Feature
Hands-on: Tactical Haptics’ Vive Demo is Further Proof That VR Needs More Than Rumble
While the latest generation of haptic feedback in controllers has come a long way since the days of N64's 'Rumble Pak' add-on, it's fundamentally based on the same principle: rumble. Whether it's the ERM motors of days passed, or linear...
4 Steps to Start Experimenting with WebVR in 10 Minutes
WebVR is not a new thing — people have been talking about using WebGL to render interactive 3D graphics in the browser for over half a decade, in various different implementations. What is new, however, is the availability of open source libraries...
Exclusive: OTOY Shows Us Live-captured Light Fields in the HTC Vive
Rendering specialist Otoy has as of late taken to deep exploration of light fields as a medium for rendering high fidelity virtual reality scenes. While the company's computer-generated ray-traced light fields are great for viewing CGI envrioments, what happens...
Building A Better Mousetrap: A “Landmark” Dream Of The Ultimate Content Platform
Noah Nelson is back with another instalment of Immersion Point and this week digs into Landmark Entertainment's recent unveiling of their new 'Pavilion of Me' project, an immersive content platform designed to be the first step on the road...
First Look: ‘Batman’ Gear VR Experience Featuring OTOY’s Incredible 18k Cubemap Video Tech
An unlikely combination of one of the most iconic interpretations of the superhero comic and cutting edge rendering tech come together to create one of the highest fidelity mobile VR experiences to date. But it doesn't stop at Batman. Otoy's...
Coatsink Software’s Tom Beardsmore Talks ‘Esper’ Coming to Oculus Rift
Tom Beardsmore is CEO of Coatsink Software, the studio responsible for the Gear VR puzzle game Esper. With the not-too-distant release of the consumer version of the Oculus Rift on the rise, I wanted to know more about how Coatsink...
I Have One Word For You: ‘Holograms’
In another in a series of articles, Noah Nelson reports from the annual Online News Association's meeting and ponders the future of virtual reality journalism, and it's probably not holograms (at least not yet).
Noah Nelson (@noahjnelson) is the head...
How Oculus Studios’ First Touch Shooter Made Me Feel Like a Gun Slingin’ Badass
Dead and Buried is the latest game to come from the first-party Oculus Studios; built specifically for the company's Touch controllers, the game has you gunning down targets backset by an old west mining operation. With your hands directly in...
Watch Oculus Connect Keynote Live Commentary with TWiT TV Gang and Road to VR’s Ben Lang...
Respected and longstanding tech news media network TWiT.tv (This Week in Tech) has kept a watchful eye on virtual reality's growth over the years and tomorrow will live stream coverage of Oculus CEO Brendan Iribe's opening keynote address at the...
OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software
OSVR (Open Source Virtual Reality) aims to create an open and universal standard for the discovery, configuration, and operation of VR/AR devices. Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2)...
Exploring the Hidden Military VR of the Vis-Sim Industry
In this, the latest in the semi-regular feature, Kevin Williams explores the wider aspect of the re-emergence of virtual reality development. In this article, he explores a resilient segment of the VR industry, Visuals and Simulations.
Kevin Williams has an extensive...
5 Days at SIGGRAPH 2015, My Virtual Reality Highlights
Frank He digs into his journal to bring us his favourite moments from SIGGRAPH 2015, where virtual reality's presence was stronger than ever before (pun intended).
Now a second year UCLA undergraduate in a neuroscience program, Frank was born in...
Taking the Long-view: The VR Future Starts in 2016
In the second of a new regular series of reports, Noah Nelson looks at virtual reality's rocky road ahead as the VR industry grapples with the unenviable task of convincing a cynical world, beyond the enthusiasts, that virtual reality is here, it's...
‘Summer Lesson’ for PlayStation VR Made Me Feel Like a Creep, and That’s a Good Thing
Summer Lesson is a "VR Character Communication Demo" for Sony's PlayStation VR headset by some of the same folks behind the famous Tekken franchise. The experience puts you in intimate proximity with young virtual women. After trying the experience for...
Capturing Virtual Worlds: A Method for Taking 360 Virtual Photos and Videos
In this technical deep-dive, D 'eVRydayVR' Coetzee explores in detail the technical challenges preventing us from sharing our favourite VR experiences with others and the solutions available to overcome them.
D is a VR software developer and founder of the...


















