Rev VR Podcast (Ep.77): Adventures in Kickstarting with Justin Moravetz, the Creator of Proton Pulse and Vanguard V

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Now that both of our Kickstarters are over, Justin Moravetz, the creator of Proton Pulse and Vanguard V, and I decide to go back and examine what worked, what didn’t, and give some tips to potential Kickstarters in the VR community.

Exclusive: Homido Launches VR Smartphone Adapter and Sleek App for VR Video with Web Browser on iOS and Android (video)

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homido smartphone vr adapter 2

Today Homido is launching a new VR smartphone adapter along with a sleek app designed to play 360 degree, cylindrical, 3D, and 2D videos in a virtual reality format on iOS and Android smartphones.

Oculus Rift DK2 Comes to the Philly VR Meetup Wednesday, August 27th

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Yuval Boger of Sensics speaks at the first Philly VR Meetup

The VR Philly Meetup is holding its second gathering tomorrow, August 27th, the group’s first meeting since the launch of the Oculus Rift DK2. The new headset will be on display at the Meetup, along with guest speakers and community networking time.

Cyberith Virtualizer makes US debut

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Cyberith disassembledOn August 19, the Cyberith team debuted their Virtualizer virtual reality device for the first time in the United States at an event sponsored by Silicon Valley VR and Road to VR, with LinkedIn graciously providing meeting space in Mountain View, CA. Cyberith is nearing the end of their successful Kickstarter campaign (which we’ve written about previously), having raised $306,000 of their original $250,000 goal with five days still to go.

In this presentation, founder Tuncay Cakmak provides insights into the origins of the Virtualizer, and demonstrates its use while wearing a PrioVR tracking suit.

A technical issue prevented a complete demonstration with locomotion, but attendees were able to put the Virtualizer through its physical paces.

For more information on the Virtualizer, please visit their Kickstarter page or web site at cyberith.com.

Many thanks, also, to our friends Sixense, Trinity VR, and Tactical Haptics, who provided demonstrations of their next-generation virtual reality controllers at the event.

VorpX Update Released – DK2 Support, Early Positional Tracking, DX11 G3D Support and More (video)

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The new version of VorpX, the 3D driver that lets you play non-VR games on your Oculus Rift, has just been released and it adds early support for the DK2, Geometry 3D support for DirectX 11 games and positional tracking for Skyrim.

Jaunt Raises Additional $27.8 Million in Series B Funding Round

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jaunt vr virtual reality cinema movie live action oculus rift

Jaunt VR, a company dedicated to creating a platform for the production of cinematic virtual reality content, today announced that it has closed a series B funding round, raising $27.8 million, led by Highland Capital Partners with participation by Google Ventures.

Virtual Reality Netflix Prototype for Oculus Rift Built in Less Than 24 Hours During Company’s Hackathon

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virtual reality netflix oculus rift

Netflix Hack Day is a recurring event at the popular video-streaming company where employees spend 24 hours building cool experiments for the platform. One such experiment is ‘Oculix’ a virtual reality version of Netflix which supports the Oculus Rift and the Leap Motion gesture controller.

$227,000 Worth of Oculus Rift DK2s Sold on Ebay Despite Oculus VR Prohibiting Resales

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As with any free-market system, the law of supply and demand will drive prices up when supply is short and demand is high. The Oculus Rift DK2 is a hot commodity, and even with the company pumping out the popular VR headset as quickly as possible, some folks are willing to pay a huge premium to get one without waiting.

Immersion-Vrelia Aims 120 Degree ‘Pro Blue Sky’ VR Headset Toward the Commercial Entertainment Sector

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immersion vrelia pro sky blue

While the Oculus Rift is poised to invade the homes of gamers, we’re increasingly seeing the DK1 and DK2 used in promotional ‘out-of-home’ venues. Immersion-Vrelia have announced a new division dedicated to developing a VR headset designed for out-of-home use in venues like arcades and theme parks.

Preliminary Oculus Rift DK2 Support Comes to Second Life and OpenSim

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Image courtesy: Jo Yardley's Second Life
Image courtesy: Jo Yardley's Second Life
Image courtesy: Jo Yardley’s Second Life

David Rowe, the developer behind the unofficial CtrlAltStudio Viewer for Second Life and Open Sim, has released a preliminary build to give Oculus Rift DK2 users their first glimpse into the popular virtual world.

Gamescom 2014: Morpheus Interview – Sony Had Prototypes Earlier Than You’d Expect

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Project Morpheus prototype | Photo courtesy Sony
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An early Sony Morpheus prototype with three Move-like tracking spheres.

At Gamescom 2014, Road to VR Editor Paul James got to sit down with Anton Mikhailov who works in Sony’s ‘Magic Lab’, an R&D division tasked with creating innovative experiences for PlayStation. Mikhailov revealed that the company has had prototypes of the Morpheus VR headset for a year and a half prior to revealing the public developer kit at GDC 2014 back in March. He further expounds on his work on Morpheus’ vision tracking and Sony’s desire to create a calibration-optional experience.

Gamescom 2014: Oculus VR Interview – Oculus Connect, DK2 Launch, and Smash Bros. Rivalry

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Oculus VR are, arguably, the most exciting company in the tech industry right now. In the 12 months since I last met Palmer Luckey (Founder) and Nate Mitchell (VP of Product) at Gamescom, their business has exploded. Facebook’s acquisition has catapulted them even further into the public eye and given them the resources to change the world by introducing what they believe to be the last platform, virtual reality. I got a chance to sit down with the dynamic duo at Gamescom 2014 to reflect on a brutal and exhilarating year.

The ‘Birdly’ Experience: Earning My Wings in Virtual Reality

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“The air up there in the clouds is very pure and fine, bracing and delicious. And why shouldn’t it be? —it is the same the angels breathe.”
– Mark Twain, Roughing It, Chapter XXII, 1886

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