Nofio, a Wi-Fi 6E wireless adapter for Valve Index, blasted past its funding goal of $315,530 AUS (~$215,000 USD) in a single day when it hit Kickstarter earlier this month. Late last week project organizers announced all available units were sold out, however now the startup has reopened sales after securing additional units just days before the campaign’s end.

Nofio still has six days left its Kickstarter campaign, which was thought to be effectively over last week when the company announced it had sold out of its last units. Now the company says it’s reopening pre-orders, although it’s not sure how many the project has left to offer in its third batch. That last remaining batch is slated to arrive to backers sometime in July 2023, which may very well allow the team enough time to tack on as many latecomers as possible before the campaign officially closes next week.

Additionally, the company has opened up a developer page on Steam to better communicate updates regarding SteamVR integration. The studio says it will allow them to provide software updates, configuration and diagnostic utilities, and tighter integration with SteamVR. The original article follows below:

Nofio seems to have hit a homerun with the Index-owning community as it has now officially sold out of pre-orders via its Kickstarter campaign, garnering nearly $570,000 USD ($845,000 AUD) from more than 1,300 backers.

Although its early conclusion means there are effectively no stretch goals in sight, the creators say in an update they plan some “very exciting announcements to make over the next couple of weeks.”

The creators say to follow along via Twitter for future updates and behind the scenes info coming soon.

Nofio has managed to nearly double its Kickstarter funding goal of $215,000 USD in the first 24 hours. At the time of this writing the project has attracted around $370,000 USD from nearly 900 backers.

The Brisbane, Australia-based startup hopes to ship its first production run starting in April 2023, which includes a batch of 2,000 units. The response from the community has been so swift though that all first batch units (and their early bird pricing) are gone, with second batch units priced at around $390 USD. Those also have an April 2023 launch date appended, although we’re likely to know more in the coming days.

The team hasn’t issued an update yet, so there’s no telling what stretch goals they have in mind either, as Nofio so far looks to match pace with many of the popular VR hardware Kickstarters such as Lynx and Kat VR’s latest KAT WALK VR treadmill. Check out the Nofio Kickstarter here for more info.

Original Article (July 11th, 2022): The company claims it achieves the “lowest latency wireless video on the market,” which it says works in up to a 5m × 5m (15ft × 15ft) play area.

Taking to Reddit, Nofio additionally claims its device will be able to do “less than 5ms” of latency, which the company says it was able to achieve in larger test area of 5m × 10m (15ft × 30ft).

Image courtesy Nofio

Nofio says the base transmitter connects via the existing OCuLink connector, and that its on-device proprietary compression helps it achieve such a low latency.

The creators promise a 2+ hours battery life with the supplied battery pack, which is about in line with standalone headsets such as Meta Quest 2 and Pico Neo Link 3. The device is able to support other USB-C battery packs however, so you could either choose a larger capacity battery or simply keep multiple batteries at the ready for longer playsessions.

Image courtesy Nofio

For now, the device only supports SteamVR on Windows, however the creators are hoping to bring Linux support as well at some point.

And why Wi-Fi, and not a solution such as WiGig as with HTC Vive Wireless Adapter?

“We have a 60GHz wigig solution, and there are serious issues with line-of-sight and wireless range,” Nofio says. “We believe the Wifi solution gives a much better experience.”

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Preorders are set to launch through Kickstarter sometime in August, with an estimated delivery window of Q1 2023. Pricing is slated to be between $399 and $499, Nofio says, which will likely position it as an enthusiast-level piece of kit.

Granted, if you already own the full $1,000 Valve Index package, which includes headset, Index controllers, and tracking base stations, you might already consider yourself a VR enthusiast.

We’re still hoping to learn more about Nofio when the company launches its Kickstarter. In the meantime, you can sign up for updates on the Nofio website.

Check out Nofio in action below:

Newsletter graphic

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Tommy

    This will make a lot of people happy. Hopefully, it works better than TPcast on Rift.

    • AndroidGuy

      I used my TPCast maybe a dozen times, what a POS. Too heavy, too bulky, only works on one HMD. Now I can’t even sell it that’s how worthless it is. This has the same problem: buying it at this price would make sense if you could use it for any wired PC VR headset, from Rift CV1, Index all the way up to Varjo or Pimax. But no, it’s destined to go into the trash heap when you upgrade your Index to Index 2 or whatever else. I just don’t get it.

