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VR Design Unpacked: This 2019 Game Still Sets the Bar for Open World VR

Our series Inside XR Design examines specific examples of great immersive design. Today we’re looking at the clever design of Stormland's weapons, multi-modal locomotion, and open-world. Editor’s Note: Stormland was released six years ago today! In celebration of the its release anniversary, we’re...

Hands-on: Steam Frame Reveals Valve’s Modern Vision for VR and Growing Hardware Ambitions

Valve has finally revealed Steam Frame, the company's second VR headset. Though it's quite a departure from Index—the company's first headset released some six years ago—Valve says Frame is an "evolution" of Index. Indeed, Frame represents a modernized VR...

The 15 Best VR Horror Games on Quest, PSVR 2 and PC VR to Play This...

Halloween is just around the corner, so there's no better time to test your mettle with some of the best VR horror games for Quest, PSVR 2, and PC VR. Lock the doors, latch the windows, and let your family...

Samsung Galaxy XR Offers Comparable Vision Pro Specs & Features at Half the Price

Samsung is finally launching its long-anticipated Android XR headset, officially dubbed Galaxy XR. The headset clearly aims to deliver a Vision Pro experience (plus some of its own unique abilities) all at a much more affordable price. Vision Pro is...

‘Reach’ VR Review – Platforming Perfected, Better Pacing Preferred

Reach is a VR action-platformer from nDreams that aims to let players run, jump, and slide in a way that most VR games intentionally avoid. Does the game's movement gel well with combat and puzzles? Read our full review...
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VR Design Unpacked: The Formula for Great VR Game Trailers

Our series Inside XR Design explores the best of immersive design. Today we’re talking about how to make an incredible VR trailer using just in-game footage. No mixed reality setups, no complicated compositing—just smart planning and a proven playbook. And keep...

Hands-on: Meta Ray-Ban Display Glasses & Neural Band Offer a Glimpse of Future AR Glasses

The newly announced Meta Ray-Ban Display glasses, and the 'Neural Band' input device that comes with them, are still far from proper augmented reality. But Meta has made several clever design choices that will pay dividends once their true...

Users Feeling ‘Stuck in Virtual Reality’ After Removing Their Headset is a Rare but Real Phenomenon

You don't have to look far to find reports of people who have used VR headsets and then felt 'off' after removing them. While motion sickness is surely the most well-known post-VR symptom, a subset of people say they...

Sandbox VR Shows that ‘Social’ Beats ‘Spectacle’ at VR Attractions

Sandbox VR is a longstanding VR attraction chain featuring unique VR experiences for up to six players in a large, shared playspace. I recently got a chance to check out one of Sandbox VR's newest locations and try two...
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VR Design Unpacked: How These Clever Tools in ‘Red Matter 2’ Boost Immersion

In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the clever design of Red Matter 2's 'grabber tools' and the many ways that they contribute to immersion. Editor’s Note: Red Matter 2 was released three...

‘Stellar Cafe’ Hands-on – ‘Job Simulator’ Vibes & AI Powered NPCs That Don’t Actually Suck

Stellar Cafe is an upcoming VR game that's all about interacting with AI chatbots in some interesting ways. I went hands-on with the game's first level to see whether developer AstroBeam could truly hide 'the bot behind the curtain',...
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VR Design Unpacked: Everyone Should Know These VR Interface Basics

Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Electronauts and what it can teach us about smart VR interface design. Editor's Note: Electronauts was released seven years ago this week! It was...

25 Free Games & Apps Quest 3S Owners Should Download First

Not ready to plonk down your first $100 on Quest games? Thankfully there's an impressive number of free games, experiences, apps, and social VR platforms to keep you playing before you're paying. Looking to make your Quest 3S gaming experience...
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VR Design Unpacked: Why ‘Embodiment’ is More Important Than ‘Immersion’

Our series Inside XR Design examines specific examples of great XR design. Today we're looking at the game Synapse and exploring the concept of embodiment and what makes it important to VR games. Editor’s Note: Synapse was released two years ago this...

Vision Pro’s New Personas Are a Big Improvement, But How Will They Scale to Smaller Headsets?

Apple is bringing a huge visual upgrade to its Persona avatars on Vision Pro in VisionOS 26. After seeing the new system first-hand, it's hard not to be impressed. But a major question remains—how will Apple overcome the challenge...
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