Google’s ‘Cardboard’ VR App Exceeds 1 Million Downloads

Google surprised the VR community when it revealed Cardboard, a super low-cost VR smartphone adapter, last year at the company's annual developer conference. Although started as a hobby-level project, the platform seems to have grown beyond their expectations. The Cardboard app...

VFX Studio Behind Iron Man 3 and Transformers Forms Partnership for VR Video Content with Immersive...

Digital Domain Holdings Limited and Immersive Media announced yesterday that they are partnering up to create IM360, a joint venture dedicated to creating immersive entertainment not only for tablets, mobile phones and televisions, but more importantly for VR. Digital Domain, an Academy Award-winning visual effects...

Get a Real Workout in Virtual Reality with the Widerun Bike Trainer, Now on Kickstarter

Stationary biking is boring almost anyway you slice it. And while some people can zone out to music or lock their attention to a TV screen, others crave something a little more interactive. This is where Widerun sees their made-for-VR cycling system, a...

WEARVR Raises $1.5 Million for Universal VR App Marketplace

Today WEARVR has announced a $1.5 million funding round to continue to grow their universal VR marketplace, which houses apps for a wide range of VR headsets. For the month of April, Road to VR is partnering up with...

SnakeVR Repurposes Your Old Nokia(s) for Immersive VR Gameplay of a Beloved Mobile Classic

SnakeVR is the spiritual VR successor of the snake-style games which gained widespread notoriety after being included on some of Nokia's classic handsets. If you happen to have hoarded two of the company's 3-series mobiles, go find the chargers buried...

Crowdfunding Platform Bans Projects Based on Name Alone, “No more VR,” says CEO

IndieStartup CEO Armando McGillicutty announced yesterday that the popular crowdfunding platform is now banning a number of VR-related projects based on a single factor: their name. Crowdfunding campaigns have come and gone, but ever since IndieStartup's founding in 2010, they've remained fairly agnostic on how individual projects...
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Sony Enter the Submersion Entertainment Sector with ‘Playstation Flow’

Sony have proven once again that they have their fingers on the collective gamers' pulse with a new 'submersive' technology that fuses your love of swimming with your love of gaming. Sony have been at the forefront of wearable and immersive...
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Cramer Invests in Virtual Reality for Dogs with ‘Pawculus Rift’ Project

Always on the look out for the next big thing in tech, Cramer have today announced an initiative that promises to bring VR to your pooch and it's called 'Pawculus Rift'. We all love our pets, they're near and dear...
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nVidia Convrge Talk Details Upcoming ‘VR Direct’ Driver Features

The Convrge team pulled somewhat of a coup last week when Nathan Reed from nVidia, gave his presentation "VR Direct: How NVIDIA Technology Is Improving the VR Experience" to an assembled audience inside Convrge's charmingly polygonal VR social space. Convrge seems...

VR Support Coming to YouTube’s 360 Degree Video Playback

Earlier this month, YouTube officially threw the digital lever to enable 360 video support for the first time on the video sharing platform. At the time the official announcement of the new functionality didn't include any mention of VR,...