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‘Beat Saber’ for Rift & Vive to Get New Features Soon, New Tracks “at a later...

The hit VR rhythm game Beat Saber (2018) is coming to PSVR November 20th, which means the developer Beat Games has been working full time on fleshing out the features, modes, and available tracks in a push to make...

The Best Oculus Quest Deal for Cyber Monday 2019

We’re keeping an eye on the best Oculus Quest Black Friday & Cyber Monday 2019 deals, don't blink or you might miss the best Quest sale of the year! Updated for Cyber Monday – December 1st, 2019 The Best Oculus Quest Black...

Road to VR Joins the Rev VR Podcast on Episode 26

Last week I joined host 'Reverend Kyle' on the 26th episode of the Rev VR podcast to talk more about about my latest hands-on time with several up and coming virtual reality products. Kyle has been giving a voice to the...

ByteDance’s Pico Interactive is Expanding to the U.S. to Compete with Meta

Pico Interactive has recently taken a significant step outside of Asia with the release of its Neo 3 Link in European consumer markets, a €450 standalone headset that hopes to compete with Meta's Quest 2. Now Pico is aiming...
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The Gulf Between High End Military VR and Consumer VR is Rapidly Shrinking

In this video, the US Army demonstrates their proprietary Dismounted Soldier Training System (DSTS), a wearable VR system used to teach troops tactics and teamwork inside a virtual environment. It represents the current state of the art in military...

Google Confirms Android XR Allows Passthrough Camera Access: an Important Tool for MR Devs

Developers of mixed reality games have been clamoring for passthrough camera access on Quest for a while now, something now-departed Meta VP of XR Mark Rabkin said would come with the release of a new camera Passthrough API sometime...
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SHVR Vive Jam Dev Log #3: Crunching and Final Presentations

With just 48 hours to create prototype experiences for the HTC Vive, developers participating in the SHVR Vive Jam in Shanghai worked tirelessly to prepare their projects to present in front of their peers. While the SHVR Vive Jam wasn't...
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‘World War Z VR’ Brings the Series’ Massive Zombie Hordes to Quest & PC VR in...

Saber Interactive, the studio behind PC and console shooter World War Z (2019), revealed the franchise is getting its first VR game, bringing the iconic swarm of zombies to Quest and SteamVR headsets on August 12th. World War Z VR is...

SteamVR Gets Motion Smoothing, an ASW-like Feature to Help VR Apps Run Better

Valve today introduced Motion Smoothing to SteamVR in beta. Similar to Oculus' Asynchronous Spacewarp (ASW), the feature uses previous frames to synthesize new frames on the fly, allowing VR applications to continue to run smoothly and comfortably even when...

‘Twilight Path’ Review – Puzzles Missing Purpose

From the makers of FORM (2017), a well regarded indie VR puzzle game, comes Twilight Path. With an entirely new setting, Twilight Path attempts something more ambitious than its predecessor, but winds up feeling like a rushed followup. Twilight Path Review Details: Official Site Developer: Charm...

Nintendo’s Labo VR Kit Sells Out at Major Online Retailers

With Nintendo's latest 'Labo' kit for Switch, the company made its first real strides into VR (not counting Virtual Boy). Within only a week of its release, the cardboard VR headset maker-kit is already sold out all over the...

Hands-on: ‘Paranormal Activity: The Lost Soul’ is Poised to Become VR’s Next Big Frightener

Jump scares are universally hated by horror film and game enthusiasts alike for being 'cheap thrills', and are oft considered the low-hanging fruit of the genre. Suspense and existential dread however are much harder to manufacture in a horror...

Hands-on: Lenovo Mirage Solo – Strong Fundamentals, Questionable Pricing

At CES 2018 last week, Lenovo revealed the Mirage Solo, the company's standalone Daydream headset. The new device has everything on-board, including inside-out positional tracking, which means it doesn't rely on a smartphone or external computer to drive the...

The Problem With Projections and What Makes the Just-released ‘2016 VR Industry Report’ Different

Today we publish the 2016 Virtual Reality Industry Report. Co-authored with VR business intelligence firm Greenlight VR, the report is a distillation of years of experience, research, and analysis into an accessible and comprehensive foundation of the virtual reality landscape, with the...

Have Facebook’s Big Bets on Oculus Exclusive Games Been Successful? A Data-driven Look

Facebook has purportedly spent at least $500 million to bring a wide range of content to its VR headsets. A portion of that investment was bet on big budget exclusive games, like Asgard's Wrath and Medal of Honor: Above...
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