      • Tommy

        Totally agree. A universal adapter would be amazing. Can that even work?
        I had to order my TPcast from the UK to the US and soon after ended up getting a different HMD. Mine got used for about 2 weeks.

        • AndroidGuy

          I spoke to the creator of the laser-tethering solution called “Unlink” and they are 100% HMD-agnostic. So yes, it is possible. Either using a hardware box plugged in to your PC or software-based solution (like Virtual Desktop or AirLink).

          You plug in your HDMI cable + USB cables into the Unlink box and it’s like having a wired HMD, so from the point of view of the PC and installed VR compositor software / drivers, it IS a standard wired solution.

          This one could use a combination of software (encoding side) and hardware (headset adapter), so PC -> router -> Rx box -> HMD, or fully hardware-based (PC -> HDMI + USB -> Tx box -> Rx box -> HMD). The latter is cheaper while the latter wouldn’t require any special software, only the default wired software.

          • Tommy

            I wonder what kind of latency Unlink has. That sounds like a decent solution. Would love to use it on my G2!

          • Baldrickk

            This one has an external box for the encoding, so you would just need a different box on the headset if you switched.
            It could even be possible to use an adaptor with the device on a different hmd, as technically, the cable to the headset is just usb + display port + power. You would just need a cable adapter made up to make the connection.

  • jiink

    I wonder how the picture will hold up at 120hz or 144hz. It’s nice that Quest 2’s WiFi streaming supports 120hz, but it gets crusty-looking real fast!

  • kontis

    Cool, but 60 Ghz (WiGig, Wifi AY) can achieve 10x the bandwidth of 6 Ghz (Wifi 6E), which can match HDMI for raw or close to raw video transmission.

    So the question is: how noticeable will be that compression.
    Quest uses typical video streaming that uses vector data from frame to frame to heavily compress (x100), but it’s also some of the most advanced compression developed over decades used by all big corporations and world’s TV standards. It’s not easy to create new proprietary single-frame-only compression with even fraction of that kind of efficiency.

    • Baldrickk

      They’ve said “almost lossless” and from playing around with 4k recordings, adjusting quality/bandwidth settings, I can believe it.

      Maximum bandwidth for 6E is just shy of 10Gbit/s
      Let’s play it safe, and say you can only realistically make use of 20% of that for the stream… (Unlikely to be this low, but bear with me)

      An index has just over half the pixels of a 4k output, but at 120hz has two frames per that of a 60hz display. So a 60hz 4k display is a good enough proxy for bandwidth.

      The maximum stream bandwidth Twitch wants to ingest is 6000Kb/s, or 6Mb/s.
      (We’ll ignore how Twitch and YT re-encode at lower quality settings, so focus on direct recordings)
      Recording at that bandwidth, you _can_ notice artefacts in the image, but really, only when you take a freeze frame and inspect a high frequency area.

      On the other hand, artefacts will be more obvious in VR, given that the image from each eye will end up disparate from the other.

      However, that 6Mb/s is a _tiny_ amount of the avaliable bandwidth. We’re not going over the internet here, but instead peer to peer, locally. Even restricted to 20% of the theoretical maximum, we’re looking at a usable bandwidth of around 3000× what that recording is using…
      That leaves plenty of headroom for less efficient (but lower latency) encoding.
      Knock it down to 2% of the maximum and you’re still talking about 300× more bandwidth than is needed for that maximum twitch ingest bandwidth.

      There’s also the fact that despite calling it proprietary compression, it still may not be _theirs_ – it could be licenced from another company or entity. And it’s with noting that Display Port have been working on this problem for quite a while. And they’re not the only ones. I wouldn’t be surprised if that’s what is running in here under the hood.

      • Arno van Wingerde

        Very insightful contribution: I was actually worried about the amount of compressions like done by Nvidia and AMD and then this one on top… but you showed there is not much to worry about.

  • NotMikeD

    I can’t believe I’m saying this, as I love high-end PCVR and my Index may be my favorite piece of tech I own, but this feels very much too late and too costly. Everyone’s looking to the next VR headset from Valve right now, Deckard is front of mind for everyone, and the sentiment I read from most people is that the Index is nearing the end of its reign of dominance (it’s already outclassed in resolution by many other readily available headsets); in 2023 we’re expecting to see new offerings from Sony, Apple, Meta, and very likely Valve themselves. “Enthusiast” or no, spending half the cost of what was already expensive package on a 3YO+ headset in 2023 will be a very tough pill to swallow.

