Voices of VR Podcast

Voices of VR Podcast

Exploring Near-Future Moral Quandaries with INVAR Studios

Rose Colored by INVAR Studios & Adam Cosco won the award for best live-acton VR experience at the Advanced Imaging Society's Lumiere Awards on February 12th. I previously interviewed Cosco at VRLA last year, and I had a chance...

Training AI & Robots in VR with NVIDIA’s Project Holodeck

At SIGGRAPH 2017, NVIDIA was showing off their Isaac Robot that had been trained to play dominos within a virtual world environment of NVIDIA's Project Holodeck. They're using Unreal Engine to simulate interactions with people in VR to train...

Making of ‘Sun Ladies VR’, the Story of Former ISIS Sex Slaves Who Form an All-Female...

The Sun Ladies VR is an amazing story about a group of Yazidi women from the Northern Iraq community of Sinjar, who escaped as sex slaves and started an all-female unit to fight the terrorist organization ISIS. ISIS raided...

The Future of Virtual Lightfields with Otoy CEO Jules Urbach

Otoy is a rendering company that pushing the limits of digital light fields and physically-based rendering. Now that Otoy's Octane Renderer has shipped in Unity, they're pivoting from focusing on licensing their rendering engine to selling cloud computing resources...

Balancing Player Control & Authorial Control with “Virtual Virtual Reality”

Virtual Virtual Reality by studio Tender Claws is a Daydream-exclusive interactive story that won the best VR experience at the 2017 Google Play Awards VR, and it's one of my personal favorite interactive narratives within VR. Virtual Virtual Reality (aka VVR)...

AR & AI Storytelling Innovations in ‘TendAR’ from Studio Tender Claws

Tender Claws, the creators of the award-winning interactive VR narrative Virtual Virtual Reality, premiered a new, site-specific, interactive AR narrative experience at the Sundance New Frontier called TendAR. It was a social augmented reality experience that paired two people...

Grabbing Virtual Objects with the HaptX Glove (Formerly AxonVR)

The HaptX Glove that was shown at Sundance was one of the most convincing haptics experiences that I've had in VR. While it was still primitive, I was able to grab a virtual object in VR, and for the...

360 Film ‘Dinner Party’ is a Symbolic Exploration of Race in America Wrapped in an Alien...

Dinner Party is an immersive exploration of Betty and Barney Hill's widely known 1961 alien abduction story that premiered at the Sundance New Frontier film festival. Rather than using normal alien tropes, writers Laura Wexler & Charlotte Stoudt chose to...

Inside Sundance Hit ‘SPHERES: Songs of Spacetime’ with Director Eliza McNitt

Sundance New Frontier had a solid line-up of VR experiences this year with a number of immersive storytelling innovations including SPHERES: Songs of Spacetime, which takes you on a journey into the center of a black hole. It's a...

VR in the ’90s: Bootstrapping the Commercial VR Industry

Linda Jacobson got into VR when she helped organize the 1990 CyberArts International gathering of artists and technologists who were using virtual reality technologies. She edited a compilation of CyberArts essays from that first gathering, and she also documented...

Jaron Lanier’s Journey into VR: “Dawn of the New Everything”

Jaron Lanier is a pioneer of the first commercially-available virtual reality systems with his VPL Research Inc startup that was founded in 1984. He has written a memoir called Dawn of the New Everything about his life leading up...

‘AUTO’: A Realistic Look at the Human Impact of Near-future Technology

AUTO is a 360-video and morality tale available on Jaunt that takes a near-future look at the human impact of automation and emerging technology. It's not a grotesque satire in the vein of Black Mirror, but it's done in a...

Houston Fire Department on VR’s Potential to Enhance Firefighter Training

Patrick Hagan is a technical specialist for the Houston Fire Department who had an opportunity to try out a VR demo by HTX Labs featuring an active shooter critical response training scenario. This demo inspired him to start collaborating...

Designing the Future Through Sci-Fi World Building

VR represents a shift from telling stories to building story worlds that people experience and interact with. There is a process of world building and experiential design that first creates the conditions of the environment, and then the full...

‘Dark Corner’ Creates a New Distribution Channel for Immersive Horror

The Dark Corner app is creating a new distribution channel for immersive horror experiences and 360-degree videos. Guy Shelmerdine and Teal Greyhavens are hoping that fans of the horror genre will be enthusiastic enough about the potential of VR...
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