VR Development
Only Select Developers Can Publish Google Daydream Apps Until 2017
Google Daydream is supposed to launch Fall 2016, but only a select group of developers will be able to publish Daydream apps to the Google Play store until 2017.
Daydream, Google's high-end VR initiative for Android, is set to launch...
Exploring Methods for Conveying Object Weight in Virtual Reality
With no way of generating resistive force feedback with today's VR motion controllers, how can we make users feel and behave as though virtual objects have varying weights? Creative agency B-Reel explored several approaches and open sourced their experiments for...
VirtualGrasp Aims to Finally Deliver Realistic Hand Interactions in VR
Swedish robotics specialists are working on a system to allow game developers to deliver realistic, realtime and dynamic interaction animations, so that your VR hands can finally grasp in-game objects convincingly.
By the end of this year, every major virtual reality...
Sneak Peek at The VOID’s Latest Tech to Feature at TED 2016
The VOID, the virtual reality theme park experience, has caused quite a stir in the industry over the last 12 months. Now, the company are taking their free-roaming brand of mixed reality entertainment to TED2016 and Road to VR's...
The Fearless Creativity of ‘Lucid Trips’ is Exactly What VR Needs to Thrive
Born out of a lengthy period of experimentation, Lucid Trips begins with a novel method of locomotion and follows through with a unique approach to game design and multiplayer interactivity.
Lucid Trips is an excellent example of the sort of...
4 Steps to Start Experimenting with WebVR in 10 Minutes
WebVR is not a new thing — people have been talking about using WebGL to render interactive 3D graphics in the browser for over half a decade, in various different implementations. What is new, however, is the availability of open source libraries...
This Star Trek Enterprise Virtual Tour is VR Ready and Absolutely Incredible
We've already seen a fair few fan-made virtual reality recreations of popular sci-fi franchise, but this latest recreation of Star Trek: The Next Generation's Enterprise-D starship will redefine your expectations from future efforts.
It stands to reason that for people...
Epic’s ‘Showdown’ Demo Runs at 60 FPS on Morpheus After UE4 Optimizations
Epic's high fidelity Showdown demo was only barely able to hold framerate on one of the most powerful GPUs in the world when it debuted last September. But now, after optimizations for Unreal Engine 4 on PS4, the demo runs on...
HTC Vive Developer Edition Signups Now Open, Free for Selected Devs but Not for Sale
Apparently on their way to making good on the promise of the HTC Vive Developer Edition being available this Spring, Valve has opened the developer signup form for interested parties to throw their name into the hat. Valve will be...
Unity’s VR Editor Lets You Create VR Content Like a God
At a special event at GDC this morning, Unity's Principal Designer Timoni West showed off the latest prototype of Unity's new Virtual Reality editor that lets you build VR applications and games as if you were a god.
The two biggest...
Oculus CTO John Carmack Will Demo His ‘VrScript’ Environment at Connect
John Carmack is something of a legend in the programming world with a history that's intertwined with the early gaming industry. Now at Oculus as Chief Technical Officer, Carmack may be poised to leave a similar mark on the world...
How Mozilla Plans to Build VR Into the Foundation of the Web
Though people speak of the 'metaverse'—a vast network of interconnected virtual worlds—as a far flung future concept, in reality we already have the underlying structure built and functioning on a massive scale; it's called the internet and it connects billions...
Making Valve’s OpenVR Truly Inclusive for VR Headsets
With multiple proprietary VR systems on their way to retail, development fragmentation in the VR market has recently become a hot topic in the VR community. In this guest article, a veteran developer who goes by the name of...
Crytek’s 50 Person VR Dev Team Can Only Mean One Thing
At GDC 2015, game developer and CryEngine creator Crytek was showing an impressive virtual reality experience on the Oculus Rift Crescent Bay prototype. But it would seem that the company has much more up their collective sleeve than a...
VR-optimized Forward Renderer Comes to Unreal Engine 4.14, Said to Be 22% Faster
Epic Games touted their VR-optimized forward renderer as the reason why their forthcoming Robo Recall game looks so crisp in VR. Now the tech is available to all Unreal Engine developers in version 4.14 released today.
While deferred rendering has...




















