Gamescom 2020 Cancelled Following German Ban on Major Events
Gamescom, the world’s largest gaming event, won’t be taking place in Cologne, Germany as planned this August. Following a nation-wide ban on major events, Gamescom 2020 will be taking place online due to concerns surrounding the coronavirus (COVID-19).
Oculus Connect 7 to be Held as a Digital Event Later This Year, Facebook Says
Oculus Connect 7, the annual Oculus developer conference held by Facebook, will be hosted as a digital event later this year due to the Coronavirus outbreak.
Bethesda Has “no update” on ‘Elder: Scrolls Blades VR’ Nearly Two Years After Announcement
Bethesda announced The Elder Scrolls: Blades back at E3 2018, promising that the free-to-play title would support VR headsets all the way from standalone to high-end PC. It’s been nearly two years since that announcement, but Bethesda has “no update” on the VR version of the game.
‘Pistol Whip’ Gets Dieselpunk-inspired Level in New ‘Dark Skies’ Update
Pistol Whip (2019), the VR rhythm-shooter from Cloudhead Games, just got a new dielselpunk-inspired update, available now on Oculus Quest and SteamVR-compatible headsets.
This ‘Half-Life: Alyx’ Mod Lets You Play ‘Wolfenstein 3D’ in VR
Half-Life: Alyx (2020) is already inspiring modders to strip Valve’s flagship VR title of assets and character models for their own strange and wonderful devices. Exhibit A: you can now play some Wolfenstein 3D in VR, replete with HLA’s guns, grenades, and enemies.
Road to VR Readership Survey 2020
Road to VR is running a survey with our partner Gamer Network to better understand our audience. Your participation is entirely optional and anonymous, but we’d be thrilled if you’d share your responses with us.
XR Swim is a Much Needed Centralized Portal for Discovering WebXR Experiences
While we’ve talked plenty about the power of WebXR—a standard which makes it possible to deliver VR experiences directly from web browsers—there hasn’t been a centralized destination to discover WebXR apps as users would expect from other content platforms. XR Swim is a new portal that aims to deliver just that.
Comic Book-inspired Horror Survival ‘Lies Beneath’ Now Available on Rift
Lies Beneath (2020), the Oculus-exclusive survival horror VR game from Gunheart (2018) creators Drifter Entertainment, launched late last month on Oculus Quest. Now Rift users can get into the fun too, if you can call being slightly traumatized “fun”.
Microsoft is Expanding HoloLens 2 Availability with “tens of thousands” Shipped to Date
Microsoft started shipping HoloLens 2 back in November 2019, but it’s been a slow rollout to select customers. While the company says it has shipped “tens of thousands” of HoloLens 2 headset to “hundreds” of enterprise customers, it hasn’t been easy to get hands on one as a smaller company or individual. Now, Microsoft says, that’s changing.
These Are the Countries Where You Can Still Buy Quest & Rift S Direct From Oculus
With a successful holiday season under its belt, Facebook was no doubt looking forward to resupplying its retail partners with more Oculus Quest & Rift S stock. However in a perfect storm of high demand, low supply, and on-going supply chain disruptions due to the novel coronavirus (COVID-19), both headsets have been largely unavailable for purchase.
Valve Explains the Deceptively Simple Design Process That Made ‘Half-Life: Alyx’ Excellent
The secret to Half-Life: Alyx’s near-universal acclaim is… well, not as secret as you might think. Yes, the game surely had a budget much larger than any other VR game to date, but it’s far more than money that makes a great game.
Etee SteamVR Controller Creators Share ‘Half-Life: Alyx’ Gameplay and Q&A
Etee, the finger-tracking VR controller with SteamVR Tracking, has nearly reached its Kickstarter goal with plenty of time to spare. Though the controller is designed to be free of buttons, sticks, and triggers (relying instead on finger tracking), its creators say it can adapt to existing VR games. TG0, the company behind Etee, has shared Half-Life: Alyx gameplay with the controllers and a Q&A which speaks to the decisions underlying the controller’s design.


















