High Schooler’s Project Working to Bring Realistic Guns to Your Virtual World (video)

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We take a look at an interesting project to bring realistic weaponry aesthetics to motion controllers. The ‘Crossfire’ VR motion controller.

Valve’s Michael Abrash Joins Oculus as Chief Scientist—Breaking

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michael abrash gdc 2013 virtual reality talk

And we thought all the exciting Oculus news was done for the week… Valve’s Michael Abrash is joining the company as Chief Scientist.

Oculus and Facebook Deny New York Times Report that Rift Will be Rebranded with Facebook Logo and Interface

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One of many 'hilarious' post Facebook acquisition VR Headset mockups
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Parody Facebook Oculus Rift concept by Brandsumo.com

Facebook and Oculus have come out denying a New York Times article claiming that Facebook plans to slather its branding and interface on the Oculus Rift.

‘RiftUp!’ Promises to Bring 1080p Upgrades to Your Oculus Rift DK1, IndieGogo Campaign Now Live

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riftup-head-done

“Hmmm, upgrades!”

The first Oculus Rift Developer Kit will hopefully be viewed fondly in retrospective articles of the future citing its, at the time, revolutionary impact on the gaming industry and it’s resurrection of a abandoned tech dream. One thing that’s unlikely to remembered fondly however, is the panel Oculus were forced to adopt in those DK1 units shipped to Kickstarter backers and early adopters. Owners know well the issues; motion blur, poor contrast and colour saturation, low resolution (1280×800) and pixel fill factor. It’s a testament to how great the DK1 package was as a whole that it was received so warmly.

So, almost since the day DK1’s started hitting backers’ doormats, people have longed for an upgrade, ideally one that you could apply with minimal fuss and no requirements for soldering or glue guns. Unfortunately, the construction of the rift and its control box makes such an upgrade challenging. Although the cable connecting the control box to the HMD isn’t hard-wired to the Rift, finding a panel and display control board that was compatible proved largely elusive for some time.

The RiftUp! replacement control board.
The RiftUp! replacement control board.

Now comes RiftUp!, a venture that claims to be able to offer just that from a company called Rozsnyo Cinema Devices. The group, formed mostly from MTBS3D forum members, claimed to have engineered what they call a “non invasive” and “drop in” solution for upgrading that low resolution panel in your DK1 to a 1080p unit. The solution essentially seems to replace all the key electronic components in the Rift with components designed to fit in the original housing. The idea being, you can just crack open the shell of the control box and the HMD itself and drop in the RiftUp! component replacements. That’s the theory at least.

For pledging $199 and up you get:

– 5.9″ display with protective foil
– Display interface board (goes into headset)
– Breakout board (goes into breakout box)
– Positioning frame (mechanical support of display)

Detailed information on the IGG campaign page itself is somewhat lacking, but it seems the team claim to have achieved 100% compatibility with the existing Oculus SDK and presumably that includes the HID drivers used to read information from the units tracking module via USB. It’s not clear however how the team can substantiate that claim given the large shift in the size and resolution of the panel. The original DK1 used a 7″ LCD panel, RiftUp! supply a 5.9″ unit. As the DK1 assembly was designed around that 7″ unit, lens distance from the board and the lenses themselves were crafted to provide the optimal field of view with those parameters. Anyone who has used Oculus’ HD prototype, which used a 5.5″ 1080p panel, will recall that the FOV was clipped at left and right of the image, a direct result of retrofitting a smaller panel to what was essentially a DK1.

Side by side comparison between the standard DK1 panel and the RiftUp! unit.
Side by side comparison between the standard DK1 panel and the RiftUp! unit.

The team emailed Road to VR yesterday and made clear that in order to compensate for the smaller panel, users would have to move to the C-cup lenses shipped with the developer kit. Those lenses were designed for use by those with vision problems (nearsightedness), and would require the use of glasses in daily life. As such, they presented a compromise in FOV versus clarity. They were also designed to be used with the 7″ panel based on the dimensions of the DK1 chassis. As such, profiles were built into the Oculus SDK to provide the correct correction for chromatic aberration caused by the powerful, aspheric lenses used in the Rift. The team claim to provide a custom profile the provides correct compensation for the differences in panel size and use of the C-cup lenses. This however seems to me to be a tricky thing to get right and as yet there is no one out there who can independently verify how successful this approach is. Problems with IPD and therefore scale would also potentially be a challenge according to one of our technical sources.

