Rube Goldberg Workshop is now available on Quest, letting you make tons of different crazy—dare we say—Rube Goldbergian machines.

Built on Quest’s Presence platform, users can choose to play either in virtual reality or mixed reality, the latter allowing you to use your own room and surfaces to build your creations.

The game includes over 80 different components, including toy cars, gears, books, rubber balls, bowling pins, and cannons. There’s no time limit or scores, only your own imagination to build whatever your please.

The game was developed by Free Range Games in association with the Rube Goldberg Institute, which helped the team pattern their components off Rube Goldberg’s actual drawings—illustrating contraptions intentionally designed to perform a simple task in an indirect and overly complicated way.

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“Certain objects [Goldberg] loved to draw, like the extending boxing glove, are iconic. We have a fun update coming very shortly after launch with a bunch of new objects inspired directly from his cartoons,” Free Range Games Producer Stephen Scholz says in a Meta blog post.

You can find it on Quest 2 and Quest Pro today on the Meta Store, priced at $10. As you’d imagine, only the Quest Pro packs colored passthrough, which is featured in the trailer above.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Ender772

    i played…i forget…but it was very similar to this…only tracks kept falling and not staying in place…a major bug that was never fixed…so im looking forward to this