    • kontis

      WiFi 6E wasn’t available earlier, so this type of solution that avoids both: high frequency reliability issues and heavy temporal compression problems of limited bandwidth solutions was technically not possible before, at all.

      They are obviously targeting low quantity production and maximizing profit margins. Probably the smartest business choice they could do right now.
      FTB VRChat addicts and content creators can easily justify it and none of the competing products you mention (except from Valve) properly support FBT tech.

      The case of Tundra Labs’ trackers (the demand still exceeds the supply despite the criticism of high price when it was announced) proves that this community is big enough to make these products successful even at enthusiast-targeting pricing.

      The irony of VR industry is that the biggest VR hardware buyers are some of the worst game buyers, because why spend $20 for a new game when you spent $2000, so you can sit in front of the mirror for 12 hours a day in a free app?! ;)

    • dogtato

      counterpoint, because the index has lasted for three years (apart from buying replacement controllers) it’s not that big of an ask for an upgrade. higher resolution is a more expensive upgrade when you consider the PC needed to power it.

    • ViRGiN

      truth be told, index was already outdated on day 1.

      • NotMikeD

        Oh my God, yes we get it, “Quest good, PCVR bad!” Please just move on—with your comments, with your life. Getting very sick of all that noise here.

        • ViRGiN

          fuk off you fanboy. stop getting triggered. get back onto your own discord where you can control the narrative.

          • NotMikeD

            Right stop mistaken people’s annoyance with the same predictable messaging as “being triggered.” These are not the same, I know that’s your goal. You are not achieving it.

          • ViRGiN

            i’m annoyed with “your” pcvr is not dead because you are using it. so what?

      • Peter Dulong

        I take it you don’t own one! If you did you would see it’s really good.

        • ViRGiN

          if you weren’t so blindfolded, you would know it’s outdated on release date, selling for premium price.
          i dont give a flying fuk about your personal feelings.

          • Jeey Ghshs

            No one gives a flying fuk about your personal opinion either.

      • Gonzax

        What? that’s absurd, Index was the most advanced headset when it came out.

        • ViRGiN

          advanced in what!? you’re absurd. HP Reverb came out in 1st May 2019 vs 28 June 2019 for valve index. Reverb to this day has better resolution! There is NOTHING advanced about valve index! NOTHING!

    • Gonzax

      Agreed. 2 years ago maybe but to be honest I have been waiting for a Index 2 or similar for a while now, I wouldn’t spend money on this right now. That and the fact that the cable never really bothered me much.

    • Sven Viking

      I was thinking the same kind of thing when they announced this (and there’s also the fact that Kickstarter hardware should generally be expected to arrive quite late if ever). Good for them that it’s so successful. Hope it works out well for the backers.

    • Ridge2

      too late, and too costly, it very well may be, and if the deckard or whatever that open source headset was releases first, I’ll probably grab that instead. but if by the time this releases the index is still king, I’m picking one up lol

  • Ad

    This is too late, unfortunately. Also I think wigig could have worked if it was ceiling mounted.

    • XRC

      Visited a holocaust memorial experience a while back running 3 x Vive Pro wireless side by side.

      Very impressive performance with attenna mounted on overhead gantry housing PC above the entrance to each user space

    • mirak

      whe ceiling mounted ?
      It works well at at head level.

  • XRC

    Wanted updated wi-gig (2) solution (801.11ay) with ceiling or attenna transmitter.

    It’s been ratified after 5 year delay, and Intel chipsets are now available for OEM. FCC product safety approval could take several months.

    Index at 144hz and 100% resolution (2880×1600)= 15.9 Gbps

    Doubtful wi-fi 6e can provide that without noticeable compression?

    I’d have paid similar money as the Vive wireless adapter, but only for wi-gig 2

  • Andrew Jakobs

    I wonder how well it fares compared to the wirelessmodule for the Vive Pro (v1). Also wonder how the wireless visuals are compared between the HTC and Quest 2. Can’t remember any review comparison.

