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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Series: Inside XR Design
Series: Insights & Artwork
Guest Articles
Newsletter
Reviews
Hardware
Games & Software
Feature
Feature
Hands-on: ‘Marvel’s Deadpool VR’ Nails the Vibe, But Needs Work on Feel
Ben Lang
-
Jun 6, 2025
4
‘The Midnight Walk’ Review – An Artfully Grotesque and Occasionally Beautiful Walking Simulator
6
VR Design Unpacked: The Secret to Beat Saber’s Fun Isn’t What You Think
Ben Lang
-
May 1, 2025
16
VR Design Unpacked: The Details That Make ‘Half-Life: Alyx’ a Masterpiece
Ben Lang
-
Mar 28, 2025
48
‘Half-Life: Alyx’ is Now Five Years Old. What’s Next for Valve in VR?
Ben Lang
-
Mar 21, 2025
36
VR Design Unpacked: Why ‘Embodiment’ is More Important Than ‘Immersion’
Ben Lang
-
Mar 7, 2025
45
First Impressions of ‘Surreal Touch’ Third-party Vision Pro Controllers
Ben Lang
-
Jan 7, 2025
33
The Playbook for Making Great VR Trailers Without Mixed Reality Capture – Inside XR Design
Ben Lang
-
Dec 31, 2024
11
The Best VR Games of 2024 – Our Game of the Year Picks
Road to VR
-
Dec 23, 2024
34
The Best VR Games to Share with Family This Holiday Season
Scott Hayden
-
Dec 20, 2024
5
Android XR Creates a Major Dilemma That Will Make or Break Meta’s XR Ambitions
Ben Lang
-
Dec 13, 2024
74
Hands-on: Samsung‘s Android XR Headset is a Curious Combo of Quest & Vision Pro, With One Stand-out Advantage
Ben Lang
-
Dec 12, 2024
71
Augmented World Expo Has Become the Must-go Event for the XR Industry
Ben Lang
-
Nov 19, 2024
4
‘Batman: Arkham Shadow’ Behind-the-scenes – Insights & Artwork from Camouflaj
Ben Lang
-
Nov 18, 2024
3
‘Metro Awakening’ Review – Atmospheric, Claustrophobic, and Eventually Monotonic
27
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