Companies Can Soon Make Vive Wave Headsets Based on Qualcomm’s New VR Reference Design

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Qualcomm Snapdragon 845 VRDK, Image courtesy Qualcomm

Qualcomm today announced their Snapdragon 845 Virtual Reality Development Kit (VRDK) reference headset will have support for Vive Wave, HTC’s open API which allows a large range of third-party headsets and peripherals access to a common platform. The move to integrate Vive Wave into Qualcomm’s latest VRDK will essentially give prospective manufactures turn-key access to HTC’s mobile version of its Viveport app store.

VR Enthusiasts Aren’t Happy About the Price of the Vive Pro

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Image courtesy HTC

When revealing the HTC Vive Pro back in January, HTC left one salient piece of information out of the announcement: the price. After letting impression of the headset’s higher resolution, improved ergonomics, and other changes simmer for a few months, the company this week finally revealed the price: $800 for the headset alone (not including controllers or tracking base stations). For many of HTC’s most loyal fans, the price was far higher than anticipated.

7 Lessons ‘Sea of Thieves’ Can Teach Us About Great VR Game Design

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Image courtesy Rare

Sea of Thieves has finally arrived, and it’s the first game in four years from legendary developer Rare, the studio behind some of gaming’s greatest titles, like Donkey Kong CountryBanjo-Kazooie, and GoldenEye 007. And while Sea of Thieves itself doesn’t support VR natively, it’s undeniably immersive, and there’s a lot that VR developers can learn from its rich game design.

GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

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Image courtesy Neat Corp

Here’s a roundup of news from ‘day one’ of our GDC 2018 coverage. Vive Pro date and price, Magic Leap announcements, Nvidia’s real-time ray-tracing, and Budget Cuts resurfaces.

GDC 2018: Talk on Creating Games for Magic Leap One, Live Blog @3PM PDT

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Image courtesy Magic Leap

Now that Magic Leap has officially launched its Lumin SDK, a dev toolkit which allows developers to build AR experiences for Lumin OS, the operating system that powers the Magic Leap One headset, we expect to hear more specific insight in the company’s GDC talk entitled ‘Mixed Reality: Bringing Games and AI to the Real World’.

Google and Squanch Games Team up for New Daydream Exclusive, ‘Dr. Splorchy Presents: Space Heroes’

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In partnership with Google, developers Squanch Games have revealed Dr. Splorchy Presents: Space Heroes, the first in a series of exclusive games for the Daydream VR platform. Announced today, the game is playable on the GDC show floor at Google’s booth.

Google Opens ‘Maps’ API So Devs Can Create ‘Pokémon Go’-style Games

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Image courtesy Google

During the Google Developer Day presentation at GDC 2018, Product Manager Clementine Jacoby and Engineering Lead Patrick Donelan at Google Maps presented the team’s progress in bringing their technology and data to game developers. Several ‘location-based’ AR games using Google Maps APIs and ARCore are coming to mobile devices this year.

4 Interesting New ARCore Apps Hitting Google Play Store

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image courtesy eBay

ARCore, Google’s augmented reality software development kit for Android devices, was recently made available on 13 flagship smartphones – giving over 100 million devices, the company says, the ability to run AR apps. At GDC today, Google highlighted two upcoming apps arriving on the Play Store today, and two arriving in the second half of year.

Hands-on: ‘Budget Cuts’ Showcases an Impressive Grip on What Makes VR Great

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Image courtesy Neat Corp

It’s been over two years since Stockholm-based Neat Corporation released the initial prototype for Budget Cuts, an upcoming stealth-action game that throws you into a robot-filled office space and arms you with various throwing weapons and a novel portal-based teleporting device, letting you sneakily stalk the corridors like a knife-wielding Nightcrawler. Now that the game has an official release date and price, Neat Corp let us in for the first official taste of the game at this year’s GDC before it heads out to HTC Vive and Oculus Rift in May.

Sony Highlights 30+ PSVR Games Launching This Spring

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Image courtesy Snail Games
Over on the US PlayStation Blog, SIEA Social Media Manager Justin Massongill has compiled a list of 34 PSVR games targeting a Spring 2018 release. The article details some of the more anticipated titles: Ark Park, Crisis on the Planet of the Apes, Rick and Morty: Virtual Rick-ality, Smash Hit Plunder, Torn, and Xing: The Land Beyond.

NVIDIA Announces ‘RTX’, Real-Time Ray Tracing Engine for Volta GPUs

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NVIDIA today announced RTX, a GPU accelerated technology capable of producing photo-realistic imagery through realtime ray-tracing, all accelerated on the company’s latest generation of Volta GPUs.

Report: Facebook to Launch Oculus Go Standalone Headset at F8 Developer Conference

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Image courtesy Oculus

Oculus Go, the company’s upcoming $200 standalone VR headset, doesn’t have an official release date yet, but a recent report from Variety contends Oculus will be launching Go at Facebook’s f8 developer conference this May.

Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

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Image courtesy Magic Leap

Today Magic Leap has launched the Lumin SDK, the toolkit which allows developers to build AR experiences for Lumin OS, the operating system that powers the Magic Leap One headset.

LG Confirms No Presence at GDC, the One Year Anniversary of Their Headset’s Reveal

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LG's SteamVR headset prototype (2017) | Image by Road to VR

At GDC 2017 last year, LG made the surprise introduction of a SteamVR headset boasting high resolution displays and an interesting ergonomic design. After HTC’s Vive, It would be the first SteamVR headset introduced by a major company and also making use of SteamVR Tracking. Having heard almost nothing since that initial introduction, many hoped that GDC 2018 would see the first glimpse of an update on the status of the headset. Alas, the company has confirmed they aren’t present at GDC.

Vive Pro Headset Pre-orders Open at $800 for April 5th Launch, Original Vive Drops to $500

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Image courtesy HTC

HTC today announced that the Vive Pro headset only (without controllers or base stations) will cost $800 and launch on April 5th; the headset is now available for pre-order. Meanwhile, the original Vive is getting a price cut of $100, down to $500.

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