  • Wow, Index users look to “Cut the Cord”. Only $500 extra.
    (Quest 2 users look on with a smug smirk)

    • Let me type in all of the angry Index user’s responses so they don’t have to:
      “The Index has a better field of view” (by a tiny percentage)
      “The Index has better build quality” (based on your personal tastes)
      “Valve made it! Gabe Newell is my personal god”
      “Facebook BAD! Grrrrr” (sure, why not?)

      Or, if they were more honest:

      “I paid alot of money for it, I choose to believe it’s better, and I DEFINITELY don’t feel like a sucker having massively invested in an over-priced, under-preforming headset. Sometimes I just use it purely out of spite for how much more a $300 Quest 2 does”

      • Tommy

        Not an Index owner so I don’t really care but the FOV difference is HUGE between the two. One is around 90 and the other is 130. It also has nice off the ear audio, high refresh, better comfort, better tracking, and better controllers. They both have LCD, which I don’t care for.

        • philingreat

          I prefer the Oculus touch controllers. The placement of the thumb stick on the Index controllers is so off from were I naturally have my thumb, it’s super uncomfortable.

          • Gonzax

            Touch controllers are great and more durable than the Index’s. The thumb sticks are a million times better on Touch too.

            I love the knuckles, mind you, but quality and durability leave a little to be desired. Index is far superior overall, anyway.

          • ViRGiN

            Just because you repeat it’s superior doesn’t make it one.
            And knuckles are a fucking scam. Valve shipped devkits to developers for years prior, the best they achieved were a handshake simulator and pavlov adding ability to show middle finger. lol

          • Gonzax

            You can’t even read, dude, read it again and try to improve your reading skills a bit. Too much trolling just melted your brain cells.

          • ViRGiN

            ah, yes, i’m trolling because i don’t like your SuPeRiOr headset. stop trolling.

          • adsf

            …im trolling ……. stop trolling.

            stop taking crack

          • Chad Smalley

            You are not happy unless you are putting people down and talking BS. You are a toxic addition to anything you post on. You complain about fanboys, but that is all that you are. You go off on anyone who has a different view than you. Very pathetic.

      • Cless

        Sure, its not like… you know, base station tracking is objectivelly superior in all specs than Facebook’s solution lmao

        • ViRGiN

          in what fuking universe!?
          fuking valve fanboy. yet annother annoying pcvr-propagandist. get educated!

          In this paper, we aim to fill the gap by comparing SteamVR Tracking and Oculus Insight in a 5m × 5m room scale setup, using state of the art hardware (i.e. the Oculus Quest 2, SteamVR base stations 2.0 and High Tech Computer Corporation (HTC) Vive Trackers Version 2018). The results reveal a significantly higher accuracy for the Oculus Quest 2 compared to SteamVR Tracking in the height of a tracked object. Furthermore, the Oculus Quest 2 tracks its position with substantially higher precision than SteamVR Tracking. Based on the results, we conclude that the Oculus Quest 2 is suitable for a wide range of applications in research and industry, particularly considering its lower acquisition costs, higher mobility and easier setup compared to SteamVR Tracking.

          • Cless

            lol
            First of all, source, since that could be your uncle writing after drinking 2 whiskeys. Second, even if true, precision is the least of its worries, we would be talking tracking in the sub cm/mm range.
            I haven’t heard that many people losing track on base stations, while plenty of people I’ve heard complaining about exactly that on the Quest 2.

            Third, I can add extra trackers if I’m using base stations, which give access to a lot more cool features, can the Quest 2 tracking do that? What about occlusion, how do Quest 2 cameras hold up on that scenario?
            Come on man.

          • ViRGiN

            i don’t give a flying fuk about your mentally ill superiority. the paper is clear. google up a part of the quote above. are you so retarded that you do not realise providing links in the comment section is not possible? your brain has been clearly damaged by a fallen lighthouse.

          • Cless

            The paper! All bow for the paaaaper!

            Read the paper, you moron. I’m sure that 5mm of standard deviation makes THE WORLD of difference when using it lmao

            Definitely worth giving away you know, the lack of massive occlusion issues and the ability to have trackers on your body. Call me crazy, but I will chose the later lol

            Dude, I don’t even have an Index and couldn’t care less about it, its just pathetic to see your fanboyism for Facebook over, and over, and over man, get a different hobby

          • Tommy

            Lighthouse tracking will ALWAYS be better than inside out tracking. No ifs, ands, or buts about it. It’s been proven over and over again.

