Ben Lang

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Based in Silicon Valley, Ben has held editorial positions across several technology publications for eight years. He founded Road to VR in 2011 to explore the immense possibilities of virtual reality, augmented reality, and human-computer interaction. Having seen the individual pieces but never the entire puzzle, he set out to map VR’s current state-of-the-art and to understand how far it is from a perfect simulation of reality (a la Matrix). Beginning with tracking the consumer VR space nearly a year before the Oculus Rift Kickstarter, Ben has spent the last several years actively documenting and promoting the industry as it experiences an explosive resurgence.
Back at CES, Oculus announced that Chinese electronics giant Xiaomi would exclusively  bring its own branded version of the standalone Oculus Go headset to China. The headset will support the Oculus Mobile SDK, meaning existing Gear VR and future Oculus...
Starting toward the end of 2017, the number of listed job openings at Oculus has nearly tripled, with the current number of openings floating around an all time high. Across Oculus' 15 locations, the company is currently listing 443 available...
While HTC is planning to launch the Vive Pro headset itself starting in Q1, the full package including the headset, controllers, and new SteamVR Tracking 2.0 base stations won't come until later in the year. Until then, here's a...
Varjo is a relatively new name to the VR scene, but the company is certainly making a buzz, having quickly raised some $15 million in venture capital touting the promise of delivering a VR headset achieving retina resolution at...
Limitless, a company developing content and tools for creating cinematic VR experiences, has joined Lytro to build out tools for combining light-fields and real-time rendering directly in game engines. As we noted recently, Lytro is positioning its light-field tech as...
Following their appearance with a new "8K" prototype at CES 2018, Pimax's latest update says that backers won't see their finished headsets until Q2, delaying the initially expected delivery date by several months. Pimax ran an awfully successful Kickstarter for...
Ahead of the 2018 Game Developers Conference in March, the organizer, UBM, has released their sixth annual State of the Game Industry survey, offering insight into the thoughts of some 4,000 game developers. While many developers may not be...
Vive Focus, HTC's first standalone VR headset, has officially launched in China. Based on HTC's new mobile VR platform, which includes a mobile version of the Viveport content store, the headset debuts with more than 40 apps. The Vive Focus...
Facebook announced this week the open-sourcing of Detectron, the company's platform for computer vision object detection algorithm based on a deep learning framework. The company says that its motive for opening up the project is to accelerate computer vision...
Wargaming—the company behind free-to-play titles World of Tanks (2010), World of Warplanes (2013), and World of Warships (2015)—has announced development of a new title, World of Tanks VR, under development for deployment into VR arcades. While the original World of Tanks itself isn't getting VR support...
With VR's strengths for cockpit-based games, you'd think that there would be more quality mech titles available to today's headsets. Alas, a killer VR mech game hasn't reared its head just yet; Vox Machinae, a promising VR mech combat game...
In 2017, venture funding of VR/AR companies reached at least $1.9B, ending slightly above 2016. The total number of companies raising venture capital during 2017 outpaced 2016, but the average deal size declined sharply by 35%, according to Greenlight...
AI Solve is creating a modular VR attraction that's designed as a low-cost pathway for family entertainment centers to bring VR experiences to their customers. With everything in the box, including a VR headset, backpack PC, bespoke experiences, and...
At CES 2018 last week, Lenovo revealed the Mirage Solo, the company's standalone Daydream headset. The new device has everything on-board, including inside-out positional tracking, which means it doesn't rely on a smartphone or external computer to drive the...
CES 2018 has come and gone, and with it, a pace has been set for what we can expect to see in VR in the next six months or so. If you weren't following the day-to-day news, here's a...
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