Embodied Cognition Experiments with EleVR’s Math Museums & Hyperbolic Space

I believe that the principle of Embodied Cognition is probably one of the most significant and important concepts to understand about virtual reality. Cognitive science researchers have been connecting the dots the importance of our bodies when it comes...

‘Robo Recall’ Behind-the-scenes – Insights & Artwork from Epic Games

After years of making some of the most impressive VR tech demos of their time, Epic's Robo Recall is not only the company's first VR game proper, but a culmination of what the company has learned about VR game...

Analysis: Latest VR Ready GPUs Benchmarked and Compared with NVIDIA ‘FCAT VR’

While it's been possible to run basic benchmarks on VR-capable GPUs for a rough understanding of performance, NVIDIA's new FCAT VR tool allows detailed logging and analysis of runtime data captured from any VR app on any GPU. We've...

Oculus Publishes Touch CAD Files for Custom-made Accessories

Oculus has provided the ‘Touch Accessory Guidelines 1.0’ for download, which contains 3D CAD files of the Touch VR controller. This data can be used to help designers and manufacturers create new accessories that integrate with the Touch hardware. Available for...

2017 VR Industry Report to Bring Data-driven Insights & Forecasts That Cut Through the Hype

Greenlight Insights and Road to VR are teaming up once again to co-author a comprehensive report on the VR industry which will provide global forecasts, analysis, and best practices. The Virtual Reality Industry Report: Spring 2017 launches April 4th, pre-order...

On the Hunt for VR’s Killer App with Vive’s China President, Alvin Wang Graylin

Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems...

Google Patent Shows Smartphone Packaging that Doubles as a VR Headset

A recently published Google’s patent application describes an ‘Integrated mobile device packaging and virtual reality headset’. The concept is to provide a ‘relatively low cost’ VR headset solution by shipping the smartphone in packaging that doubles as a VR...

The Guru 360° is a Clever Portable Stabiliser for 360° Cameras

The Guru 360° is the first 3-axis gimbal designed specifically for 360-degree cameras. Adding to the flexibility of the MOZA interchangeable gimbal system, the unit works with all lightweight 360-degree cameras with minimal obstruction to the field of view. 360-degree...

CNN Launches New Immersive Journalism Initiative, CNNVR

CNN has officially launched CNNVR, a new immersive journalism unit and virtual reality platform with CNN Digital. Capturing major news events in 360 video, the global team will produce weekly virtual reality experiences and live streams. News organisations have tested...

Google Job Listings Point to New “Mass Production” AR/VR Hardware in the Pipeline

Google launched the Daydream View headset late last year, the company's first virtual reality hardware product. As a smartphone clip-in headset, the View is a relatively simple device which leaves the bulk of the work up to the host smartphone....