          • Cless

            Yeah, its just the only way of getting proper tracking from anything the actual headset is occluded from.

          • Tommy

            Even though the tracking is better, I still prefer the inside out tracking due to the ease of set up.

          • Cless

            That is fair indeed, plus you can move it from room to room if you feel like it, while LH… not so much.

          • ViRGiN

            LMAO got milk?
            got triggered?

            now go ahead and tell me that adding base station is adding more accuracy and precision.

            fuk off. scratching your butt is a real benefit for vr tracking? fuk off.

          • Cless

            Jesus man, you should definitely contact a salt company, you could carry their whole yearly budget with the amounts you have.

            It does add accuracy and precision, even if the quest 2 has better (5mm SD) precision on height, how good is it when you can occlude the controllers tracking so often and easily? Those moments don’t count to you? Come on. Base stations have many disadvantages, but more reliable tracking is their definitely strong suit.

            So… go buy some better arguments, and get some uppercase letters since you’re at it, seems you run out of any that aren’t L, M, A or O.

          • ViRGiN

            it doesn’t do fuking anything, other than covering more of the flaw in technology – blind spots. but in realistic scenarios – quest 2 covers them all with nothing extra. that is, unless you’re the kind of guy to scratch your butt in vrchat for minutes on end

          • Cless

            Dude, I have an itchy butt okay? Very disrespectful of you to point that out here out here in public! I thought I told you that in confidence!

            But on a serious note, it is very noticeable in some games/programs, damn, I even lose track sometimes using LH, 2 bases aren’t infallible, 3 do cover even those weird cases though.

          • ViRGiN

            none of what you said above… makes lighthouse tracking any damn better. stop repeating the myth of it’s superiority.

          • Cless

            Except for the part that absolutely supports it, like it barely having any occlusion issues, unlike the Quest 2 or any other headset that uses that kind of tracking (on the market at least). And that is with the standard 2 bases, put a 3rd one and it becomes practically perfect too, even if pricy.
            On top of that, being able to do body tracking and track other objects you want with trackers, which the Quest 2 flat out can’t do (which is fine, that’s why its way cheaper too).

          • ViRGiN

            except once again the only use case is to scratch your butt in vrchat for others to see.
            lighthouse is outdated. deal with it. stop trying to paint it as superior solution when it is not. 100 lighthouses will never give me a coverage like a single quest 2 does. it just keeps track, and track, and track, and track, and track. kilometer long walk in vr? no problem! steamvr doesn’t even support that LMAO.

          • Jeey Ghshs

            Now we know why you’re a fuking ViRGiN still.

          • ViRGiN

            You lost your virginity because of rape or what? Why are you jealous?

          • asd

            how does Road to vr allow these kind of comments and users?

            I hope youre happy knowing that your toxic shit causes people not to come here anymore when they just want to talk about cool vr things.

          • asd

            uhh what lol? it doesnt track ifg your hand goes in front of the camera… its doesnt track if your hands go out of view… shall i continue??

            the fact that you blatantly lie just proves youre trolling

          • ViRGiN

            what? stop trolling.

      • nedo

        hehe, as a Index user i must say the FOV is really great, had the G2 for a weekend from a friend just to compare it. G2 view is so crisp, but the FOV is crap (feeling i had blinders on). Was flying IL-2 and after half hour i changed back to Index. And after 3 years running i’am more then happy with the purchase, because i still use the lighthouses i bought 2016 with the HTC Vive.

      • NotMikeD

        Oh no what is this ViRGiN’s alt account? Look the Quest 2 is a great piece of kit and objectively great value for the price. No one should feel badly about owning one. I own one myself. But I also own an Index, and no one ever regrets a dollar spent on that device. I own both, have no axe to grind here, but I will say that every day I reach for the index while the Quest collected dust once I finished RE4. Quest is my preferred platform for Ancient Dungeon, Walkabout, Echo VR, and maybe someday Compound. For any other experience, the benefits my Index far outweigh the price of the wire.

        • Cless

          Yeah man, hopefully one day this tech becomes so cheap we get to combine both to get the best of both worlds.
          Also, there is something wrong about ViRGiN lately, he feels almost like a different person. He writes differently and is way more aggressive too…?

      • Gonzax

        Tiny difference in FOV?? Either you’re a fanboy or you clearly have never used an Index. The difference is very noticeable.

