VR Development
‘COMPOUND’ Demo Hits SteamVR, Puts You in a VR World of Lovingly Detailed Retro Graphics
COMPOUND is a VR hobby project from developer 'NotDead' which aims to immerse you in a world of lovingly crafted pixel art, retro-styled first person shooter.
Update (4/6/17, 11:48PM PT): Compound has received a major update with v0.03b and has launched on SteamVR...
Valve Releases ‘The Lab’ Unity Renderer for Free
Valve have released the Unity based renderer for its superb VR experience collection The Lab in an effort to encourage adoption of what it sees as optimal rendering techniques for VR experiences.
Although many probably assumed that Valve's collection of VR experiences,...
Watch: Stunning Blade Runner VR Fan Project is Nearly Done, But There’s a Hitch
We check back in with Blade Runner 9732, a stunningly detailed fan developed VR recreation of Deckard's iconic flat from the original film. The project was recently updated showing some incredible progress, but despite its near final status, there's...
‘Freedom Locomotion System’ is a Comprehensive Package for VR Movement
Moving around comfortably and immersively in VR remains a hurdle for VR game developers. VR studio Huge Robot has created the Freedom Locomotion System which brings together a number of VR movement systems into a comprehensive and functional package which allows for...
Unity CEO: VR Will Get Huge, But Devs Need to Survive and Avoid Hype Until it...
At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. Riccitiello believes VR is coming and it will be huge, but advises that developers stay...
Unity’s Main Branch Now Supports NVIDIA VRWorks for Enhanced Rendering Features
The latest release of Unity, version 2017.1 now officially supports NVIDIA's VRWorks rendering tech. VRWorks contains a number of rendering features unique to the company's GPUs which are designed to improve performance in VR applications.
Update (7/13/17): After several months...
Beaming the ‘Matrix’ into Your Eyes: Otoy CEO on the Future of Real-time Lightfield Rendering
At Unity's Unite keynote in November, Otoy's Jules Urbach announced that their Octane Renderer was going to be built into Unity to bake light field scenes. But this is also setting up the potential for real-time ray tracing of...
‘Lone Echo’ Developer Shows Impressive Procedural Hand-posing System for VR
Lone Echo, Ready At Dawn’s upcoming space-based VR game, employs a physics-based movement system where the player pushes and pulls themselves around a zero-gravity environment. A video presented at GDC highlights their procedural animation system that allows for convincing...
First Look: Unreal Engine Will Soon Let You Build VR inside VR
Epic Games has unveiled a new feature of its VR-native development platform Unreal Engine 4, the ability for VR developers to build their applications and games from within virtual reality. Here's what it looks like.
The VR renaissance has inspired...
Canon Reveal 2.5k Per Eye, 120 Degree FOV ‘VR Viewer’
Here's a name you may not expect to be entering the immersive wearable market, Canon. They just demonstrated a virtual reality viewer (this is not a traditional headset) at Canon Expo in New York, and it packs some interesting...
Retinad’s Promising VR Ad and Analytics System is Now Backed with a $500,000 Investment
Retinad, a company working to bring immersive advertising and analytics to virtual reality, has just closed a $500,000 early-stage round to bring their solution to market. Avoiding the worst case banner-in-your-face approach, the company is jumping feet first into VR,...
How to Use the HTC Vive Tracker Without a Vive Headset
Valve's SteamVR Tracking system is great for VR but certainly not limited to it. For developers, hackers, researchers, and more who might have use for an inexpensive high accuracy, low latency, 6 DOF positional tracking system, it's possible to...
Valve to Sell Base Stations Directly, Lower Barrier to SteamVR Tracking Development
Valve today announced plans to begin selling SteamVR Tracking base stations directly later this year; the first units on offer are expected to be the new single-rotor models the company recently teased. Valve is also making it easier to...
Autodesk’s New Stingray Game Engine Will Launch with Oculus Rift Support
At GDC Europe 2015, Autodesk has announced that their new Stingray game engine will launch worldwide on August 19th. The engine will support the Oculus Rift VR headset out of the box.
Autodesk is the maker of industry standard computer...
Start Making Google Daydream VR Apps Today with a DIY Dev Kit
This week Google announced Daydream, the company's initiative for high-end mobile virtual reality. While Google didn't reveal a dedicated dev kit, the company says developers can cobble together their own using the Nexus 6P smartphone, Cardboard, and a spare phone.
Google says...



















