VR Development
Vive Tracker Capabilities Detailed in Developer Documentation
Ahead of the Vive Tracker's consumer launch later this year, HTC plans to send 1,000 units to developers to kickstart an ecosystem of accessories and content which can make use of the device. New developer documentation details the ins...
New Unity Tools Bring Interactivity and Real-time CGI to 360 Video, Now in Beta
360 video combined with real-time CG and interactive elements was demonstrated on stage at today's Vision VR/AR Summit 2017 keynote. Using two layers of video with 3D elements in between, it is a simple way of enhancing standard 360...
Oculus Touts New VR Rendering Feature, Valve Calls It an “Ideal Safety Net”
At GDC last week Oculus announced they were bringing a VR rendering function called Asynchronous Timewarp to Windows with version 1.3 of the Oculus PC SDK. The feature (abbreviated 'ATW') smoothes over otherwise uncomfortable stuttering which can happen when...
Unity’s In-VR Game Editor Launches Tomorrow, This Is What It’s Like
Tomorrow Unity plans to launch the first experimental build of EditorVR, a component of the Unity game engine which will let developers build games within virtual reality.
Timoni West, Principal Designer at Unity Labs, has announced that EditorVR will launch...
Immersive Computing Platform ‘Envelop VR’ Begins Closed Beta Program
Envelop VR want to pull your every day computing environment into the virtual realm as the company launch their first closed beta for what they describe as "an immersive computing platform that brings the best out of your PC while...
GDC 2016: Sony PlayStation VR: Development and Innovations – Live Blog @ 11AM PST
With the launch of the PlayStation VR now announced to be arriving in October this year, the focus on content creation for the first console powered VR system will intensify. This session, presented by Sony,
Join us as we enter...
Former Oculus Engineering VP Teases ‘Reverse Lighthouse’ Tracking System That Can Fit in a Smartphone
Jack McCauley worked as VP of Engineering at Oculus, joining the company in the early days back in 2012. No longer with the company but continuing on with various engineering projects, McCauley is teasing some Lighthouse-like tracking technology that he...
Google Announces New Tools to Develop High-performance Daydream Apps
During the opening presentation at today's Unity Vision Summit, Nathan Martz, Developer Platforms Product Manager at Google, took to the stage to talk about new tools that the company is releasing to help developers create high-performance apps for Daydream, Google's...
Nanotechnology Researchers Are One Step Closer to the Perfect ‘Meta-lens’ for AR/VR Headsets
AR and VR headsets of the future could have clearer, lighter, and wafer thin lenses, thanks to a new manufacturing process that uses nanotechnology to not only shrink the thickness of the lens, but also correct for the sort...
Oculus Launch Avatar Lip Sync Plugin for Unity
Oculus have released a dedicated Unity plugin which aims to automatically detect and transform an audio stream from speech into virtual character lip movements automatically.
It seems that the substantial investment in research and development at Oculus over the last...
Google Daydream SDK Launches Out of Beta, Adds Unity Integration
After announcing Daydream earlier this year, Google's platform for high-end virtual reality on Android, the company has now says the Daydream VR SDK has reached version 1.0 and is now ready for download.
Building upon the prior Cardboard SDK, Google has...
Understanding Predictive Tracking and Why It’s Important for AR/VR Headsets
In the context of AR and VR systems, predictive tracking refers to the process of predicting the future orientation and/or position of an object or body part. For instance, one might want to predict the orientation of the head...
Watch: ‘LogiX’ is an Impressive Multi-User Visual Programming Interface for VR
Sightline developer Tomáš ‘Frooxius’ Mariančík has released a major update for his collaborative 'world engine' NeosVR which adds an incredibly cool multi-user visual programming interface, so you and your friends can code together, entirely within VR.
NeosVR is a collaborative ‘world engine’...
Visualizing the Latest Features Found in Oculus SDK v0.6.0.0
A clever set of visualizations covering some of the major changes to Oculus' new software developers kit (SDK) has surfaced, and may help the non-developers among us get a better grip on exactly what these changes mean for VR.
Thanks to...
Oculus PC SDK 0.7 is a Major Overhaul, New Direct Driver Mode Made with NVIDIA &...
Oculus have given developers a heads up on their forthcoming PC SDK release, due August 20th. The release brings with it major overhauls, not least of which include a new Direct Driver Mode, developed in conjunction with NVIDIA and...

















