New Steam Page Suggests HTC Vive November Release
We know that HTC and valve plan to ship Steam VR products such as the Vive VR headset by the end of the year. Are these new pages shows in Steam’s client application and website, confirmation we may have it as early as November?
Sony Present: Virtual Visuals: Key Lessons for Artists Working with VR – Live Blog @ 2pm PST
“Virtual Reality is real, it’s happening, no longer the stuff of sci-fi films. We know it’s going to take many years and the combined efforts of the whole games industry to fully explore what is possible within the realm of VR. This talk aims to cover the early steps the Art team of London studio took working on Project Morpheus. From addressing the skillset of the art team to deliver the project to what is important in the visual aesthetic of a VR experience; we will step through our learnings looking at what worked and what didn’t.”
Speaker:
- Jason Hickey – Environmental Art Supervisor, Sony Computer Entertainment Europe
Ben Lang and Scott Hayden are Live Blogging this event which starts at 2pm PST. Updates should appear automatically below, no need to refresh.
Video of Valve’s ‘Aperture Science’ Portal VR Demo Leaked
Steam VR is taking GDC 2015 by storm with the HTC Vive VR Headset being demonstrated along with the dedicated, laser tracked controllers. One of the demo’s is a new, special version of Portal built for virtual reality. Here’s a video of it in action.
This video (presumably secretly filmed) shows a live demonstration the HTC Vive headset plus Steam VR controllers as the player makes his way through a short segment of the Aperture Science VR demo, opening doors and interacting with crazy looking gizmos. Just from a visual standpoint it looks impressive, and although it isn’t clear – we’re presuming this is built on the Source 2 game engine, if so it looks great.
Anyway, sit back and enjoy (for a few seconds). The team at GDC 2015 have tried the demo and will report back very soon on what they think of it. I can let you into a little secret though – it didn’t suck!
Oculus Presents: Developing VR Apps with Oculus SDK – Live Blog @ 12:45 PST
“Learn about programming VR apps using the Oculus SDK. The talk will cover the current SDK, upcoming features and some future directions we are considering.”
Speaker:
- Anuj Gosalia – Director of Development, Oculus SDK
Ben Lang and Scott Hayden are Live Blogging this event which starts at 12:45pm PST. Updates should appear automatically below, no need to refresh.
Practical Virtual Reality for Disney Themeparks – Live Blog @ 10am PST
“Thinking about creating your own VR experiences using the Oculus? Walt Disney Imagineering, being one of the original pioneers in VR in the late 1980s, has in truth never stopped playing with VR and using it. This lecture will focus on some of the basic learnings from the last 20 years, and how it applies to VR experience development today. The talk will focus on HMD and CAVE-based experiences, their design considerations, technical implementation details, and will cover some real-world examples.”
Speaker:
- Bei Yang – Creative Technical Design Lead, Walt Disney Imagineering
Ben Lang and Scott Hayden are Live Blogging this event which starts at 10am PST. Updates should appear automatically below, no need to refresh.
Valve Presents – glNext: The Future of High Performance Graphics – Live Blog @ 10am PST
“Join us for the unveiling of Khronos’ glNext initiative, the upcoming cross-platform graphics API designed for modern programming techniques and processors. glNext will be the singular choice for developers who demand peak performance in their applications. We will present a technical breakdown of the API, advanced techniques and live demos of real-world applications running on glNext drivers and hardware.”
Speakers:
- Johan Andersson – Technical Fellow, Electronic Arts, Frostbite Engine Team
- Pierre-Loup Griffais – Developer, Valve Software
- John McDonald – Developer, Valve Software
- Niklas Smedberg – Senior Engine Programmer, Epic Games
- Dan Baker – Graphics Architect, Oxide Games
- Aras Pranckevicius – Graphics Architect, Unity Technologies
- Tom Olson – Chair of the Working Group, Khronos
Ben Lang and Scott Hayden are Live Blogging this event which starts at 10am PST. Updates should appear automatically below, no need to refresh.
Rev VR Podcast: GDC 2015 Recap – Day 2
Time to check in with our pals Ben Lang and Scott Hayden right outside the GDC showroom floor for another update on all of the exciting VR news from today.
John Carmack GDC Talk on “The Dawn of Mobile VR” Video Now Avaliable
John Carmack’s talks are always hotly anticipated by the geek legion (myself included) and his GDC 2015 exploration of the first years of mobile virtual reality last night was no exception. The video of the full session is now online.
Oculus Releases Audio SDK Preview – Available Now

As we reported back in January, Oculus are working hard on making sure what you hear in virtual reality is great. Their VR Audio initiative was one of the focusses of Oculus’ CES 2015 presence, where they demo’d updated applications for both Gear VR and their Crescent Bay prototype using spacialised audio, powered by licensed Realspace Audio tech.
Steam VR GDC Content Partner VR Headset “V minus-1” Revealed
Valve is revealing the evolutionary steps its developer edition Steam VR headset the HTC Vive took before reaching GDC 2015.
A Look Inside HTC’s Steam VR Laser Tracking Base Stations
At GDC 2015, Valve and HTC are demo’ing their new virtual reality system which utilises a laser-based tracking system. We’ve got high-res images of those base stations for you now.
Face to Face With Smaug: Inside Weta’s New Lord of the Rings Oculus Rift Demo
What happens when you take an iconic movie franchise and combine it with UE4, latest Oculus Rift prototype, and the most advanced GPU that Nvidia has ever released? Well, it turns out this combination can transport you to the halls of Erebor in Middle Earth, staring down one of the most menacing characters to grace the silver screen.
Sony: Morpheus Developers Will be Upgraded to 2015 Prototype
Representatives from Sony confirmed at their GDC 2015 media event that owners of company’s VR headset dev kit, Project Morpheus, will be receiving an upgrade to the new and improved 2015 prototype, a device that has made a big impression with us at this year’s GDC in San Francisco.

