        Are you going to say the audio is also better on Quest?? For Christ’s sake, why is it so hard for some people to just admit reality?

        I don’t feel inferior in any way to someone who owns a Porsche car but I would never say mine is better when it is not.

        • ViRGiN

          LMAO, it is YOU who is a MASSIVE index fanboy. Are you going to claim index resolution is higher than quest 2 too?
          You can’t even plug headphones to valve index! Whats the point of audio when everyone can hear it? Index is a product for people living alone only?

          FFS imagine using 1440p headset in getting-closer-to-2023 and claiming it’s advanced lol.

          • Gonzax

            Wrong! Headphones can be plugged to Valve Index, it has a headphone jack; most people will never use it since the sound through the off-speakers is amazing but you can plug headphones to it if you like.
            Any PC game looks better on Index than the best Quest native game you can find. Resolution means shit if the image you put on it is crap. You can use Air Link or VD (which are great and I love them) and still you won’t get the same quality the Index offers, even with a lower resolution screen so you clearly have no idea what you’re talking about but please by all means keep on trolling, you’re fun to read.

          • ViRGiN

            so, you’re claiming index has higher resolution screen than quest 2!?!?!
            AMAZING. SIMPLY AMAZING.

            if you haven’t noticed, MILLIONS of people do not give a single flying fuck about pcvr. you are talking about “better graphics”, yet ENTIRETY of PCVR looks like mobile/nintendo switch games running on the same machine that can play latest CODs and Battlefields with RTX enabled in 4K. there is simply no quality in pcvr, don’t even attempt to argue with that you silly vrchat abuser.

            NUMBER ONE GAME for PCVR is REC ROOM, game with no graphics, followed by close second BEAT SABER once again with no graphics just few vibrant neons. Hell, even GORILLA TAG, game that doesnt even have real TEXTURE FILTERING is in top5 for PCVR users. So get off your high horse and get real.

          • Gonzax

            When did I say the Index had higher resolution? can you even read and comprehend what you’re reading? Obviously not

          • ViRGiN

            when did you say quest 2 has anything better than valve index? oh right, NEVER, because index is the superior headset for you in all regards and then you list off a number of things like audio or fov. what about tracking capabilities? ten thousand lighthouses will not be able to track valve index for even one kilometer. quest 2 can track itself for kilometers with no issue.

          • Gonzax

            Wow, big feature!! you can play one kilometer away, I bet that’s what most people do, right?
            I love the Quest and the tracking is fantastic, I have zero complaints about it and I actually prefer it to the lighthouse system (even though lighthouses are more accurate and don’t need light to work) but you’re just talking shit basically and your brain can’t even start to understand the most basic concepts so as far as I’m concerned I’m done with your trolling, I have better things to do than wasting my time with someone who can’t have a normal conversation.

          • ViRGiN

            ‘more accurate’ – in what terms? i’ve already discussed this in some other comments down below. study shows quest 2 is more accurate than lighthouse.

            “BIGGER FOV” wow big feature my ass! especially when you are already STRETCHING OUT shitty LCD with beach ass colors over a SLIGHTLY wider fov, paired with shitty lenses giving godrays. Yeah, you’re going full in on that valve index fanboyism. But that’s what nearly all index users do.

          • ViRGiN

            Also BTW, playing onward on index is still million times worse than even red matter 1 on quest 1, not to mention red matter 2 on quest 2 lol

      • dogtato

        yet for some reason quest users complain about performance in games that run just fine for me. if i want to play a game with a quest user, i first have to worry about whether the game is optimized for quest. lots of them are because it’s so popular, but i still hear complaints while my index is dropping zero frames.

      • Ridge2

        I paid $380 for mine, I have both a quest 2 and an index. I far prefer my index. I have nothing to lose, if I didn’t like it I’d sell it again, but the FOV boost by 30% is actually quite noticeable and very helpful for immersion, the finger tracking is really nice, the controllers feel better in the hand, and I can open my hand which is kinda cool. the resolution difference is there, but not really noticeable with the way valve made their lenses zoom out more in the center so that it looks higher res than it actually is.

        now on to the bad stuff

        it breaks a lot, the controllers always feel like they need to have sweat wiped off of them, no wireless yet, everything costs a lot, you don’t get oculus exclusives, (so no lone echo sadly) and you can’t take it anywhere. honestly, in my opinion, they just are kinda tradeoffs. the index is better at some things, and the quest 2 is better at others. I know people who prefer the quest 2 having tried both, and having used both for over 300 hours each, I prefer my index. sorry for the giant wall of text, I just felt like posting a pros and cons list for the index.

