XR Industry News
The latest news on the XR industry. Covering AR, VR, MR, spatial computing, and the most important companies and platforms in the field.
Epic Games Shows You How to Create Your First ‘Robo Recall’ Mod
As has been Epic Games' style for many years, Robo Recall - built on the company's Unreal Engine 4 - allows you to change the original game via the engine's editor, giving you the tools you need to mod...
Sony to Show Procedural Animation System at GDC, Making NPCs More Believable in VR
Sony's Magic Lab are set to demonstrate a new procedural animation system which it says allows VR characters found in VR to "imbue a sense of shared space with the player" with realistic eye, head and body movements.
GDC 2017...
‘Bigscreen’ Social VR Desktop App Raises $3 Million Seed Investment Led VC Firm Andreessen Horowitz
Bigscreen Inc, the company behind the social VR desktop app, Bigscreen, last year told us they'd raised a seed round from "Tier 1" VC firms. Today the company has announced details of that round and where they're heading next.
Bigscreen is simple but...
AR Specialist Zappar Nets $3.75m in Funding, Aims to “Democratize Augmented Reality”
Zappar, a London-based developer in the Augmented Reality space, is announcing the closing of its Series A funding round. The $3.75m investment will accelerate the development of several new products along with increased support for ZapWorks, their flagship content...
Valve to Sell Base Stations Directly, Lower Barrier to SteamVR Tracking Development
Valve today announced plans to begin selling SteamVR Tracking base stations directly later this year; the first units on offer are expected to be the new single-rotor models the company recently teased. Valve is also making it easier to...
Watch: ‘LogiX’ is an Impressive Multi-User Visual Programming Interface for VR
Sightline developer Tomáš ‘Frooxius’ Mariančík has released a major update for his collaborative 'world engine' NeosVR which adds an incredibly cool multi-user visual programming interface, so you and your friends can code together, entirely within VR.
NeosVR is a collaborative ‘world engine’...
Report: 39% of Game Developers Working on AR/VR Headsets
A survey of game developers attending the annual GDC conference suggests major growth in the number of developers building games for AR and VR headsets.
The 2017 GDC State of the Game Industry report, which gathered data from 4,500 attendees of...
Beaming the ‘Matrix’ into Your Eyes: Otoy CEO on the Future of Real-time Lightfield Rendering
At Unity's Unite keynote in November, Otoy's Jules Urbach announced that their Octane Renderer was going to be built into Unity to bake light field scenes. But this is also setting up the potential for real-time ray tracing of...
8i Lands $27M in Series B Funding and Reveals Tango-powered Mixed Reality App ‘Holo’
Volumetric video specialists 8i have announced their latest series B funding round has netted them a further $27 while also unveiling Holo, a mixed reality video app, powered by Google's Tango technology.
We first reported on 8i back in 2015,...
Sony London Studio Head Forms New VR Studio ‘Dream Reality Interactive’
Dave Ranyard, who headed up Sony's London Studio throughout PlayStation VR's development, has announced the formation of a new VR-focused game Dream Reality Interactive.
Dave Ranyard was arguably the public face of Sony's Morpheus (aka PlayStation VR) project in the early days...
Facebook CEO Asks for Investor Patience on VR, ‘it’s not going to be really profitable for...
Ever since Facebook's acquisition of Oculus in 2014, CEO Mark Zuckerberg has poised the move as a strategic bet on a technology that would eventually change the way we communicate. In the company's most recent earnings call, Zuckerberg asked for...
‘Rec Room’ Studio Raises $5M “to continue to build the future of Social VR”
Seattle-based VR studio Against Gravity has today announced they have received $5M in seed funding to continue to build Rec Room, the studio's social VR platform.
Only launching last summer, the app has quickly become a success story, winning over fans on both Steam and Oculus Home with...
Verdict Analysis: Why the Jury Awarded ZeniMax $500 Million in Oculus Lawsuit
Following the news of a $500 million plaintiff award in the ZeniMax v. Oculus lawsuit, a detailed breakdown of the verdict reveals the jury's specific findings, and who is responsible to pay for the damages.
Guest Article by Matt Hooper...
Watch: Epic’s Robo Recall is Coming, New Developer Diary Charts its Evolution
This latest video developer diary from Epic gives a very brief, but insightful overview of how Oculus Touch and Rift tech demo Bullet Train became fully fledged release Robo Recall, and what the developers learned along the way.
https://www.youtube.com/watch?v=tFyIqny8dfY&feature=youtu.be
Epic's Robo Recall...
ZeniMax v. Oculus Lawsuit Awards $500M to Plaintiff, Verdict Detailed in Court Documents
While it wasn't the $4 billion slam dunk ZeniMax was hoping for, a Dallas, TX jury today awarded $500 million to ZeniMax after finding that Oculus founder Palmer Luckey had breached nondisclosure agreements. However, Oculus was not found to...




















