VR Development

VR Development

Oculus CTO John Carmack Will Demo His ‘VrScript’ Environment at Connect

John Carmack is something of a legend in the programming world with a history that's intertwined with the early gaming industry. Now at Oculus as Chief Technical Officer, Carmack may be poised to leave a similar mark on the world...

Oculus PC SDK 0.7 is a Major Overhaul, New Direct Driver Mode Made with NVIDIA &...

Oculus have given developers a heads up on their forthcoming PC SDK release, due August 20th. The release brings with it major overhauls, not least of which include a new Direct Driver Mode, developed in conjunction with NVIDIA and...

Oculus Makes Improvements to Iteration Time for Unity Quest Developers

Oculus has introduced three changes to significantly speed up the iteration process for developers building Quest applications with Unity. Because Quest is its own standalone headset, testing how an application will run on the requires packaging the application and then...
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What I Learned by Building an Iconic Weapon From ‘Apex Legends’ in VR

In the decade that I've spent studying and reporting on VR I've had the fortune of experiencing a wide range of VR game design—a craft which is still far from 'figured out'. And while I have no intention of...

Oculus Launches Improved Developer Hub, Updated Documentation

Oculus’ new developer hub website is up and running, featuring better navigation, documentation and search capabilities. The improvements address many of the requests and feedback received from the recent global developer survey, and follows an initiative to increase overall...

Understanding Predictive Tracking and Why It’s Important for AR/VR Headsets

In the context of AR and VR systems, predictive tracking refers to the process of predicting the future orientation and/or position of an object or body part. For instance, one might want to predict the orientation of the head...

Bringing VR Content Creation to the Masses with Unity’s ‘Carte Blanche’

Dioselin Gonzalez is a senior VR engineer at Unity Labs who is working on bringing VR creation tools to the masses. Project "Carte Blanche" will be launching sometime in 2017 and will be targeting desktop VR consumers with an...

Quest’s Official Non-store App Distribution Channel is Coming in Q1, 2021

Facebook announced back in June that it planned to offer developers a way to distribute Oculus Quest apps outside of the official, curated, Quest store. Now the company indicates it has "high confidence" that the feature will be deployed...

GDC 2016: Sony PlayStation VR: Development and Innovations – Live Blog @ 11AM PST

With the launch of the PlayStation VR now announced to be arriving in October this year, the focus on content creation for the first console powered VR system will intensify. This session, presented by Sony, Join us as we enter...
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Google Announces New Tools to Develop High-performance Daydream Apps

During the opening presentation at today's Unity Vision Summit, Nathan Martz, Developer Platforms Product Manager at Google, took to the stage to talk about new tools that the company is releasing to help developers create high-performance apps for Daydream, Google's...

Google Opens Daydream App Submission to All and Publishes VR App “Quality Requirements”

Google has put out the welcome mat and unlocked the doors to all developers wishing to develop apps for their Daydream VR platform, but in order to keep the standards high have also issued a "Quality Requirements" guide. As we reported in...

VR-optimized Forward Renderer Comes to Unreal Engine 4.14, Said to Be 22% Faster

Epic Games touted their VR-optimized forward renderer as the reason why their forthcoming Robo Recall game looks so crisp in VR. Now the tech is available to all Unreal Engine developers in version 4.14 released today. While deferred rendering has...
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Free Version of ‘Masterpiece Studio Pro’ VR Creation Suite Now Available for Non-commercial Use

Masterpiece Studio (formerly MasterpieceVR) today announced it's releasing a free edition of its latest professional VR creator suite, Masterpiece Studio Pro. The free software license is targeting individuals looking to use the suite for non-commercial use. The free version is said...

‘Stranger Things’ Multiplayer VR Experience is Coming to Sandbox VR Destinations Later This Year

Sandbox VR, the location-based VR destination, is working with Netflix to create a multiplayer VR experience based on the hit TV show Stranger Things. Coinciding with the fifth and final season of the show, the upcoming VR experience Stranger Things:...

The Design & Implementation of Hand-tracking in ‘Myst’

Using Presence Platform’s upgraded Hand Tracking API, we introduced Hand Tracking with our most recent update to Myst on the Meta Quest Platform, titled 'Hands & More'. We’re super excited to finally let folks play Myst on Quest without...
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