An Inflection Point for WebVR and the Open Metaverse
There's been a couple of key developments in the evolution of WebVR during the month of October. First, Nate Mitchell announced during his Oculus Connect 3 keynote that Oculus will be supporting the WebVR ecosystem with the React VR...
Battlezone PSVR Dev Diary #3: The Art of Battlezone
In our final developer diary from the team behind Rebellion's PlayStation VR launch title Battlezone, Lead Artist on Sun He reflects on how they developed and executed on the artistic ethos behind the game.
As an art team beginning work...
PlayStation VR Search Interest Blows Past Rift and Vive Amid Launch
It's been a long time coming, but PlayStation VR is finally here. As the least expensive option among the top three contenders, not to mention a 40+ million install base of PS4 owners, many think that PSVR could be the...
STRIVR Introduces VR Training On and Off the Field
With industries outside of entertainment expected to account for the majority of virtual reality industry revenues, the question of utility seems ever-pressing. How can virtual reality transcend novelty into utility and become truly useful?
It’s a question that STRIVR Labs...
‘Batman: Arkham VR’ Review
If Playstation VR is Sony’s maiden voyage into virtual reality gaming, Batman: Arkham VR is a strong wind to cast off with. Developed by Rocksteady Studios, the game immerses you the moment you lock on your headset, or rather...
The Graphics Pipeline: Optimizing VR Experiences & Texture Compression
Stephanie Hurlburt is a low-level graphics engineer who has previously worked on the Unity Game Engine, Oculus Medium, and Intel's Project Alloy, and now she's creating on a texture compression product called Basis at her company Binomial. I had...
Google Goes on VR Hiring Spree Amid Daydream Launch
Google started its virtual reality initiatives early but slowly, announcing the now widely known Cardboard program way back in 2014. As the company nears the launch of Daydream, the next stage in their VR plans, they're adding significantly to their...
Microsoft Research Demonstrates VR Controller Prototypes With Unique Haptic Technology
Microsoft Research has devised two novel methods for more realistic haptic feedback on virtual reality controllers. They call it NormalTouch and TextureTouch.
Haptic feedback in general-purpose controllers has been limited to vibration feedback since the introduction of the Rumble Pak...
‘Ghostbusters: Dimension’ Trailer Offers Glimpses Inside The VOID
https://www.youtube.com/watch?v=_QIbI4Wtgug
A new trailer for Ghostbusters: Dimension, a location-based VR attraction produced by The VOID, shows what it's like to step inside a VR experience that mixes a physical environment with virtual visuals.
The VOID produces a unique type of VR...
Squanchtendo’s ‘Accounting’ is Now Available on Steam (for Free)
Squanchtendo Games has released, Accounting, their first game as a new studio. While the game was originally scheduled for release in September, Squanchetendo decided to take a couple of extra weeks to squeeze in a bit more polish, and...














