Google’s Daydream View Headset is Out Nov 10th, Software Line Up Detailed

As we wrote recently, Google's first dedicated Daydream VR headset 'View' is out on November 10th and Google have now detailed the Daydream platform's launch window software line up. Google's long awaited evolution of Cardboard, its early Android-based VR experiment,...
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Facebook Details Social VR Avatar Experiments and Lessons Learned

Facebook says they want to launch an official social VR experience "as soon as possible;" to get there the company has been experimenting with various approaches to find out which avatars work best for social VR interaction. During the opening...

Gear VR Will Soon be Able to Livestream VR Gameplay to Facebook

Oculus plans to bring livestreaming to Gear VR, letting users stream their gameplay to Facebook allowing friends to watch and interact with comments and reactions. One of the common problems with Gear VR and mobile VR in general is that,...

The Art of Dying VR/AR Art Show

On October 28-31, there was a virtual & augmented reality art show in San Francisco called "The Art of Dying." It featured 15 VR experiences and another dozen artists exploring death and grieving using immersive technologies. The show was...

Cardboard Apps Can Tap into Enhanced VR Performance on Daydream Phones

A spokesperson for Google's VR team has confirmed that Google Cardboard applications will be able to benefit from the enhanced VR performance that's baked into Daydream ready phones. Cardboard was Google's first step into virtual reality. Wanting to introduce as...

Starbreeze Acquires Nozon for $7.7 Million to Bring ‘Pixar Level’ Visual Quality to VR Film

Starbreeze has acquired visual effects (VFX) studio Nozon for €7.1M (~$7.7M), a Belgium-based company known for their pre-rendered PresenZ VR technology which promises to bring 'Pixar levels' of visual quality to real-time VR scenes with positional tracking. PresenZ, introduced by Nozon in 2015,...

Hands-on: ‘Lone Echo’ Multiplayer is a Totally Surprising Triumph for Competitive Zero-G Locomotion

Flying through an obstacle-filled arena in zero gravity like in the Battle Room scenes of Ender’s Game, catching and throwing a disk to score in an opposing team’s goal, all while in a Tron-looking virtual reality, is probably about...

Top Investors Discuss VR and AR Strategies and Opportunites at IMMERSE 2016

Business leaders gathered at this year's Seattle based IMMERSE Summit (previously Sea VR) to explore how VR/ AR and Mixed Reality is transforming manufacturing, design, education, health and medicine and much more. Road to VR's Michael Glombicki caught up with...
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Daydream View Gets Its First TV Commercials

With Google's Pixel phone out the door, the first Daydream-ready phone, the company is now ramping up to launch Daydream View, the first Daydream-ready VR headset. The device is making a cameo alongside the first cable TV ads for...

Embodied Cognition & Using Social Structures for Collaborative Learning

The concept of embodied cognition is a hot topic within immersive education circles, and was a featured topic at during the Embodied Learning educational workshop that happened at the IEEE VR academic conference. Embodied Learning could help revolutionize education...