VR Development
Bringing VR Content Creation to the Masses with Unity’s ‘Carte Blanche’
Dioselin Gonzalez is a senior VR engineer at Unity Labs who is working on bringing VR creation tools to the masses. Project "Carte Blanche" will be launching sometime in 2017 and will be targeting desktop VR consumers with an...
A Concise Beginner’s Guide to Apple Vision Pro Design & Development
Apple Vision Pro has brought new ideas to the table about how XR apps should be designed, controlled, and built. In this Guest Article, Sterling Crispin offers up a concise guide for what first-time XR developers should keep in...
INT Announces 2,228 PPI High Pixel Density AMOLED for VR Headsets
When we saw the news that JDI, the Japanese display conglomerate founded by Sony, Toshiba and Hitachi, were developing a 1001ppi LCD display for VR headsets, it was clear that the race for ever-higher pixel densities was still alive...
Meta Introduces ‘Super Resolution’ Feature for Improved Quest Visuals
Meta today introduced a new developer feature called Super Resolution that's designed to improve the look of VR apps and games on Quest. The company says the new feature offers better quality upscaling at similar costs as previous techniques.
Meta...
UnTethered eSports VR with Atomic VR
Michael Lenzi is the CEO & co-founder of Atomic VR, and they've spent the last couple of years experimenting with untethered VR experiences. They've created a backpack with custom hardware that can run a desktop GPU for up to...
Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard....
Google Launches ‘Works With Google Cardboard’ Certification for VR Smartphone Adapters
Today Google is taking the wraps off of a new certification program for VR smartphone adapters. 'Works with Google Cardboard' will allow Cardboard VR apps to adjust specifically for a given VR smartphone adapter and help users see which adapters...
Dev Tool Uses Quest Hand-tracking to Quickly Model Realistic Hand Poses for VR
Grabbing objects in VR may be one of the medium's most fundamental interactions, but making it work well isn't as easy as you might think. Developers often need to spend time hand animating the hand model so that it...
Matterport Creates the “World’s Largest Library” of Real-World VR Places
Immersive media company Matterport have just announced they're to make available what they claim is the world's largest collection of VR-focussed real-world models and locations in a bid to become a source of experiences for VR consumers.
Update: The original...
Meta Delays Puck-Tethered XR Headset to 2027, Next Quest “Large Upgrade” to Current Gen
Meta may be pushing back the release of an upcoming XR headset that tethers to a pocketable compute puck. Meanwhile, the company says its next-gen Quest will be a "large upgrade" over the current generation.
The News
Meta supposedly planned to...
4th Part of Epic’s ‘Sense of Presence’ VR Doc Focuses on the ‘Future of VR’
Epic, the company behind the popular Unreal Engine, has released the fourth part of it's series of films looking at virtual reality technology and the industry. It's been an interestingly positive journey thus far and this latest instalment focuses...
HTC Opens Applications for Free Vive Tracker Dev Kit
HTC announced earlier in January that they'd be giving away 1,000 Vive Trackers to developers. Applications to get your hands on one of the Trackers are now open through February 7th.
The new HTC Vive Tracker is a standalone tracking...
What I Learned by Building an Iconic Weapon From ‘Apex Legends’ in VR
In the decade that I've spent studying and reporting on VR I've had the fortune of experiencing a wide range of VR game design—a craft which is still far from 'figured out'. And while I have no intention of...
New Cinematic VR and Creation Tools Being Prototyped in Unity
Timoni West is a principle designer for Unity Labs, and she's working on creating professional tools for creating VR scenes in Unity while being in VR. These tools are still in the prototype phase of development, but it's something...
‘ViewR’ Lets You Watch a VR Session in Action From the Comfort of Your Phone
Brisbane, Australia-based group #include today released a new app called ViewR that lets you observe a PC VR session in action from an Android mobile device.
ViewR essentially inserts another camera into the VR game, letting a spectator hold up their...



















