VR Research

VR Research

NVIDIA to Present Latest Foveated Rendering Research at GTC 2017 in May

Held from May 8-11th in Silicon Valley at the San Jose Convention Center, NVIDIA's GTC 2017 session schedule is chock full of deep tech talks that we're looking forward to. Among them, Senior NVIDIA Research Scientist Anjul Patney will...

Advanced Brain Monitoring EEG Metrics and Experimental VR Treatments for Neurodegenerative Diseases

Advanced Brain Monitoring is a 17-year old neurotechnology company that has been able to extract a lot of really useful information from EEG data. They've developed specific EEG Metrics for drowsiness, inducing flow states, engagement, stress, emotion, and empathy...
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Disney Research Shows How VR Can Be Used to Study Human Perception

Researchers from Disney use a virtual reality headset and a real ball tracked in VR to understand the perceptual factors behind the seemingly simple act of catching a thrown object. The researchers say the work sets a foundation for...

Using VR as a Tool to Cultivate Compassion with Condition One

Danfung Dennis of Condition One has an ambitious vision for the potential of virtual reality, and it's one of the most radical ones that I've come across. He believes that VR can be used as a tool to cultivate...

NASA & Caltech Leaders Aim to Revolutionise Big Data Visualization with VR

Virtualitics is new company started by NASA JPL and Caltech alum. offering a new platform to leverage the immersive properties of virtual reality in order to better aid human comprehension and use of 'Big Data'. You've likely heard the term...

Researchers Demonstrate 100° Dynamic Focus AR Display With Membrane Mirrors

Achieving a wide field of view in an AR headset is a challenge in itself, but so too is fixing the so-called vergence-accommodation conflict which presently plagues most VR and AR headsets, making them less comfortable and less in...

VR & Memory, and Fate vs Free Will in Simulation Theory

Hassan Karaouni is one of the 11 winners of an Oculus Launch Pad scholarship for his project My: home, which allows people to share 360 videos of locations that are meaningful to them. In my Voices of VR episode...

Stanford Studies Control Schemes for Three-armed Avatars in VR

Researchers at Stanford think that having a third arm in VR could make you a more efficient (virtual) human. So they've set out to learn what they can about the most effective means of controlling an extra limb in...

Using Virtual Humans with Personality for Medical Training

On today's episode, I talk with Dr. Benjamin Lok from the University of Florida about how they're using Virtual Humans as patients to train medical students. He talks about the key components for creating a plausible training scenario which...

The Graphics Pipeline: Optimizing VR Experiences & Texture Compression

Stephanie Hurlburt is a low-level graphics engineer who has previously worked on the Unity Game Engine, Oculus Medium, and Intel's Project Alloy, and now she's creating on a texture compression product called Basis at her company Binomial. I had...

Using HoloLens to Visualise Motion Capture Performances in Realtime

Motion capture techniques are used throughout the VFX industry, but a new project from Mo-cap specialist and developer Jasper Brekelmans aims to bring live, augmented reality previews for motion capture performance, unlocking the ability to preview dances in realtime overlaid onto reality. Visual...

Simulating Crowds of Virtual Humans in Immersive Environments

The IEEE VR conference held a new pre-conference workshop this year on Virtual Humans and Crowds for Immersive Environments. Movies like Lord of the Rings and video games like Assassin's Creed use this research in order to create convincing...
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This Live Mixed Reality Solution Uses Kinect to Eliminate Green Screen

This project uses Kinect depth cameras to the fuse virtual and the real to produce real-time mixed reality footage with no green screens required, all using Microsoft's depth camera Kinect. Mixed reality is all the rage and has become one...
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This VR Experiment Generates Beautiful Worlds From Your Biometrics

STRATA is a new virtual reality experiment from The Mill that taps into biometric data—heart rate, breathing etc.—and produces beautiful procedurally generated worlds to match. No Man's Sky is the latest and possibly the most high profile example of procedurally generated...

Research on VR Presence & Plausibility with VR Technical Achievement Award Winner Anthony Steed

One of the gold standards of a VR experience is being able to achieve Presence, but Presence is an elusive concept to precisely define. Mel Slater is one of the leading researchers into Presence and says that it's a combination...
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