2023 Sections
New Oculus 0.6 SDK Built Into Unreal Engine 4.8 Preview 3, Available Now
With the exciting new developer features revealed with the Oculus SDK 0.6 earlier this month, it's great to see Epic working diligently to bring the new version to Unreal Engine 4. The first integration of 0.6 for UE4 comes...
‘Arizona Sunshine’ is a Room-Scale Zombie Shooter for HTC Vive, Teased for Release Later This Year
Vertigo Games has recently released a teaser trailer for Arizona Sunshine, a made-for-VR zombie shooter targeted for a 2015 release on HTC Vive.
We've been asking ourselves the same question ever since Valve announced their partnership with HTC to produce the Vive:...
FOVE Passes Kickstarter Goal in Under 4 Days
FOVE, the eye-tracking VR headset, has reached its crowdfunding goal in less than 4 days time. Stretch goals have yet to be revealed.
After having quickly blown past the Kickstarter goal in the course of 96 hours, the landmark VR headset has come ever closer to...
Epic’s ‘Showdown’ Demo Runs at 60 FPS on Morpheus After UE4 Optimizations
Epic's high fidelity Showdown demo was only barely able to hold framerate on one of the most powerful GPUs in the world when it debuted last September. But now, after optimizations for Unreal Engine 4 on PS4, the demo runs on...
Retinad’s Promising VR Ad and Analytics System is Now Backed with a $500,000 Investment
Retinad, a company working to bring immersive advertising and analytics to virtual reality, has just closed a $500,000 early-stage round to bring their solution to market. Avoiding the worst case banner-in-your-face approach, the company is jumping feet first into VR,...
‘Courage’ is a Beautiful, Co-op VR Game Made in 12 Weeks by Students
A group of students at designed and developed this stunning looking 2 player co-op game in just 12 weeks with a team of 11. The title was created as part of a Game Design module at the University of...
Visualizing the Latest Features Found in Oculus SDK v0.6.0.0
A clever set of visualizations covering some of the major changes to Oculus' new software developers kit (SDK) has surfaced, and may help the non-developers among us get a better grip on exactly what these changes mean for VR.
Thanks to...
Valve’s Lighthouse Base Station in Action, Inner Workings Explained
Some of the inner workings of Valve's Lighthouse base station, an infrared laser-emitting device used for 'room scale' positional tracking, were revealed today by Valve developer Joe Ludwig.
Ludwig's SVVR Conference talk entitled "OpenVR and You" addressed a number of issues dealing...
AltspaceVR’s Social VR App Officially Launches, Now Open to All
AltspaceVR, a social VR app which allows users to connect and communicate in real time within virtual reality, is breaking free of its invite-only beta chains and officially opening its doors to the world for good.
AltspaceVR has been in...
‘River’ VR Accelerator Startups Showcased at Founder Field Day (part 2)
The first class of Rothenberg Ventures’ ‘River’ VR accelerator have graduated. Thirteen companies, in which Rothenberg invested a combined $1.3 million, showed off their latest work at the company’s annual Founder Field Day event. Road to VR was on the...
Yes, You Can Juggle in VR with the HTC Vive
When Alex Schwartz told people he could juggle in VR with the HTC Vive and SteamVR controllers, they didn't believe him. But now he has video proof: not only can he juggle quite effectively with the system, he thinks that it...
Oculus Shares Optimization Tips for Unity-based Gear VR Projects
Chris Pruett, Oculus' head of developer relations and co-founder of Robot Invader, has recently released somewhat of a technical quick-start guide targeting potential Gear VR devs looking to get that extra mile out of their game or experience.
The blog post, Squeezing Performance...
VR Devs Experiment With Virtual Locomotion at HTC Vive VR Jam in Austin
Last weekend, Owlchemy Labs and VR Austin hosted an event in conjunction with Valve, HTC, Nvidia, Epic, and Unity, that gave VR developers a chance to created rapidly prototyped VR experiences for the brand new HTC Vive headset that works...
‘River’ VR Accelerator Startups Showcased at Founder Field Day (part 1)
The first class of Rothenberg Ventures' 'River' VR accelerator have graduated. Thirteen companies, in which Rothenberg invested a combined $1.3 million, showed off their latest work at the company's annual Founder Field Day event. Road to VR was on the...
My Hands-on With WEVR’s ‘theBlu: Encounter’ – Face to Face with a Giant of the Sea
WEVR's theBlu: Encounter was one of only a handful of titles to grace Valve's demo suite when the HTC Vive was revealed at GDC 2015 in March. Matthew Terndrup paid a visit to the developers' headquarters to spend some...



















