‘The Walking Dead: Saints & Sinners’ Surpasses $29M in Revenue
Skydance Interactive announced that its gritty zombie-flavored survival horror game, The Walking Dead: Saints & Sinners (2020), has now surpassed a whopping $29 million in revenue.
Skydance Interactive announced that its gritty zombie-flavored survival horror game, The Walking Dead: Saints & Sinners (2020), has now surpassed a whopping $29 million in revenue.
Evidence that a new VR game published by Bethesda Softworks, the studio behind The Elder Scrolls and Fallout series, has appeared in an online listing by the Australian government’s media classification board.
Many VR streamers use complicated mixed reality setups to show themselves from a third-person perspective inside the virtual world. LIV, a leading tool which makes this possible, now supports free, customizable, full-body avatars from ReadyPlayerMe, making it possible to stream your avatar inside of VR without the need for a green screen.
Facebook Reality Labs head Andrew Bosworth released an internal memo, entitled “The Big Shift,” which underlines why the company needs to start building products now that better balance user privacy and user experience.
One of Oculus Quest 2’s biggest titles, Beat Saber, just released support for the headset’s more immersive 90Hz refresh rate.
Kuato Studios, a UK-based creator of educational games, announced it has raised £4.5M (~$6.1M USD) as the company takes a stride into virtual reality gaming for the first time.
Despite launching in mid-November, developers are still catching up when it comes to optimizing their games for the new PlayStation 5 console. Now, Hello Games says No Man’s Sky (2016) will soon see some improvements to the game’s resolution and performance when playing in VR mode on PS5.
Ahead of the launch of IO Interactive’s PSVR-compatible stealth assassin game Hitman 3, the studio has released a slick new trailer which promises a world rich with interactivity, far-flung set pieces, and a bunch of immersive narrative to boot.
Long-time Valve VR programmer Joe Ludwig, working in his own capacity, is building an open-source platform to bring AR-like utilities into virtual reality. The project, called Aardvark, is something of an evolution of an extension of VR dashboards as we know them today, bringing new functionality into interactive and spatially-aware ‘gadgets’ that can run inside any VR application.
Ubisoft announced late last year that acclaimed stealth shooter franchise Splinter Cell is getting a made-for-VR game. Now, an Ubisoft job posting strongly suggests the studio is creating a multiplayer component for the game.
Wave, the virtual venue & virtual event production company formerly known as TheWaveVR, has moved away from virtual reality over the last two years in favor of distributing its virtual performances to a broader audience through non-immersive media channels. The company today announced that it has “de-prioritized” its VR app, which will officially shut down at the end of March. Wave says the move will allow it to focus on bringing “more fans [to] experience our virtual events on popular streaming platforms.”
Throughout 2020, Valve’s Index headset has been at times significantly backordered or out of stock entirely. Heading into 2021, Index stock appears to be strongly returning, with all regions presently estimating shipment within two weeks for most kits.