Guest Articles
Guest articles on Road to VR bring insights on XR and spatial computing from industry insiders. Guest articles are by invitation only.
Battlezone PSVR Dev Diary #3: The Art of Battlezone
In our final developer diary from the team behind Rebellion's PlayStation VR launch title Battlezone, Lead Artist on Sun He reflects on how they developed and executed on the artistic ethos behind the game.
As an art team beginning work...
Choosing the Right 360 VR Camera
With a virtual reality camera, you can capture the whole world around you in a 360 degree videosphere. VR filmmaking is seeing rapid innovation, meaning that there are more 360-degree cameras on the market now than ever before, geared...
Battlezone PSVR Dev Diary #2: Building Levels in VR That Welcome Players Into the World
In the 2nd of our 3 part developer diary series from Battlezone developers Rebellion, Game Designer Grant Stewart writes on making levels that don’t just use VR, but also welcome you into the game world.
Guest Article by Grant Stewart
Grant designs...
Battlezone PSVR Dev Diary #1: The Importance of Feedback in Uncharted Territory
Welcome to the 1st in our 3 part series of developer diaries from Rebellion covering the making of the forthcoming PlayStation VR title Battlezone, a reboot of the 1980 Atari arcade classic in virtual reality. In this entry, Senior Designer...
Qualcomm’s New VR Headset Could the Reference Platform We’ve Been Waiting For
For a while now we've been waiting for the industry to coalesce around a standard VR hardware platform. Now Qualcomm, a leading semiconductor company which regularly releases smartphone 'reference' platforms from which companies build their products, aims to fill that...
Understanding Binocular Overlap and Why It’s Important for VR Headsets
Binocular overlap refers to the visible overlapping portion between the two eyes of a stereoscopic vision system. In other words, it describes how much of the viewed scene can be seen by both eyes as opposed to by just...
OSVR Co-founder on the Future of Open Source Virtual Reality
OSVR is an open source software platform and VR headset. Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. Our goal is to provide an open alternative to walled-garden, single-device approaches.
Guest Article by Yuval Boger
Yuval is...
Exploring Methods for Conveying Object Weight in Virtual Reality
With no way of generating resistive force feedback with today's VR motion controllers, how can we make users feel and behave as though virtual objects have varying weights? Creative agency B-Reel explored several approaches and open sourced their experiments for...
Inside the Burgeoning World of Chinese VR Headsets and HMDs
Over the last three years, the rise of VR in public discourse has been impossible to ignore. During this time, most mainstream discussions have centered on the same few efforts in the US : Oculus, Valve/HTC, Sony, Samsung, and Google....
Figuring Out Social VR is Key to Mainstream Adoption
Let’s face it, if there is one VR category that has the most potential, the most controversy, and admittedly the most goofiness, it's social VR.
Guest article by Ben Smith
Ben is an active investor in VR and digital media, and...
Apps, Airplanes, and More: 5 Predictions for Mobile VR’s Near Future
2016 has already started off as an exciting year for smartphone-based VR. Google Cardboard and Samsung Gear VR have been around for a while now and are starting to get large marketing pushes from their creators. I still think...
5 Ways Startups Can Survive the VR Winter
If you are part of a virtual reality startup, are you ready to survive the next 18 months?
VR startups are all too aware they face a tricky route to success over the short run. We all know that VR...
How to Bet on VR in 2016
When it comes to the virtual reality industry today, the way people are looking at VR is very natural, but also very wrong. While we all incessantly talk and freak out about experiences like flying over the grand canyon...
What $136 Million Invested in November Alone Says About the VR Industry
Still think virtual reality is a fad? The latest data suggests over $136M was raised by VR startups in the month of November 2015 alone. It appears that VR is quickly leaving the realm of odd curiosity and is...
Here We Go (Again): The VR Industry Is Spinning up Just like Online Video 10 Years...
Here we go again. A decade ago, it was online video that changed everything. Now virtual reality is set to change the world once more. As we approach the Q1 2016 Oculus Rift release date, you can literally see and...



















