XR Design & Development
The latest XR development news. In this section you'll find coverage on XR and spatial computing development & design.
VR Design Unpacked: This 2019 Game Still Sets the Bar for Open World VR
Our series Inside XR Design examines specific examples of great immersive design. Today we’re looking at the clever design of Stormland's weapons, multi-modal locomotion, and open-world.
Editor’s Note: Stormland was released six years ago today! In celebration of the its release anniversary, we’re...
VR Design Unpacked: The Formula for Great VR Game Trailers
Our series Inside XR Design explores the best of immersive design. Today we’re talking about how to make an incredible VR trailer using just in-game footage. No mixed reality setups, no complicated compositing—just smart planning and a proven playbook. And keep...
New Meta Developer Tool Enables Third-parties to Bring Apps to its Smart Glasses for the First...
Today during Connect, Meta announced the Wearables Device Access Toolkit, which represents the company's first steps toward allowing third-party experiences on its smart glasses.
If the name "Wearables Device Access Toolkit" sounds a little strange, it's for good reason. Compared to...
VR Design Unpacked: How These Clever Tools in ‘Red Matter 2’ Boost Immersion
In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the clever design of Red Matter 2's 'grabber tools' and the many ways that they contribute to immersion.
Editor’s Note: Red Matter 2 was released three...
VR Design Unpacked: Everyone Should Know These VR Interface Basics
Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Electronauts and what it can teach us about smart VR interface design.
Editor's Note: Electronauts was released seven years ago this week! It was...
VR Design Unpacked: Why ‘Embodiment’ is More Important Than ‘Immersion’
Our series Inside XR Design examines specific examples of great XR design. Today we're looking at the game Synapse and exploring the concept of embodiment and what makes it important to VR games.
Editor’s Note: Synapse was released two years ago this...
VR Design Unpacked: The Secret to Beat Saber’s Fun Isn’t What You Think
Our series Inside XR Design highlights and unpacks examples of great XR design. Today we’re looking at Beat Saber (2019) and why its most essential design element can be used to make great VR games that have nothing to do with...
VR Design Unpacked: The Details That Make ‘Half-Life: Alyx’ a Masterpiece
In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the details of Half-Life: Alyx and how they add an immersive layer to the game rarely found elsewhere.
Editor’s Note: Half-Life: Alyx has been hailed by...
Snap Spectacles Offer a Peek into All-day AR with New Geo-location Platform Update
Snap, the company behind Snapchat, introduced its fifth-gen Spectacles AR glasses six months ago, and now the company is releasing a number of new features that aim to improve geo-located AR experiences.
Released in September 2024, Spectacles are still very...
Meta Announces $50M ‘Horizon Worlds’ Content Fund as Some VR Studios Struggle to Make Ends Meet
Meta today announced a $50 million fund to incentivize the creation of new and improved content in Horizon Worlds, the company's first-party social gaming platform. The move comes as many seasoned studios that build self-contained VR apps for the...
Google Responds to Developer Concerns About Long-term Commitment to Android XR
Google's announcement of Android XR last month was largely met with excitement, but there was a notable undercurrent of concern about Google's long-term commitment to the platform. The company has a storied history of launching new products and platforms,...
‘Batman: Arkham Shadow’ Behind-the-scenes – Insights & Artwork from Camouflaj
Batman: Arkham Shadow had a lot to live up to. Not only were the developers trying to bring one of the world's best-known superheroes to VR, they were also building a radical new to play a revered game series...
The Best Shotguns in VR (and what makes them feel great) – Inside XR Design
Our series Inside XR Design highlights examples of great XR design. Today we’re looking at shotguns in several different VR games to learn what makes them feel great in the player's hand. In doing so, we'll uncover the secret...
New Spatial SDK Reflects Meta’s Push to Bring ‘Spatial Computing’ to Quest
Quest headsets have long been great for playing immersive games, but not so great for the kind of basic 'desktop productivity' that Apple's Vision Pro excels at. Now Meta is hoping to bring more 'spatial computing' into the fold...
Global Hackathon for Vision Pro Development, Vision Hack, Kicks Off Next Month
Vision Hack is a forthcoming remote hackathon for developers building apps for visionOS. Open to all skill levels, the event is set to take place September 13–15th.
Guest Article by Cosmo Scharf
Cosmo Scharf is an Emmy-nominated product designer and entrepreneur...
















