VR Development

VR Development

Google Daydream SDK Launches Out of Beta, Adds Unity Integration

After announcing Daydream earlier this year, Google's platform for high-end virtual reality on Android, the company has now says the Daydream VR SDK has reached version 1.0 and is now ready for download. Building upon the prior Cardboard SDK, Google has...

A Concise Beginner’s Guide to Apple Vision Pro Design & Development

Apple Vision Pro has brought new ideas to the table about how XR apps should be designed, controlled, and built. In this Guest Article, Sterling Crispin offers up a concise guide for what first-time XR developers should keep in...
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This Star Trek Enterprise Virtual Tour is VR Ready and Absolutely Incredible

We've already seen a fair few fan-made virtual reality recreations of popular sci-fi franchise, but this latest recreation of Star Trek: The Next Generation's Enterprise-D starship will redefine your expectations from future efforts. It stands to reason that for people...

Lynx Teases Next Mixed Reality Headset for Enterprise & Professionals

Lynx teased its next mixed reality headset, which is hoping to target enterprise and professional users across training and remote assistance. The News At MicroLED Connect last month, Lynx CEO Stan Larroque announced he aimed to reveal the company's next mixed...

Matterport Creates the “World’s Largest Library” of Real-World VR Places

Immersive media company Matterport have just announced they're to make available what they claim is the world's largest collection of VR-focussed real-world models and locations in a bid to become a source of experiences for VR consumers. Update: The original...

Amazon’s VR/AR Creation Tool ‘Sumerian’ Now Available to General Public

Amazon today announced that Sumerian, a tool that aims to make creating web-based applications for VR/AR and traditional monitors an easy process, is now available to the general public. First announced at last year's AWS re:Invent, Amazon Sumerian touts the ability to...

Tech Secrets Behind ‘Cosmonious High’s’ Cast of Interactive Characters

Cosmonious High contains 18 characters across six species all created by a team with zero dedicated animators. That means lots and lots of code to create realistic behaviors and Owlchemy-quality interactivity! The 'character system' in Cosmonious High is a...

Unreal Engine 4.25 Improves Support for HoloLens 2, Magic Leap, Adds Azure Spatial Anchors

Unreal Engine 4.25 launched this week bringing a host of improvements to the engine's XR functionality. HoloLens 2 and Magic Leap saw the most attention, including the addition of Azure Spatial Anchors, Microsoft's cross-platform system which enables shared augmented...

NVIDIA GTC VR Content Showcase to Award $30k in Cash & Prizes to Non-gaming Applications

At NVIDIA's upcoming GTC 2017 conference on May 8-11, the company plans to award $30,000 in cash and prizes to the winners of the VR Content Showcase which is seeking companies focusing on content other than gaming which is using or...

Oculus Brings More Lifelike Sound Propagation to Audio SDK 1.34

Despite being oft overlooked in the face of more attention-grabbing visuals, audio is an essential component to creating presence in VR. In a quest to create increasingly lifelike audio in VR environments, Oculus has pushed out an update to...

Rev VR Podcast (Ep. 92): Interview with Sky Nite, Author of ‘Virtual Reality Insider’

We've all seen those 'books' about VR that seem to be nothing more than a quick cash grab, taking advantage of a burgeoning industry and hoping to dupe a few suckers into spending a few dollars. I am here...

Epic Games Shows You How to Create Your First ‘Robo Recall’ Mod

As has been Epic Games' style for many years, Robo Recall - built on the company's Unreal Engine 4 - allows you to change the original game via the engine's editor, giving you the tools you need to mod...

Battlezone PSVR Dev Diary #3: The Art of Battlezone

In our final developer diary from the team behind Rebellion's PlayStation VR launch title Battlezone, Lead Artist on Sun He reflects on how they developed and executed on the artistic ethos behind the game. As an art team beginning work...
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VirtualGrasp Aims to Finally Deliver Realistic Hand Interactions in VR

Swedish robotics specialists are working on a system to allow game developers to deliver realistic, realtime and dynamic interaction animations, so that your VR hands can finally grasp in-game objects convincingly. By the end of this year, every major virtual reality...

Three Totally Creative Uses of Quest Hand-tracking

Oculus brought controllerless hand-tracking to Oculus Quest as an experimental feature back in December, and while it's useful for navigating around the headset's menus when you don't want to pick up the controllers, developers have begun prototyping more creative...
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