So, it’s an interesting project for sure and one that addresses a need long present for those owning DK1s waiting for the next publicly available prototype. But I’m not sure, given the recent announcement and commencement of pre-orders for the new Developer Kit V2 (DK2) which is slated to ship to users in July, that the outlay required represents value for money when the DK2 will be superior in almost every way. That’s not limited to the low persistence of vision technology and the 1080p OLED panel either. Those that have used the DK2, including our own Ben Lang, claim that improvements in optics and comfort mean that the DK2 is a world away from its predecessor in all respects.

RiftUp! does offer a quick solution for those desperate to get more resolution out of their old DK1s for sure and the team claim they’ll be able to manufacture within 3-4 weeks after the campaign’s conclusion and have the upgrades to backers around 3 months ahead of the first DK2s hitting users doorsteps, so those curious should check it out, but be aware that there may be limitations and side effects of the upgrade that we are as yet unaware of.

We’ll try to get answers to our concerns from the RiftUp! team and report back with what we find. In the mean time, you can find the IndieGogo campaign page here.

Rev VR Podcast – Episode 55: Kickstarter Backers Speak Out About The Facebook Acquisition of Oculus

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After reading several articles today in regards to the outcry from Oculus Kickstarter backers, I felt it was necessary to grab a couple of them and let them speak their mind on the podcast.

12 Oculus Rift DK2 Reactions from GDC 2014 (video)

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The GDC tradition continues! Here are 12 reactions and impressions from VR newbies and veterans about their Oculus Rift DK2 experience.

Oculus Founder on Facebook Buyout: ‘It lets us greatly lower the price of the Rift’

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Palmer Luckey, Founder of Oculus | Photo courtesy Oculus

palmer luckey oculus rift price facebookPalmer Luckey has been open and communicative with the VR community since founding Oculus VR Inc. Tonight he spent time responding to questions and concerns regarding Facebook’s acquisition of the company. Among other bits of info, Luckey confirmed that the deal could significantly lower the price of the Oculus Rift.

Rev VR Podcast – Episode 54: Road to VR Discusses the Facebook Acquisition of Oculus VR

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With the big news breaking today that Facebook bought Oculus VR for $2 billion dollars, the Road to VR team assembled quickly to discuss this astonishing news.

Facebook / Oculus VR Acquisition: Investor Webcast Highlights and Breakdown

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Facebook / Oculus VR Acquisition: Investor Webcast Highlights

zuckerberg
Mark Zuckerberg

So, while we were still reeling from Mark Zuckerberg‘s announcement on his own personal Facebook page of their intentions to acquire Oculus for a cool $2 billion dollars, the official press release landed. In that, everyone holding an interest in the deal should pop along via phone or webcast to hear Mark Zuckerberg and Brendan Iribe (amongst others) explain why this deal is in the offing and what their vision is for the collaboration. I grabbed some notes during the conference that seemed of interest and break them down with some thoughts below. These are not direct quotes, but paraphrased statements based on notes I took during the webcast.

Zuckerberg: “We see Oculus as providing one of the long term important Computing Platforms for the future”.

brendan-iribe
Brendan Iribe, CEO, Oculus VR

The term ‘Computing Platforms’ featured heavily throughout the event. In fact, it was interesting how both Brendan and Zuckerberg were very careful not to paint Oculus as providers of just a pure gaming experience, which of course they’re not. It was clear that the phrases used were designed not to put off the types of people who have and care about the money they have tied up in Facebook. Instead, much emphasis was made of VR’s power to connect people socially in ways hitherto only experienced when those people shared a physical space.

Iribe: “When the Facebook team came to visit and meet with us, we quickly realised that our teams were culturally aligned, we hire the best and brightest”

Again, Oculus’ ability to attract and attain industry leading people to help build the future of VR was highlighted as a key reason for the acquisition. It’s clear Facebook believe that in acquiring Oculus they adopt a ready-made dream team of technologists poised to change the world. In fact, it was put more bluntly later on ..

Zuckerberg: “Oculus are way ahead of everyone … 1 year ahead of the competition”.

Kinda felt like they’d wandered down the “Pre-packaged Technology Company With Bright Future” aisle at the Billion Dollar Best Buy and picked up the shinest product they saw.