    • Gonzax

      I have both an Index and Quest 2 and while I love my Quest and I believe it is a great device for the price, the Index plays on another league, It’s better at everything: FOV, comfort, clarity and please don’t even get me started on audio quality.

      Other than being cordless, there is absolutely nothing where the Quest is better, that’s the reality, like it or not, which doesn’t change the fact the Quest is a fantastic headset.

  • Cl

    Its about time. Index has been out a while though and they have a high price for this. I might have bought this and the index if it was 2 years ago. Also since they are only doing the kickstarter right now, they should make it wifi 7. Maybe they could justify the price.

  • John Grimoldy

    I’d be happy with an Index extension cord at a fraction of the price. 2 hours is too short. If you have a belt-mounted or backpack extended battery to go beyond 2 hours, then you still have a damned cord, right?

  • ZeePee

    The Index is already a brick. And then to add this onto it….

    Must take it over 1kg lol. Outrageous weight.

    • Gonzax

      I have no interest in this add-on at all but the Index is a very comfortable headset.

      • bluetoothbday

        if you want broken neck yes best headset im big guy and i found it crazy heavy index must be really dangerous for fragile bones.

        • asdfas

          what lol? thats ridiculous.

  • Frozenbizkit

    long sold my Valve Index.. Little late at this point.

  • Carnel

    imo it’s too late and too expensive, especially with the index next generation coming soon.

    • Ridge2

      yeah, that’s definitely fair, I’ll probably still buy one though because I play beat saber professionally and really need that low latency if I’m gonna go wireless

  • ViRGiN

    wow, this kickstarter has already made more money than entire pcvr this year.

    i always knew valve index users were different species, but holy shit.
    they estimate shipping for FIRST BATCH march 2023; in june 2023 index will be 4 years old.

    nobody will get anything anytime soon. it will go down the exact route every other vr kickstarter did – promise a lot, updates all the time during campaign, and once they get the money, contact will fizzle out, redesigns will be necesaary adding to the delays etc.

    if you’re actually backing this up – you must be a hardcore vrchat abuser.

    at least they didn’t ask for a low goal like $5000.

  • Ad

    In 2020, this would have been a no brainer. At this point I really think something new from Valve will come before this ships out. I got a Lynx, and regret my Reverb G2, can’t consider a TiltFive, I need to keep my VR spending rational.

  • ViRGiN

    NAH PCVR GRAPHICS ARE MAH BETTA yet nobody gives a fuck and playerbase is laughable. obviously you’re a vrchat nerd.

    • Ridge2

      lol, I own both, the quest 2 kinda sucks in comparison to the index.

      • ViRGiN

        that’s just insane.
        i’ve had all major vr headsets.
        index is quite the trash with extremely loyal fanboy base.

        that headset shouldn’t be used by anyone who has self respect, let alone anyone who thinks PCVR is where the high end happens.

        • Ridge2

          no, no you haven’t. that’s just straight up bs. You wouldn’t be crapping so hard on PCVR if you’d ever even tried it.

          • ViRGiN

            so what exactly is better in index? this is just propaganda. index is outdated since release day, surpassed by even HP G2 within days. you wouldn’t be shilling for index if you weren’t paid by valve.

          • Ridge2

            I’m not gonna feed the troll, so here’s my last response. finger tracking, tracking quality make those better.

          • ViRGiN

            stop trolling.
            finger tracking? more like finger bending. it doesn’t really track fingers. on top of that, quest 2 tracks whole hands and all fingers, without ever holding anything in your hands unlike those bulky uncomfortable overhyped index controllers.

            quit trolling.

          • asdf

            you are the troll here. 100% on everything you shit out of your mouth

          • Zantetsu

            Just block that poster. I blocked them sometime in the past, I can’t even see who they are or what they said, all I see is many people feeding an obvious troll instead of just blocking them!

          • Cl

            Can’t really use that in games though. Can’t believe you can sit here and call other people fanboys when all you do is shill for quest on every article

          • ViRGiN

            can’t use that in games? LOL! clearly you never owned a quest, probably you are banned for lifetime from facebook for your racism. and then you are shilling for valve, when index exactly is unsupported in pretty much every single game out there ever made for pcvr. i’ve played plenty of games using hand tracking on my quest, you valve shill fanboy.

