Valheim, the popular Viking-themed survival game for PC, doesn’t natively support virtual reality, but thankfully there’s a pretty full-featured mod out there that lets you play via PC VR headsets and Oculus Quest via Link or Air Link. The unofficial VR mod has gotten a few updates now to make it even more immersive, including some missing bits like room-scale movement, snap turning, and a spear-throwing mechanic.

Update (July 26th, 2021):  Two updates released this month (versions 0.6 and 0.7) include substantial gains for users looking for a more VR-native experience. Now Valheim VR has included some of the important things mentioned above, but has also fixed things like anti-aliasing, arms not properly syncing in multiplayer, and Vive wand bindings.

Another nice touch: crouching is configurable for room-scale sneaking and a few mechanics were included such as shield parrying, stabbing, and improved fishing. You can check out the full change log here.

The original article detailing the inclusion of motion controller support follows below:

Original Article (June 21st, 2021): Initially released in February by Brandon Mousseau, not only does the mod let you play in VR in the first-person, but also now includes inverse kinematics for articulated upper body and finger animations, and a full assortment of things you can do with motion controllers. You can now do things like engage in melee combat via swinging and punching, naturally shoot a bow and arrow, hold up your shield, and fish.

There are some things that haven’t changed because of the obstinately flatscreen nature of the game, such as some point-and-click interactions like building, gathering supplies, and interacting with menus. The mod however does now include custom controls for switching and equipping items via a more accessible quick menu, and holstering and unholstering weapons, which is a big step in making it feel more like a VR native.

Check out this video from YouTuber ‘Gamertag VR’ to see the mod in action:

There are still a few caveats to the Valheim VR mod. At the time of this writing, all multiplayer users must have the mod installed, otherwise those non-VR player may see some odd behavior such as missing upper-body and hand animations. Mod developer Brandon Mousseau also says full room-scale tracking is still in the works, as all locomotion is still based on joystick movement only.

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If you want to play Valheim in VR, you’ll need a few things outside of a SteamVR-compatible VR headset, VR-ready PC, and a legit copy of the game. You’ll also need to download the BepInExPack installer to inject custom code, and the VHVR mod hosted over at NexusMods.

If you’ve never installed a mod for Valheim, Mousseau also created a handy step-by-step installation guide. You’ll find everything you need there.

Thanks goes out to Twitter user OXIOXI for the tip. 

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  • Reminds me a bit of The Forest, albeit far less realistic. Not enough people talk about The Forest, it’s by far the best VR Survival game out there. It even does multiplayer!

    But having played it to death (200+ hours), I’d certainly be up for something new.

    • ADHD Gamers

      The Forest is definitely the best VR survival game ATM.

      • 3872Orcs

        I agree. I’ve spent over 100 hours completing it in co-op, it is buggy though but super fun nonetheless. Hopefully Green Hell is just as good when it arrives for VR later this year.

        I also hope we get VR for the next The Forest game. With the original getting so much praise one would think the developer would do it.

        • MaverickMartyn

          I was just about to mention Green Hell, having discovered it in the past couple of days.
          I expect it will pick up quite a lot of steam real soon.
          I have not played it myself, but it looks fairly promising.
          As far as VR of the next The Forest game, I wouldn’t hold my breath, but I certainly hope so.
          The first one was awesome, and like you said by far the best of its kind at the moment.

  • 3872Orcs

    Bad framerate; it seems capped at around 45fps. Performance is nearly always what kills the fun for me in VR :( Just give me a stable 90fps throughout the game and I’ll be a happy camper.

    I guess this has something to do with this being a mod of the pancake game?

    • Charles

      Strange it would struggle with framerate, given the 20-years-ago graphics quality.

      • Tom Taylor

        Sorry Charles, but I have to say this – you seem to have no idea about Valheim and never played it, the graphical atmosphere is one of the best I’ve ever seen and I’ve been playing for over 40 years.

        @3872Orcs, I did not tried the mod yet, I hope the performance issues can be fixed in future.

        • Charles

          See my reply to MaverickMartyn below.

      • MaverickMartyn

        Yeah. Play the game on max settings, and it’s absolutely beautiful.
        Take a look at a few screenshots.
        The VR version will of course have to have lower graphics.

        • Charles

          I’m just going off the screenshot and video in this article. I’m not saying the artwork isn’t good – it has its own charm. But in regards to pushing GPU limits… it looks like an average PS2 game, except mixed with mid-90’s “Doom 1” style giant-pixelation. As such, I can see no technical reason for low framerates other than just extremely inefficient coding.

          • n0vi

            It uses shader and lighting effects not possible on even the Xbox 360. It has an almost-fully voxel destructable world, with physics engine events dictating emergent moments often. Please stop lol

    • MaverickMartyn

      That is unfortunately way easier said than done.
      VR is by nature quite demanding, and Valheim is – the last time I played it (at least a couple months ago) – not the most optimized game yet.
      It’s in early access though, so hopefully that will change in time.
      The mod itself has also only existed for about 4 months.
      The first code was committed late march. Give it time my guy. :)