XR Industry News

The latest news on the XR industry. Covering AR, VR, MR, spatial computing, and the most important companies and platforms in the field.

XR Industry News

The latest news on the XR industry. Covering AR, VR, MR, spatial computing, and the most important companies and platforms in the field.

Oculus is (still) Covering Unreal Engine Royalties for $5M in Revenue Per-game Through 2025

With the recent news that Unreal Engine was permanently waiving engine royalties for the first $1 million in app revenue, we were reminded of a similar program for VR apps based on Unreal Engine 4 that Oculus established back...

“More than 10” Quest Apps Have Earned $2 Million in Revenue in a Year or Less

With the one year anniversary of Oculus Quest this week, Facebook is sharing a handful of interesting stats, including the fact that "more than 10" Quest games and apps have earned $2 million in revenue in their first year...

Quest Sold $100 Million Worth of Games & Apps in Its First Year

This week marks the first year anniversary of Oculus Quest, Facebook's latest and greatest standalone VR headset. Today the company revealed that $100 million worth of Quest games and apps have been sold to date. Facebook hasn't yet revealed the...

Apple Confirms Acquisition of VR Live Streaming Company NextVR

NextVR, the live event broadcasting platform for VR headsets, has been acquired by Apple in what was reportedly a $100 million purchase. Update (March 15th, 2020): For the first time since reports broke back in April, Apple has confirmed that...

Bored During Lockdown? Get an Intro to Quest Development in This Live Online Workshop

An upcoming online workshop by XR development educator Circuit Stream will teach developers the basics of building applications for Oculus Quest. With many of us a stuck at home with some extra time on our hands from not traveling (or...

Vantage Point Secures $2.25M Investment for VR Enterprise Training Platform

Vantage Point, the enterprise-focused training company, announced a $2.25 million investment, something that will help them further develop their platform which was created to increase empathy and accuracy of retention through VR-based training. The latest round of investors includes former...

Unreal Engine 4.25 Improves Support for HoloLens 2, Magic Leap, Adds Azure Spatial Anchors

Unreal Engine 4.25 launched this week bringing a host of improvements to the engine's XR functionality. HoloLens 2 and Magic Leap saw the most attention, including the addition of Azure Spatial Anchors, Microsoft's cross-platform system which enables shared augmented...

Analysis: ‘Half-Life: Alyx’ Adds Nearly 1 Million VR Users to Steam in Record Gain

The launch of Half-Life: Alyx saw nearly 1 million additional monthly-connected headsets over the prior month, a leap that nearly tripled the previous largest monthly gain. Each month Valve collects info from Steam users to determine some baseline statistics about what kind of...

Oculus Makes Improvements to Iteration Time for Unity Quest Developers

Oculus has introduced three changes to significantly speed up the iteration process for developers building Quest applications with Unity. Because Quest is its own standalone headset, testing how an application will run on the requires packaging the application and then...

Mojo Vision Raises an Additional $51M to Fund Smart Contact Lens Development

Mojo Vision announced it has raised more than $51 million in a Series B-1 investment round, something the company says will be used for further development on Mojo Lens, its smart contact lens. The company's latest funding round was led...

Facebook’s Non-advertising Revenue ‘primarily driven by Oculus,’ up 80% to $297M

In Facebook's Q1 2020 earnings call today, the company overviewed its latest financial situation and noted that Oculus products were a major contributor to $297 million in non-advertising revenue. While Facebook makes the vast majority of its revenue from advertising,...

XRHealth Secures $7M Investment to Expand Its AR/VR Telehealth Platform

XRHealth, a Boston-based medical company, today announced that it's raised $7 million in funding to expand its telehealth platform targeted at VR headset users. The company announced the funding via a press statement today, stating that the new funding round was led by...

Waveguide Maker DigiLens Secures Additional Investment by Samsung Ventures

DigiLens, the Silicon Valley-based waveguide maker, today announced that Samsung's venture capital group Samsung Ventures is increasing its stake in the company. At the time of this writing, neither firm has detailed the extent of the investment, stating simply that...

Roto VR Picks up $1.86M Investment to Support Roll-out of Rotating VR Chair

Roto VR, the UK-based makers of the eponymous 360-degree VR chair, today announced its completed a £1.5 million (~$1.86 million) funding round. Investors include Consumer Venture Capital Trust, Pembroke VCT, and The TVB Growth Fund. You may remember Roto VR...

Strivr Secures $30M Series B Financing to Accelerate Adoption of VR Training

Strivr, the immersive VR training company, announced the successful completion of a $30 million financing round, something the startup says will help it further expand adoption of enterprise-focused immersive learning. The Series B financing round was led by Georgian Partners,...
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