Iribe: “We’re thrilled that we’ll be working together.” .. “We believe VR will connect people in ways  nobody thought possible”  “..fundamentally change the way we live, share and communicate”

Again, the focus is predictably on social and lifestyle aspects of VR. But this is nothing new, the VR community has been aware of the huge leaps VR could provide to telepresence applications and all those related. It is a stark shift in focus from the previous 2 years of talking up Oculus’ gaming potential. Again, presenting what Oculus can bring to Facebook is the key here as well as not frightening those non tech-savvy millionaire investors.

In truth, there really is an enormous opportunity for both companies to seize their collective resources and push the boundaries of virtual reality in ways that simply wouldn’t have been possible without  such a partnership in place. Whilst many may hold reservations about big business snapping up our favourite plucky upstart underdog, Facebook’s financial clout really does open some pretty huge doors for VR.

Zuckerberg: “We’re not a hardware company and we’re not looking to make a profit from Oculus hardware, we see this as more a software and services thing.” .. “Gaming is a start”

This was interesting and on the surface,  flies in the face of the public’s view of Oculus, that of a company producing a VR Headset for mass market gaming. However, what Oculus has clearly believed since the beginning is that the Oculus Rift is not just a peripheral or even a display, it’s a platform on which to build great software. Oculus themselves have already made great inroads into carving themselves a software and services niche. In the creation of Oculus Share, they curated the best software developers had to offer them and promoted it to build awareness of the platform and what it had to offer. Recently, Oculus VR announced that they’d be publishing software too, starting with the darling of the VR gaming world, EVE Valkyrie.

So, it’s clear Facebook’s vision for generating revenue from the acquisition aligns broadly with Oculus’ current trajectory anyway. Basically, creating the Rift is a means to an end. The end, is to sell the world awesome VR related software and services. But for those hardcore gamers who are member of the community that has built since the Oculus Rift Kickstarter campaign began, hearing the marginalisation of gaming may well sadden them somewhat.

Here at Road to VR we always believed that virtual reality had a huge future. We’ve watched and reported on the community that has been built around Oculus’ successes. The last 2 years have been a sort of wild west period of lawlessness for VR, and one that many will be sad to see the back of. But, if enthusiasts really do want to see and experience the pinnacle of what their chosen hobby has to offer, Facebook’s move could well provide the hefty push that VR needs to achieve launch velocity. As sad as I am to see the Wild West being tamed, I’m pretty excited about where Oculus and now Facebook might take us next.

Minecraft Creator ‘Notch’ to Oculus on Facebook Buyout: “…this is where we part ways”

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Mojang Founder Markus ‘Notch’ Persson isn’t happy about Oculus being bought out by Facebook. Apparently any hope for Minecraft for the Oculus Rift has just been lost.

Not an Early April Fools Prank: Facebook Acquires Oculus VR Inc for $2 Billion—Breaking

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According to a press release issued by PR Newswire, Facebook has today announced that it has agreed to purchase Oculus VR Inc for $2 billion.

9 Sony Morpheus Reactions from GDC 2014 (video)

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Sony's Playstation Move Controllers being used with Project Morpheus at GDC 2014

Continuing our tradition of gathering reactions from the GDC show floor, we present to you nine reactions to first time Sony Morpheus users.

Atheer Labs Exceeds Indiegogo Goal by Over 200%, Prepares to Launch AR Glasses

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Theo Goguely, Atheer Labs
Theo Goguely, Atheer Labs

Atheer Labs, a maker of smart glasses with gesture recognition, recently completed a successful Indiegogo campaign, raising $214,407 of their $100,000 goal. Road to VR’s Brian Hart recently visited their Mountain View, CA, office and sat down with Senior Product Manager Theo Goguely to learn more about Atheer’s technology, and the world of smart glasses.

Xing: The Land Beyond Demo Reactions from GDC 2014 (Video)

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White Lotus Interactive, the developers behind the successfully Kickstarted Xing: The Land Beyond adventure game for the Oculus Rift, have released reactions filmed at their booth at GDC this year.

Sony Project Morpheus Dev Kits to be Delivered as Early as June

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At GDC 2014 Road to VR has learned that Sony Project Morpheus dev kits could be delivered to third-party devs as early as June this year.

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