AR/VR Austin’ Event During SXSW Celebrates Immersive Tech, Tickets Now Available

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Virtual and augmented reality is hitting this year’s South By Southwest (SXSW) multimedia festival in Austin in a big way. With more sessions and meetings involving VR than we can count, there’s one event happening during the festival for sure not to miss: ‘AR/VR Austin’, a collaboration of companies in the field offering live demonstrations of their content and hardware.

Road to VR Executive Editor Ben Lang Holding GDC 2015 Q&A

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Road to VR’s Executive Editor, Ben Lang, is holding a Reddit Q&A about the latest VR tech from GDC 2015 right now! Feel free to drop some questions.

GDC VR Q&A on Reddit

Skyworld Trailer Reveals Epic New Steam VR TBS Game for HTC Vive

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Valve and their partner HTC stole VR enthusiasts’ hearts at GDC last week when the unveiled their Steam VR platform. Now, a new game coming to Steam VR, Skyworld, demonstrates a use for that room-space tracking with this debut trailer.

New Crystal Rift Trailer Reveals Dungeon Level Editor

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A grid-based dungeon crawler, Crystal Rift is built from the ground up for virtual reality, yet draws on some very traditional game mechanics. The team behind the Oculus Rift adventure game have released a new trailer, introducing the game’s level editor.

New ADR1FT Trailer Shows 9 Minutes of Gorgeous Gameplay

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Developer Three One Zero has a 9 minute trailer for its ‘astronaut in peril’ title ADR1FT, which also promises ground-up Oculus Rift support. Debuting at the Video Game Awards last year, it highlights why we’re excited about this title.

Reload Studios to Unveil and Demo New VR Shooter at VRLA Spring Expo

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Reload Studios, a group comprising ex Infinity Ward and Disney veterans, are due to officially unveil their previously teased multi-player VR shooter at the next VRLA Spring Expo on March 22nd.

HTC Vive and SteamVR Hands-on – A Stage of Constant Presence

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See Also: HTC Vive and SteamVR Hands-on – A Stage of Constant Presence

Last week at GDC, Valve revealed not just a headset, but a stage upon which pioneering storytellers and game designers will create the first VR experiences of a defining platform.

‘Recent History of VR’ Cartoon from Cloudhead Games is Fun if Incomplete

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Resident programmer at Cloudhead Games has illustrated (literally) the huge progress that’s been made in the last few years in VR hardware, culminating obviously in GDC 2015 and it’s Valve Steam VR revelations.

Inside the David Cronenberg VR Experience with the Developers Who Met Him

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Body/Mind/Change is a trans-media experience that was built to accompany a recent celebration of film director David Cronenberg and his work. As part of the project Blair Renaud, developer of Technolust, got to meet the man behind Scanners and The Fly. Renaud shares his experiences and we talk with the team about how the project came to be.

Lucasarts’ Star Wars ‘Jedi Academy’ Gets Oculus Rift DK2 Support

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A Lucasarts classic has been given a thoroughly modern makeover, it’s received Oculus Rift DK2 support, thanks to the work of coder xLava.

Last year, shortly after George Lucas sold LucasFilm off to Disney for $4.05 Billion, Lucasarts – the interactive entertainment division of Lucas’ empire – was closed. Lucasarts was responsible for a pile of classic gaming franchises, one of which is regarded by many as one of the best made in the Star Wars universe.

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Jedi Knight was the sequel to Dark Forces, and spawned two sequels. The third, Jedi Academy, was developed by Raven Software, who upon hearing of Lucasarts’ closure, decided to release the source code.

xLava took this source code and decided to work in virtual reality support and has now released an Oculus Rift DK2 compatible version. What’s more, xLava hasn’t just grafted pre-warping and stereoscopy onto the original game, he’s altered the HUD to be more comfortable in VR and permanent first person mode.

You can the latest build over at the project’s homepage here, including installation and configuration instructions.

We’ve not had a chance to give it a spin just yet. If you do, let us know what you thin in the comments below.

 

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