Google Glass Enterprise Edition 2 Now Available for Direct Developer Purchase
Google Glass Enterprise Edition 2, the company’s most recent smartglasses (or rather smartglass), was only available to partner companies when it launched in May 2019. Now Google is allowing its third-party hardware vendors to sell the headset direct to developers.
Sony to Close First-party Manchester Studio Making ‘AAA’ PSVR Games
Sony is closing its Manchester, UK-based studio, the very same that was opened in 2015 to produce ‘AAA’ PSVR exclusives.
VR Headset Growth on Steam Takes Its Biggest Leap Yet, Led by Rift S
It appears that the 2019 holiday shopping season may have been the best ever for PC VR headsets. The latest data released this week from Valve shows VR on Steam making its single biggest leap yet, on a path toward an estimated 2 million monthly-connected headsets.
Samsung XR and EarthX Debut Environmentally-focused 360 Short Films
Samsung and EarthX have debuted a dozen immersive short films on the Samsung XR video platform from environmentally-focused filmmakers, with more to come.
‘Firewall Zero Hour’ Comes to PS Plus Members for Free Starting Today, ‘Black Dawn’ Update Now Live
Firewall Zero Hour (2018), the tactical team shooter for PSVR, is headed to PS Plus members for free starting today, February 4th.
Canon Unveils Enterprise-focused AR Headset ‘MREAL Display MD-20’
Japanese tech giant Canon today unveiled its next enterprise-focused AR headset which aims to replace its MREAL Display MD-10, which the company launched in Japan in mid-2016 for the astounding price tag of ¥9 million (~$82,300).
‘Astro Bot’ Director Nicolas Doucet Takes Over as Head of Sony’s JAPAN Studio
Nicolas Doucet, the Creative Director and Producer behind PSVR exclusive ASTRO BOT Rescue Mission (2018), has been promoted to Director of Sony Interactive Entertainment’s JAPAN Studio.
Masters of Pie Secures $4.7M to Further Develop AR/VR Tools for Enterprise
Masters of Pie, an enterprise-focused AR/VR studio, announced its secured £3.6 million (~$4.7 million), something the company says will help double its development team and add support for cloud streaming and IoT data to its flagship product, Radical SDK.
Months After Its Expected Launch, the ‘Oculus for Business’ Program is Still “Available Soon”
Back at the end of April, 2019, Oculus introduced “the new Oculus for Business” program, an enterprise-focused program which would see Oculus headsets sold with customized software aimed at large scale device management and business and commercial use-cases, along with specialized support and warranties. While the company expected the program to launch in the Fall of 2019, the Oculus for Business program is still not open for business.
Mark Zuckerberg: ‘people bought nearly $5M in Oculus Store content on Christmas Day’

In Facebook’s quarterly earnings call yesterday, company CEO Mark Zuckerberg revealed that the Oculus Store had sold nearly $5 million worth of content on Christmas Day alone.
‘Crunch Element’ Inches Past Crowdfunding Goal with Less Than a Week to Spare
Crunch Element is an upcoming VR game that challenges you to breech heavily-guarded compounds with physics-based explosive charges, guns, and your wits.
Analysis: Monthly-connected VR Headsets on Steam Reach Record High of 1.3 Million
Valve’s monthly Steam Survey has long offered useful insight into the share of VR headsets in use on Steam. But the figures provided are relative to the non-static Steam population, which obfuscates the actual adoption trend of VR headsets on the platform. To demystify the data, Road to VR has developed a proprietary model which derives actual headset counts by correcting for Steam’s changing population. The latest data shows that monthly-connected VR headsets on Steam have reached a record high of 1.3 million in December.

















