Ben Lang

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Based in Silicon Valley, Ben has held editorial positions across several technology publications for eight years. He founded Road to VR in 2011 to explore the immense possibilities of virtual reality, augmented reality, and human-computer interaction. Having seen the individual pieces but never the entire puzzle, he set out to map VR’s current state-of-the-art and to understand how far it is from a perfect simulation of reality (a la Matrix). Beginning with tracking the consumer VR space nearly a year before the Oculus Rift Kickstarter, Ben has spent the last several years actively documenting and promoting the industry as it experiences an explosive resurgence.
Speaking at the IEDM conference late last year, Meta Reality Labs' Chief Scientist Michael Abrash laid out the company's analysis of how contemporary compute architectures will need to evolve to make possible the AR glasses of our sci-fi conceptualizations. While...
Varjo today announced the launch of Varjo Reality Cloud, the company's XR cloud streaming platform that's aimed at making XR more scalable in enterprise settings by doing the heavy lifting of rendering in the cloud. At the outset the...
Today during Meta's Q1 2022 earnings call CEO Mark Zuckerberg told shareholders that they should buckle up for the long haul because the company's steep investments in XR and metaverse technologies aren't expected to flourish until the next decade. Today...
Axon, the company best known for its Taser stun guns, has announced the acquisition of VR studio Foundry 45 which it says will bolster its VR training offerings. Founded in 1993, Axon is the company behind the well known Taser...
HTC teased a new Vive product last week which aims to leverage the company's Vive Trackers for virtual productions. Called Vive Mars CamTrack, the box is appealing to filmmakers looking for an easy way of integrating Vive Trackers into...
Alongside the announcement of the company's first retail store, Meta has begun redirecting visitors of the longstanding Oculus.com website to its new Meta Store. Facebook announced back in late 2021 that it would rebrand itself to Meta and eventually dissolve...
Meta announced today plans to open its first ever retail store to give customers a chance to check out the company's hardware in person. The store will include a dedicated Quest 2 demo area and send participants home with...
Alongside the announcement that Quest 2 is getting upgraded controllerless hand-tracking which improves robustness, Meta revealed that it had given select developers access to the tech ahead of time, some of which used it to directly improve their apps. The...
Today at the very end of the Quest Gaming Showcase, Meta announced an upcoming Ghostbusters VR game in development by Sony Pictures Virtual Reality & nDreams, built for four-player co-op. Can't say we saw that one coming. At the end...
Formerly known only as 'Project 4', developer Stress Level Zero has officially announced BONELAB, the follow-up to its popular VR action sandbox game BONEWORKS. The game is set to launch on Quest 2 and PC VR this year. It's been nearly two...
Having released to a strong reception on PSVR back at the end of March, Moss: Book II from developer Polyarc is set for release on Quest 2 this Summer. Action-platformer Moss originally launched as a timed exclusive on PSVR back in 2018,...
Today during the Meta Quest Gaming Showcase, developer Vertical Robot announced Red Matter 2 for Quest 2, the sequel to its 2018 PC VR game which was eventually ported to Quest. Not only does the studio say the gameplay is expanding...
Veteran developer Schell Games, behind well known VR titles like I Expect You to Die and Until You Fall, announced today it has signed with Meta to deliver three new Quest games in the next two years. Schell Games is one of...
Party game sensation Among Us has been known to be getting a full-blown VR version since late last year but now we're getting our first good look at some gameplay. Developer Schell Games has also floated a 'holiday 2022' release...
Meta today announced "major improvements" coming to Quest 2's controllerless hand-tracking capability. The 're-architected computer vision and machine learning approach' is said to specifically improve reliability for overlapping or fast moving hands and specific gestures. The SDK and OS...
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