HTC Vive Support and “New Morpheus Features” Coming to Unreal Engine 4
According to Epic’s Unreal Engine roadmap, the company is soon to add support for Valve’s SteamVR / HTC Vive platform as well as new features for Sony’s Morpheus VR headset.
According to Epic’s Unreal Engine roadmap, the company is soon to add support for Valve’s SteamVR / HTC Vive platform as well as new features for Sony’s Morpheus VR headset.
Jaunt VR have today announced they’re launching ‘Jaunt Studios’, a venture dedicated to producing immersive cinematic experiences for virtual reality. The new studio will comprise veteran movie makers from the likes of Lucasfilm, ILM and Digital Domain and it will be dedicated entirely to the production of VR related content.
UK code shop Codemasters have today released the latest instalment in their DiRT franchise named ‘Rally‘. The game is out to buy right now on Valve’s Steam Early Access program and it ‘ships’ with Oculus Rift support out of the box.
As a huge fan of the original Colin McRae Rally series by stalwart game developers Codemasters, I was somewhat dismayed to see the franchise ebb ever further away from it’s original rally driving roots. Well, McRae fans rejoice, because the rally is back, it’s on Steam Early Access and it may be Codemasters’ boldest gamble yet.
Continuing in the wake of the company’s previous experiments in VR support with last years release of GRID Autosport, DiRT Rally has shipped with Oculus Rift integration right out of the gate. It’s an extremely encouraging trend to see from such an established developer.
You can snag a copy right now as DiRT Rally represents the first title to be published by Codemasters under Steam’s Early Access program. It’s a bold move for an established company who’s survived countless generations of traditional computer gaming hardware. The team behind the game admit to some trepidation over the decision but that “…it’s really important to us that we make DiRT Rally the best game it can be and we can only do that with your help…”
The title currently offers 17 cars and 36 stages, more will be on the way though delivered (at least initially) for free. Make no mistake though, this is no Sega Rally in the handling department, DiRT Rally is about authenticity and is refreshingly unforgiving as a result.
Obviously we grabbed a copy as soon as I could so we’ll let you know how the VR support stacks up, but (ignoring the VR unfriendly menus) early impressions are good thus far.
A report regarding a Facebook earnings call from Gamasutra earlier this week painted a dim picture for an Oculus Rift 2015 release date. However, an equity analyst who spoke with Road to VR says that the call didn’t rule out a 2015 launch.
We had the Samsung Gear VR team in our office recently and they gave us a hands on look at the new Gear VR headset for the Galaxy S6 and S6 Edge. Here are some of the notable improvements.
This guest article comes to us from Dan Ferguson, Director of Interactive Digital at Reel FX, a Golden Globe nominated visual effects and animation studio. Dan is responsible for creating digital experiences for the company’s VR and mobile clients, including the Pacific Rim: Jaeger Pilot VR experience which debuted at Legendary Pictures’ 2014 Comic-Con digital activation, and the Insurgent VR mobile app created for the Lionsgate film – Insurgent.
First of all, the headset is lighter and the phone connector is tighter. Apparently it’s 15% percent smaller than the original Gear VR for Note 4. Newly added is a silent fan that helps keep the lenses fog free.
One thing we noticed and totally appreciate is the USB port on the bottom of the headset, which allows you to charge while the phone is plugged into the unit. We do a lot of events and having a plug on the outside is going to come in handy for keeping the phones powered throughout the day. The original Gear VR didn’t have a plug on the outside, you had to remove the phone to charge.
The focus wheel on top of the Gear VR for S6 gives you an extra 10-20% more tuning ability over the original. This diopter adjustment brings the virtual reality image into focus without the need for glasses, offering a more comfortable view and increasing the field of view by allowing the lenses closer to the user’s eyes than if they were wearing glasses.
See Also: New Gear VR for Galaxy S6 and S6 Edge Goes on Sale May 8th in U.S, Pre-orders Start Tomorrow
For those of you that always had a hard time locating the trackpad on the side of the unit, they have added a small tactile bump, which is great for finding the center of the pad. The trackpad feels like it’s been indented a little more, making the edges more pronounced.
We got to look at some of our latest work on the Galaxy S6 which fits beautifully in the headset. I have to say that it delivers the best picture quality we’ve ever seen in a VR headset. The 577 PPI pixel density of the S6’s 2560×1440 display is fantastic, removing the screendoor effect that has plagued headsets for years (the Note 4 used in the original Gear VR has a larger display of the same resolution, resulting in a lower pixel density). The future looks great.
The Samsung Gear VR for S6 is now available for pre-order from Best Buy and will be available for sale from BestBuy.com and Samsung.com starting on May 8th.
Surge, an impressive real-time VR music video, has been recently updated with an additional graphical setting to make the experience look even sharper for those with powerful graphics cards.
Samsung today announced that the new Gear VR for the Galaxy S6 and S6 Edge will go on sale May 8th and become available for pre-order on the 24th. The new mobile VR headset from Samsung (made in collaboration with Oculus) is still sold under the ‘Innovator Edition’ tagline.
Last weekend Sixense, creator of the STEM controller, came for a visit to digital agency SapientNitro’s NYC office. Armed with VR headsets and STEM controllers, the order of business was to demonstrate the marketing potential of virtual reality technology to clients from SapientNitro’s impressive roster.