          • Cl

            Wow you are insane. Sure there are a few games where you don’t need a controller and can do everything with handtracking. I have a quest and use it for PCVR mainly.

          • ViRGiN

            > there are a few games
            so just like index controllers? most games do not support it, and all games don’t use it for anything more than looks.

          • Cl

            You can use the controllers as a controller lol. So every game works with them. I guess it’s a tradeoff. I like index controllers better than quest controllers, but quest has hand tracking which will be even better in quest pro which I will be getting. I’ll also be getting valves next headset which will probably have index like controllers and hand tracking.

          • ViRGiN

            So it’s a controller, with extra features that realistically no game uses. So it’s not better than Quest 2 hand tracking in any single way, even primarily by a way of having to wear something.

            Nothing is known about “next” valve headset, so it’s even ridiculous to talk about it, even more so to already have a mindset of getting it. Valve have proven everything but commitment to VR until now.

          • Cl

            You’re ridiculous to talk about anything. Index has a better controller and quest has hand tracking. They are different things and pros of each. Even if not all games use the finger tracking feature the index controller is better. On the other hand I dont even meed a controller on the quest for basic things, but hand tracking can’t be used for everything. Sometimes you need buttons and sometimes it’s actually better to have something in your hands.

          • ViRGiN

            index does not offer hands-free controls. BOO YAA!

  • NL_VR

    Feels “to late”

  • KingArt

    Why do you even still need a wireless adapter these days when Oculus Airlink works right out the gate?

    • ViRGiN

      valve fanboyism goes far and beyond.
      they are still sold on the idea of valve index being “high end” headset.

      • asdf

        how does zucks dick taste?

        • ViRGiN

          how does Road to vr allow these kind of comments and users?

          I hope youre happy knowing that your toxic shit causes people not to come here anymore when they just want to talk about cool vr things.

  • xyzs

    That’s a looot of money for an obsolete LCD 1500 pixel per eye wireless headset in total.
    At this point why not just getting a quest 2 and use it only for wireless pc vr ?

    • ViRGiN

      because ‘muh valve’ and the idea of valve index EVER being ‘high end’.

  • Hokhmah

    They mentioned trying WiGig and not being satisfied by the overall experience. I wonder if it was still 802.11ad or already ay as WiGig 2 seemingly not only has way more bandwidth but also works better in terms of distance and signal stability even without line-of-sight all the time.

  • ViRGiN

    LOL!!! the more money they collect, the bigger the delays will be, or even straight out cancellation of the project with no refunds. it’s kickstarter. been there, done that. this is one of those things that sell so well because nobody used it. if it would be ready to ship tommorrow on amazon, people wouldn’t buy it.

    break your necks, index fanboys.

  • poltevo

    This does feel late, but it you’ve already spent the money on the Index, another $500 for a seamless wireless experience could give the headset a new lease of life. There is a shrinking window before truly next generation PCVR headsets hit the market (2023-2024 is my estimate). At that point the Index will be completely obsolete. Right now its lacking in resolution and accessibility, but owners still rate and enjoy it.

  • Tommy

    Ha! Say what you want, good or bad, but there is obviously a demand for this thing.

  • Alexander Sears

    I can only see this being appealing to VRChat enthusiasts who do not already own a Vive Pro or Pro 2 with a wireless adapter and find the antenna of said product to be unshapely. The Quest 2 with a dedicated router as a Wireless Access Point is simply unbeatable in terms of value, regardless of how one feels about Meta as a company.
    Even at the current prices, if one plays their cards right, and assuming the user already owns a VR capable PC, one can buy a Quest 2, a BOBOVR M2 rigid headstrap and a 5GHz Wireless Access Point and get at least 98% of what the Index has to offer when outfitted with this device (assuming it performs as advertised), and that is before considering the standalone functionality of the Quest, which may be give or take with some users. Heck, even friggin’ HTC undercuts this wireless adapter in price with their $300 pair of antlers.

  • Gary

    Tech like this sounds great. Utilises the power of the PC, yet is able to function without the cable – sort of like the Wii U tablet wireless tech, but with VR. I wish Sony, implemented something like this as an option with the PSVR2 besides the USB C connected cable.