XR Design & Development

The latest XR development news. In this section you'll find coverage on XR and spatial computing development & design.

XR Design & Development

The latest XR development news. In this section you'll find coverage on XR and spatial computing development & design.

HTC is Giving Devs a Big Revenue Share Boost on Its VR Platform

HTC is sweetening the pot for VR developers selling content on its VIVEPORT VR storefront, on both PC VR and its standalone Vive XR Elite headset. HTC announced today that it will be increasing the revenue share of sales made...

Meta’s New Demo Shows Players & Devs What Compelling MR Can Look Like

Meta now has three mixed reality headsets, but still not a ton of mixed reality content to go with it. To remedy that, the company worked with veteran XR studio Magnopus to release an open source Unity demo it...

‘Vi’ Wants You to Build Muscle with XR Gloves & (eventually) Its Fitness-first Headset

Using an XR headset for at-home workouts basically looks like playing Beat Saber: you can duck, dodge, punch or slice to improve cardio and burn fat. With an increasing number of apps that essentially play on that formula, XR startup...

This is What a Vision Pro Competitor From Meta Could Look Like

With Apple Vision Pro out in the wild, it's likely that Meta's Quest Pro line will evolve to become more of a direct competitor. And we've actually got an idea of what an even higher-end Quest Pro 2 could...

Chinese AR Startup Xreal Raises $60M in Hopes of Competing with Apple

Xreal, the China-based AR headset creator, announced it's secured $60 million in its latest funding round which it hopes to use for product development and an expansion of production facilities. Founded in 2017 and headquarted in Beijing, Xreal counts among...

New Reality Labs Research Project Demonstrates Mind-bending AR Capabilities

A project from researchers at Reality Labs, Meta's XR division, shows a method for interacting with the real-world through augmented reality. I'm about as seasoned as they get when it comes to the XR space. I see research papers all...

Exploring XR User Interface Interactions in ‘Idea Engine’

Idea Engine allows you to create and share VR and mixed reality experiences. Building such a general-purpose tool requires complex user interfaces. In this Guest Article, developer Brett Jackson shares his approaches to UI interaction. Guest Article by Brett Jackson Brett...

Designing Mixed Reality Apps That Adapt to Different Spaces

Laser Dance is an upcoming mixed reality game that seeks to use Quest's passthrough capability as more than just a background. In this Guest Article, developer Thomas Van Bouwel explains his approach to designing an MR game that adapts to...

Crafting Memorable VR Experiences – The Interaction Design of ‘Fujii’

Creating a VR that truly immerses the user is no easy feat. To pull this off correctly requires a careful blend of graphics, animations, audio, and haptics that work together in deliberate concert to suspend disbelief and engross the...

Collaborative Spatial Design App ‘ShapesXR’ Raises $8.6M, Expanding to Apple Vision Pro & Other Headsets

ShapesXR is a collaborative spatial design app built to make it easy to prototype spatial interfaces, interactions, and environments. The company announced today it has raised an $8.6 million seed investment, part of which the company plans to use...

‘Horizon Call of the Mountain’ Behind-the-scenes – Insights & Artwork from Guerrilla & Firesprite

It's a rare treat when we get a VR game with the scope and scale of Horizon Call of the Mountain, let alone to see a much-loved IP reimagined specifically for the medium. Made exclusively for PSVR 2, the game...

A Concise Beginner’s Guide to Apple Vision Pro Design & Development

Apple Vision Pro has brought new ideas to the table about how XR apps should be designed, controlled, and built. In this Guest Article, Sterling Crispin offers up a concise guide for what first-time XR developers should keep in...

The Hidden Design Behind the Ingenious Room-Scale Gameplay in ‘Eye of the Temple’

Eye of the Temple is one of the rare VR games that focuses on not just on pure room-scale movement, but dynamic room-scale movement. The result is a uniquely immersive experience that required some clever design behind the scenes to...

The Design & Implementation of Hand-tracking in ‘Myst’

Using Presence Platform’s upgraded Hand Tracking API, we introduced Hand Tracking with our most recent update to Myst on the Meta Quest Platform, titled 'Hands & More'. We’re super excited to finally let folks play Myst on Quest without...

‘Moss: Book II’ Behind-the-scenes – Insights & Artwork from Polyarc

In an industry as young as VR there's scarcely any original IP that's had the time to become truly iconic. But if there's one today that looks well on its way, the world of Moss is a strong contender....
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