You Can Finally Invite Friends to Your Quest or Rift Game with a Web Link

4

It’s been a long time coming, but Oculus has finally provided a way for players to invite friends to their VR games through a simple web link that can be shared by text, email, DM, or… well, anywhere. This streamlines the action of meeting up with your friends for some virtual fun. For now only some apps support the feature until more developers decide to get on board.

‘Fracked’ Review – Strong Fundamentals Missing Combat Evolution

7
Image courtesy nDreams

Fracked is the latest VR title from veteran VR studio nDreams, and a PSVR exclusive at that. The game has a lot going for it—good looks, a unique cover system, and strong fundamentals—but its combat and doesn’t evolve enough to really stick the landing.

Impressions: ‘Pistol Whip – Smoke & Thunder’ Delivers a Fresh Dose of Gun-slinging Fun

5
Image courtesy Cloudhead Games

Today Pistol Whip gets a major free update called ‘Smoke & Thunder’, bringing five new levels to the game tied together into a mini-campaign (similar to the prior ‘2089’), as well as a complete refresh of the game’s modifier system, offering more customization than ever before. Like ‘2089’ before it, ‘Smoke & Thunder’ successfully delivers a fresh dose of fun, this time built entirely around dual-wielding.

Stealth-action Game ‘Arashi: Castles of Sin’ Launches Today on PSVR

4

Arashi: Castles of Sin launches today on PSVR, promising to give players a stealth-action sandbox set in feudal Japan.

Switchable Waveguide from DigiLens Claims to Double the Resolution of XR Glasses

11
Image courtesy DigiLens

DigiLens today announced a new capability for their waveguides which it’s calling a transparent resolution expander. Purportedly able to double the inherent resolution of any projector used in XR glasses, the system relies on quickly switching between two slightly offset images to increase effective resolution.

Vertigo Games Acquires VR Studio Force Field, Working on “Unannounced AAA game based on well-known IP”

4
Image courtesy Vertigo Games

Vertigo Games, a VR development studio and publisher, announced it has acquired Amsterdam-based VR development studio Force Field, which has worked on VR experiences like Anne Frank House VRCoaster Combat, and Landfall. The studio will continue on as Vertigo Studios Amsterdam and is purportedly in development of a new AAA VR game.

Asked About Standalone VR Headset, Valve Says Steam Deck Hardware is ‘very relevant to our future plans’

72
Valve Index patent drawing | Image courtesy Valve

During a Steam Deck hands-on event, Valve was asked about the possibility of seeing Steam Deck’s custom AMD processor in a standalone VR headset. While the company didn’t confirm anything outright, they said the Steam Deck hardware could certainly be a good match for a standalone VR headset.

Free ‘Pistol Whip: Smoke & Thunder’ Expansion Launches August 12th, Price Increase to Follow

3

Popular VR rhythm game Pistol Whip is getting another major expansion called ‘Smoke & Thunder’ which will introduce the game’s second mini-campaign. Set for a release date on all platforms on August 12th, ‘Smoke & Thunder’ is a package of five new levels and songs tied together by an underlying narrative theme. A new modifier system will also come with the update, letting players remix the gameplay of any level.

‘STRIDE’ for Quest Review – Not Exactly ‘Mirror’s Edge’ in VR and That’s Okay

Image courtesy Joy Way

STRIDE has been in early access for SteamVR headsets for nearly a year, but now Oculus Quest owners can take a crack at the free running action, which effectively replicates a few ideas from the parkour-style platformer Mirror’s Edge (2009) and translates them pretty well into VR. Stride’s single player modes are fun arcade affairs which offer just enough reason to come back for more, although it will be interesting to see how the studio does with its upcoming campaign and multiplayer modes.

VR Platformer ‘Ven VR Adventure’ Coming to Quest on August 12th

3
Image courtesy Monologic

Third-person VR platformer Ven VR Adventure, which launched on PC VR last holiday season, is now set for an August 12th release date on Oculus Quest. The game has been confirmed for PSVR as well, but there’s no word on a launch date.

‘Rec Room’ Begins Early Rollout on Select Android Devices

7
Image courtesy Rec Room

We were expecting to see Rec Room make its way to Google Play sometime this fall. With little fanfare though, the popular social VR platform has quietly begun early rollout for its Android app on select devices.

Report: Next-gen PSVR to Focus on AAA & Hybrid Games Like ‘Resident Evil 7’ & ‘No Man’s Sky’

57
Original PSVR (2016) & PS5 console | Photo by Road to VR

Following a report back in May detailing specs for Sony’s upcoming PlayStation 5 VR headset, a fresh report has appeared that echoes a few of these claims and asserts some new information too, including additional hardware info and the revelation that Sony is allegedly focusing on bringing both console-quality AAA games and hybrid flatscreen/VR titles to the PS5 platform.

Former Codemasters CEO Joins nDreams Board of Directors as Chair

0
Image courtesy nDreams

Veteran VR studio nDreams announced today that it has appointed former Codemasters CEO Frank Sagnier as the non-executive chair of its board of directors. As CEO of Codemasters—best known for its popular DiRT racing franchise—Sagnier lead the company to a $1.2 billion acquisition by EA earlier this year.

Get $150 off HP Reverb G2, Offering Class-leading Resolution & Acceptable Tracking

25
Photo by Road to VR

HP’s Reverb G2 is one of the most pixel-dense PC VR headsets out there for consumers, offering up class-leading visuals at the not so horrible price of $600. Well, now you can get that for $450 when you buy direct from HP.

Facebook Researchers Show ‘Reverse Passthrough’ VR Prototype for Eye-contact Outside the Headset

34
Image courtesy Facebook Reality Lab

Researchers at Facebook Reality Labs today published new work showcasing a prototype headset which has external displays to depict the user’s eyes to others outside of the headset. The goal is to allow eye-contact between the headset wearer and others in an effort to make it less awkward while wearing a headset and communicating with someone in the same room.

39,929FansLike
13,574FollowersFollow
66,541FollowersFollow
27,800SubscribersSubscribe

Latest Headlines

Features & Reviews